Player Matchup

Ra
Ra
Conkeyjoe13
Ra
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 51L
1,518 Elo+
Party 1
Hun Batz
Hun Batz
MrMufasa1976
Hun Batz
Level 125
God Stats
96W - 95L
1,512 SR
Queue Stats
399W - 412L
1,388 Elo+
Solo
Gilgamesh
Gilgamesh
XxRkhamxX
Gilgamesh
Level 145
God Stats
3W - 0L
1,724 SR
Queue Stats
145W - 144L
1,520 Elo+
Party 1
Team Averages
Level 121
1,579 SR
1,475 Elo+

VS

Team Averages
Level 141
1,592 SR
1,486 Elo+
Ne Zha
Ne Zha
Dm0neyDmiZE11
Ne Zha
Level 148
God Stats
27W - 20L
1,522 SR
Queue Stats
58W - 46L
1,555 Elo+
Party 2
Vulcan
Vulcan
LandonSD
Vulcan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Solo
Athena
Athena
PhishPhrendzy
Athena
Level 148
God Stats
3W - 2L
1,755 SR
Queue Stats
7W - 6L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
7,598
760
5,852
3,790
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
MrMufasa1976
Hun Batz
13
5 / 3 / 6
8,237
824
6,086
8,672
4,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
XxRkhamxX
Gilgamesh
13
6 / 0 / 4
8,016
802
9,043
9,565
8,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,694
669
3,988
10,082
7,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
LandonSD
Vulcan
10
2 / 6 / 2
6,866
687
7,480
7,420
2,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 2 / 3
7,031
703
4,544
9,449
9,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
12
Kills
4
4
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
L
1
4
2
0.5
L
Vulcan
LandonSD
Vulcan
2
6
2
0.5
W
Hun Batz
MrMufasa1976
Hun Batz
5
3
6
2.67
L
1
2
3
1.25
W
Gilgamesh
XxRkhamxX
Gilgamesh
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,981
Damage
16,012
22,027
Taken
26,951
14,164
Mitigated
19,074
4,285
Healing
1,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,852
406
1,068
902
3,790
1,414
0
2,626
988
26,853
0
L
3,988
358
0
682
10,082
7,002
213
2,905
6,563
0
19,489
L
Vulcan
LandonSD
Vulcan
7,480
3,485
0
250
7,420
2,646
0
432
6,639
26,595
0
W
Hun Batz
MrMufasa1976
Hun Batz
6,086
486
215
1,118
8,672
4,284
942
4,362
4,072
0
23,965
L
4,544
862
0
525
9,449
9,426
0
2,131
6,852
14,143
503
W
Gilgamesh
XxRkhamxX
Gilgamesh
9,043
1,925
0
982
9,565
8,466
446
4,336
4,939
0
25,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,851
Gold Earned
20,591
126
Minions Killed
100
0
Camps Cleared
0
597,219
Distance Traveled
540,071
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,598
760
55
6
0
194,829
4
L
Ne Zha
6,694
669
29
3
0
176,851
0
L
Vulcan
6,866
687
37
4
0
158,912
0
W
Hun Batz
8,237
824
36
4
0
204,906
1
L
Athena
7,031
703
34
3
0
204,308
6
W
Gilgamesh
8,016
802
35
4
0
197,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role