Player Matchup

Bastet
Bastet
Aerhart941
Bastet
Level 125
God Stats
15W - 10L
1,486 SR
Queue Stats
202W - 211L
1,464 Elo+
Party 1
Yemoja
Yemoja
BOOKERthe3RD
Yemoja
Level 146
God Stats
10W - 11L
1,488 SR
Queue Stats
272W - 289L
1,461 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Vibershot
Morgan Le Fay
Level 127
God Stats
8W - 7L
1,756 SR
Queue Stats
188W - 184L
1,449 Elo+
Party 1
Team Averages
Level 133
1,577 SR
1,458 Elo+

VS

Team Averages
Level 120
1,453 SR
1,419 Elo+
Neith
Neith
Skyler553300
Neith
Level 88
God Stats
198W - 177L
1,555 SR
Queue Stats
283W - 267L
1,446 Elo+
Solo
Merlin
Merlin
sykosamurai
Merlin
Level 125
God Stats
0W - 2L
1,303 SR
Queue Stats
14W - 19L
1,389 Elo+
Solo
Charon
Charon
xXkiller_juanXx
Charon
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 84L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aerhart941
Bastet
12
1 / 0 / 2
7,456
678
5,070
7,194
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
13
1 / 0 / 2
7,309
664
2,768
5,726
4,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
Vibershot
Morgan Le Fay
12
1 / 1 / 1
7,354
669
5,759
5,986
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
6,640
604
5,387
5,004
1,783
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
12
0 / 1 / 1
7,070
643
3,859
4,757
1,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
0 / 1 / 1
6,552
596
2,535
6,102
5,297
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
3
Kills
1
1
Deaths
3
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
Aerhart941
Bastet
1
0
2
2
W
Yemoja
1
0
2
2
L
1
1
0
1
W
Morgan Le Fay
Vibershot
Morgan Le Fay
1
1
1
1.5
L
Merlin
0
1
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,597
Damage
11,781
18,906
Taken
15,863
10,296
Mitigated
8,814
9,291
Healing
1,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Aerhart941
Bastet
5,070
1,320
0
2,931
7,194
2,866
681
2,511
4,683
0
20,971
W
Yemoja
2,768
566
2,338
2,719
5,726
4,845
890
2,756
2,970
8,651
442
L
5,387
1,160
0
1,363
5,004
1,783
0
2,784
2,196
0
17,299
W
Morgan Le Fay
Vibershot
Morgan Le Fay
5,759
1,078
139
1,164
5,986
2,585
780
1,179
4,807
31,389
963
L
Merlin
3,859
210
0
244
4,757
1,734
0
1,737
3,005
27,472
0
L
2,535
327
0
0
6,102
5,297
0
3,663
2,439
8,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,119
Gold Earned
20,262
128
Minions Killed
102
0
Camps Cleared
0
617,913
Distance Traveled
486,493
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,456
678
35
3
0
216,434
3
W
Yemoja
7,309
664
19
2
0
200,729
5
L
Neith
6,640
604
31
3
0
131,377
0
W
Morgan Le Fay
7,354
669
74
7
0
200,750
0
L
Merlin
7,070
643
49
4
0
196,631
3
L
Charon
6,552
596
22
2
0
158,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role