Player Matchup

Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
HekticSoLucky
Anhur
Silver III
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,212 MMR
Solo
Fenrir
Fenrir
Silver IV
darksimphony666
Fenrir
Silver IV
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
34W - 36L
1,004 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
espiont
Cu Chulainn
Bronze III
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 10L
1,408 MMR
Party 2
Odin
Odin
Silver II
oXo GiBBY oXo
Odin
Silver II
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 149L
1,195 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,500 SR
1,264 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,594 SR
1,201 MMR
Athena
Athena
Gold V
Dakota Kai17947
Athena
Gold V
Level 45
God Stats
15W - 11L
1,465 SR
Queue Stats
89W - 92L
1,164 MMR
Party 1
Eset
Eset
Silver I
Fo kbl kpepo
Eset
Silver I
Level 159
God Stats
40W - 30L
1,686 SR
Queue Stats
325W - 321L
1,232 MMR
Party 1
Nemesis
Nemesis
Silver I
SweetSieges
Nemesis
Silver I
Level 63
God Stats
7W - 2L
1,642 SR
Queue Stats
142W - 158L
1,219 MMR
Solo
Neith
Neith
Gold V
churros XD
Neith
Gold V
Level 157
God Stats
18W - 15L
1,493 SR
Queue Stats
213W - 217L
1,207 MMR
Solo
Cthulhu
Cthulhu
Silver I
lLaStl lHeRo
Cthulhu
Silver I
Level 146
God Stats
10W - 6L
1,686 SR
Queue Stats
66W - 75L
1,182 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 1 / 1
5,733
521
3,073
4,323
1,154
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 3 / 0
5,699
518
3,141
7,877
2,685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 5 / 1
6,097
554
4,838
9,911
4,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
espiont
Cu Chulainn
10
0 / 4 / 1
5,572
507
1,760
9,719
2,925
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 3 / 1
5,320
484
1,424
9,576
4,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

Bans
AgniVamanaRavana

VS

Bans
ArachneBake KujiraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,422
584
3,546
3,500
3,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
5 / 2 / 2
6,899
627
6,948
4,541
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
SweetSieges
Nemesis
12
4 / 1 / 2
6,641
604
2,014
6,600
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
12
2 / 0 / 2
6,756
614
5,826
5,711
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
lLaStl lHeRo
Cthulhu
12
5 / 2 / 0
7,398
673
8,024
8,903
8,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
16
16
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
1
1.5
W
0
0
5
2.5
W
5
2
2
3
L
1
3
0
0.33
W
Nemesis
SweetSieges
Nemesis
4
1
2
5
W
Neith
2
0
2
3
L
3
5
1
0.7
L
Cu Chulainn
espiont
Cu Chulainn
0
4
1
0.13
W
Cthulhu
lLaStl lHeRo
Cthulhu
5
2
0
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,236
Damage
26,358
41,406
Taken
29,255
15,505
Mitigated
18,150
10,235
Healing
7,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,073
931
0
1,542
4,323
1,154
0
2,241
1,634
39,650
0
W
3,546
1,208
0
878
3,500
3,140
0
292
3,208
16,086
0
W
6,948
777
248
850
4,541
2,028
194
1,555
2,986
48,857
1,772
L
3,141
1,435
0
2,690
7,877
2,685
0
625
7,252
0
33,624
W
Nemesis
SweetSieges
Nemesis
2,014
762
0
816
6,600
2,747
0
654
5,946
0
45,870
W
Neith
5,826
2,084
0
2,284
5,711
1,880
446
287
5,424
0
56,568
L
4,838
1,064
0
1,322
9,911
4,081
0
4,679
4,884
0
32,000
L
Cu Chulainn
espiont
Cu Chulainn
1,760
590
0
3,185
9,719
2,925
0
4,963
4,105
0
32,483
W
Cthulhu
lLaStl lHeRo
Cthulhu
8,024
1,060
0
2,403
8,903
8,355
0
285
8,618
41,829
2,006
L
1,424
168
0
1,496
9,576
4,660
0
4,120
5,246
0
22,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,421
Gold Earned
34,116
265
Minions Killed
356
0
Camps Cleared
0
1,033,129
Distance Traveled
1,074,959
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,733
521
66
6
0
188,399
2
W
Athena
6,422
584
26
2
0
227,608
0
W
Eset
6,899
627
101
9
0
196,145
0
L
Anhur
5,699
518
55
5
0
202,614
2
W
Nemesis
6,641
604
80
7
0
240,811
0
W
Neith
6,756
614
72
7
0
191,560
2
L
Fenrir
6,097
554
47
4
0
227,084
0
L
Cu Chulainn
5,572
507
56
5
0
213,589
4
W
Cthulhu
7,398
673
77
7
0
218,835
0
L
Odin
5,320
484
41
4
0
201,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role