Player Matchup

Sol
Sol
 
Sol
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
JWOOFs
Hera
Level 139
God Stats
3W - 3L
1,693 SR
Queue Stats
83W - 92L
1,418 Elo+
Solo
Skadi
Skadi
ashbro321
Skadi
Level 148
God Stats
4W - 4L
1,755 SR
Queue Stats
277W - 274L
1,489 Elo+
Solo
Gilgamesh
Gilgamesh
nakamita
Gilgamesh
Level 62
God Stats
8W - 12L
1,497 SR
Queue Stats
46W - 38L
1,521 Elo+
Solo
Lancelot
Lancelot
rctwig
Lancelot
Level 61
God Stats
9W - 11L
1,394 SR
Queue Stats
296W - 328L
1,391 Elo+
Solo
Team Averages
Level 90
1,568 SR
1,464 Elo+

VS

Team Averages
Level 71
1,500 SR
1,410 Elo+
Aphrodite
Aphrodite
DomTLucifer
Aphrodite
Level 67
God Stats
3W - 5L
1,511 SR
Queue Stats
49W - 59L
1,410 Elo+
Solo
Rama
Rama
OCapitanO
Rama
Level 69
God Stats
15W - 17L
1,450 SR
Queue Stats
99W - 98L
1,429 Elo+
Party 1
Thanatos
Thanatos
OrSoHelpMe
Thanatos
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,297 Elo+
Solo
Neith
Neith
V-O-N-13
Neith
Level 67
God Stats
389W - 344L
1,542 SR
Queue Stats
462W - 460L
1,424 Elo+
Solo
Nike
Nike
pterrrrdds
Nike
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
4
0 / 1 / 0
3,697
411
896
2,632
553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
JWOOFs
Hera
7
0 / 4 / 0
4,407
490
1,805
5,488
2,418
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Skadi
ashbro321
Skadi
7
0 / 2 / 0
4,355
484
3,310
5,059
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
nakamita
Gilgamesh
9
0 / 2 / 0
5,234
582
3,653
9,746
6,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Lancelot
rctwig
Lancelot
9
0 / 2 / 0
4,660
518
1,333
6,715
2,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DomTLucifer
Aphrodite
9
2 / 0 / 3
6,069
674
1,685
3,231
1,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
10
4 / 0 / 2
6,014
668
3,818
4,398
1,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thanatos
OrSoHelpMe
Thanatos
11
3 / 0 / 0
5,776
642
3,223
6,842
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
V-O-N-13
Neith
10
2 / 0 / 1
6,237
693
3,444
5,952
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

9
0 / 0 / 1
5,478
609
4,338
5,762
4,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
11
11
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
Aphrodite
DomTLucifer
Aphrodite
2
0
3
3.5
L
Hera
JWOOFs
Hera
0
4
0
0
W
Rama
4
0
2
5
W
Thanatos
OrSoHelpMe
Thanatos
3
0
0
3
W
Neith
V-O-N-13
Neith
2
0
1
2.5
L
Skadi
ashbro321
Skadi
0
2
0
0
L
Gilgamesh
nakamita
Gilgamesh
0
2
0
0
W
0
0
1
0.5
L
Lancelot
rctwig
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,997
Damage
16,508
29,640
Taken
26,185
13,728
Mitigated
12,217
7,230
Healing
14,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
896
195
0
1,322
2,632
553
0
383
2,249
10,125
1,483
W
Aphrodite
DomTLucifer
Aphrodite
1,685
543
1,453
1,913
3,231
1,371
528
700
2,531
19,193
0
L
Hera
JWOOFs
Hera
1,805
529
76
1,437
5,488
2,418
0
699
4,789
14,447
303
W
Rama
3,818
2,864
0
1,376
4,398
1,725
117
2,198
2,200
0
38,268
W
Thanatos
OrSoHelpMe
Thanatos
3,223
1,147
0
5,148
6,842
2,937
0
0
6,842
0
32,727
W
Neith
V-O-N-13
Neith
3,444
1,109
122
3,691
5,952
1,936
808
366
5,586
0
42,155
L
Skadi
ashbro321
Skadi
3,310
1,275
0
1,743
5,059
1,520
0
0
5,059
0
24,428
L
Gilgamesh
nakamita
Gilgamesh
3,653
1,190
0
2,312
9,746
6,680
0
0
9,180
0
36,662
W
4,338
991
0
946
5,762
4,248
0
0
5,762
0
26,621
L
Lancelot
rctwig
Lancelot
1,333
88
0
340
6,715
2,557
0
603
6,112
0
30,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,353
Gold Earned
29,574
202
Minions Killed
260
0
Camps Cleared
0
711,243
Distance Traveled
869,625
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,697
411
27
3
0
86,637
0
W
Aphrodite
6,069
674
25
3
0
151,877
4
L
Hera
4,407
490
16
2
0
143,468
0
W
Rama
6,014
668
60
7
0
166,171
0
W
Thanatos
5,776
642
65
7
0
219,525
0
W
Neith
6,237
693
65
7
0
159,808
0
L
Skadi
4,355
484
36
4
0
117,100
0
L
Gilgamesh
5,234
582
64
7
0
164,902
0
W
Nike
5,478
609
45
5
0
172,244
3
L
Lancelot
4,660
518
59
7
0
199,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role