Player Matchup

Ullr
Ullr
Ewirick
Ullr
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 119L
1,483 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Y U NO BURN
Ah Muzen Cab
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,729 Elo+
Solo
Hun Batz
Hun Batz
ihendu135
Hun Batz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 67L
1,484 Elo+
Solo
Hercules
Hercules
lts Adapt
Hercules
Level 107
God Stats
0W - 1L
1,279 SR
Queue Stats
77W - 84L
1,552 Elo+
Solo
Sylvanus
Sylvanus
zorphc
Sylvanus
Level 117
God Stats
1W - 1L
1,722 SR
Queue Stats
33W - 37L
1,759 Elo+
Solo
Team Averages
Level 101
1,500 SR
1,601 Elo+

VS

Team Averages
Level 134
1,466 SR
1,578 Elo+
Osiris
Osiris
DaddyScareCrow
Osiris
Level 139
God Stats
1W - 1L
1,301 SR
Queue Stats
135W - 145L
1,521 Elo+
Party 1
Guan Yu
Guan Yu
Muameka
Guan Yu
Level 112
God Stats
4W - 1L
1,862 SR
Queue Stats
128W - 69L
1,765 Elo+
Solo
Cliodhna
Cliodhna
READY4AI
Cliodhna
Level 87
God Stats
1W - 3L
1,178 SR
Queue Stats
290W - 281L
1,539 Elo+
Solo
Bacchus
Bacchus
Themightyzach
Bacchus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 108L
1,530 Elo+
Party 1
Awilix
Awilix
meadow1234
Awilix
Level 229
God Stats
9W - 14L
1,487 SR
Queue Stats
922W - 980L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Ewirick
Ullr
15
1 / 3 / 5
7,825
711
6,061
8,977
4,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
Y U NO BURN
Ah Muzen Cab
16
3 / 2 / 8
8,712
792
13,465
9,565
4,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
ihendu135
Hun Batz
15
2 / 4 / 9
8,632
785
7,246
9,032
4,722
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
lts Adapt
Hercules
15
3 / 2 / 5
7,921
720
8,570
13,099
15,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
zorphc
Sylvanus
15
3 / 3 / 6
8,778
798
8,065
13,287
11,301
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 11
9,309
846
14,090
12,321
20,425
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Muameka
Guan Yu
15
3 / 3 / 7
9,046
822
9,429
12,978
16,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
READY4AI
Cliodhna
16
2 / 3 / 11
9,434
858
10,568
11,632
11,786
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
15
3 / 3 / 11
8,921
811
10,599
11,531
14,544
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
meadow1234
Awilix
17
3 / 1 / 7
9,273
843
5,746
12,544
7,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
61
12
Kills
14
14
Deaths
13
33
Assists
47
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
L
Ullr
Ewirick
Ullr
1
3
5
1.17
W
Guan Yu
Muameka
Guan Yu
3
3
7
2.17
W
Cliodhna
READY4AI
Cliodhna
2
3
11
2.5
W
Bacchus
3
3
11
2.83
L
Ah Muzen Cab
Y U NO BURN
Ah Muzen Cab
3
2
8
3.5
L
Hun Batz
ihendu135
Hun Batz
2
4
9
1.63
L
Hercules
lts Adapt
Hercules
3
2
5
2.75
W
Awilix
meadow1234
Awilix
3
1
7
6.5
L
Sylvanus
zorphc
Sylvanus
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,407
Damage
50,432
53,960
Taken
61,006
40,250
Mitigated
70,778
18,680
Healing
19,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,090
1,473
376
2,182
12,321
20,425
77
2,604
9,717
0
23,011
L
Ullr
Ewirick
Ullr
6,061
2,027
1,447
786
8,977
4,417
0
2,522
6,031
0
23,554
W
Guan Yu
Muameka
Guan Yu
9,429
116
3,749
2,832
12,978
16,871
482
3,012
9,966
0
13,402
W
Cliodhna
READY4AI
Cliodhna
10,568
700
602
3,063
11,632
11,786
836
656
10,976
2,428
31,877
W
Bacchus
10,599
66
604
1,594
11,531
14,544
345
1,192
10,339
12,356
143
L
Ah Muzen Cab
Y U NO BURN
Ah Muzen Cab
13,465
2,737
652
1,375
9,565
4,362
0
2,056
6,958
0
34,282
L
Hun Batz
ihendu135
Hun Batz
7,246
583
312
654
9,032
4,722
0
1,955
6,591
0
14,469
L
Hercules
lts Adapt
Hercules
8,570
1,331
1,146
3,813
13,099
15,448
0
2,104
10,400
0
9,609
W
Awilix
meadow1234
Awilix
5,746
800
725
3,851
12,544
7,152
1,369
582
11,962
0
17,810
L
Sylvanus
zorphc
Sylvanus
8,065
878
4,461
4,034
13,287
11,301
0
2,474
10,025
9,186
163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,868
Gold Earned
45,983
112
Minions Killed
142
0
Camps Cleared
0
978,912
Distance Traveled
1,141,397
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,309
846
28
3
0
237,479
0
L
Ullr
7,825
711
46
4
0
182,606
0
W
Guan Yu
9,046
822
17
2
0
218,099
0
W
Cliodhna
9,434
858
54
5
0
251,517
0
W
Bacchus
8,921
811
15
1
0
207,558
0
L
Ah Muzen Cab
8,712
792
50
5
0
202,738
0
L
Hun Batz
8,632
785
11
1
0
212,376
0
L
Hercules
7,921
720
2
0
0
198,279
0
W
Awilix
9,273
843
28
3
0
226,744
0
L
Sylvanus
8,778
798
3
0
0
182,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role