Player Matchup

Danzaburou
Danzaburou
Platinum V
 
Danzaburou
Platinum V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold I
 
Arachne
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
Elnefardo
Jormungandr
Gold II
Level 146
God Stats
1W - 4L
1,500 SR
Queue Stats
302W - 313L
1,627 MMR
Solo
Ra
Ra
Gold II
T0rnado217
Ra
Gold II
Level 156
God Stats
2W - 1L
1,729 SR
Queue Stats
60W - 47L
1,666 MMR
Solo
Osiris
Osiris
Platinum IV
chiefbeef193
Osiris
Platinum IV
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
289W - 274L
1,641 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,546 SR
1,587 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,432 SR
1,618 MMR
Kuzenbo
Kuzenbo
Platinum V
 
Kuzenbo
Platinum V
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
KS DN0VAW0LF
Nemesis
Gold II
Level 241
God Stats
28W - 26L
1,475 SR
Queue Stats
730W - 715L
1,675 MMR
Solo
Agni
Agni
Gold II
OmMurpheyNi
Agni
Gold II
Level 73
God Stats
1W - 9L
1,262 SR
Queue Stats
29W - 23L
1,784 MMR
Party 1
Rama
Rama
Gold II
SeaSaltTrio
Rama
Gold II
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 90L
1,671 MMR
Solo
Maui
Maui
Gold V
notwhmatt
Maui
Gold V
Level 88
God Stats
0W - 2L
1,422 SR
Queue Stats
29W - 31L
1,460 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 0 / 4
7,430
619
4,218
5,889
2,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
 
Arachne
12
5 / 2 / 1
7,392
616
5,737
10,858
4,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Elnefardo
Jormungandr
11
1 / 0 / 5
6,653
554
4,989
8,362
6,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 2
6,996
583
4,354
3,872
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Osiris
12
0 / 2 / 1
6,755
563
5,864
9,802
9,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
MartichorasKukulkanAthenaThanatos

VS

Bans
GebAwilixBake KujiraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 1 / 0
4,970
414
2,000
5,187
3,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
KS DN0VAW0LF
Nemesis
10
3 / 2 / 0
5,798
483
6,798
11,254
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 1 / 0
6,598
550
4,571
6,153
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 0
6,212
518
2,394
6,143
2,227
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
12
1 / 1 / 3
6,571
548
4,254
11,672
9,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
7
Kills
5
5
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
4
2
W
Arachne
 
Arachne
5
2
1
2.75
L
Kuzenbo
 
Kuzenbo
0
1
0
0
W
Jormungandr
Elnefardo
Jormungandr
1
0
5
3.5
L
Nemesis
KS DN0VAW0LF
Nemesis
3
2
0
1.5
L
1
1
0
1
L
0
2
0
0
W
1
1
2
2
W
Osiris
0
2
1
0.25
L
Maui
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,162
Damage
20,017
38,783
Taken
40,409
23,808
Mitigated
21,574
14,437
Healing
12,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,218
1,114
0
2,623
5,889
2,380
880
1,427
4,462
0
73,747
W
Arachne
 
Arachne
5,737
3,493
0
4,692
10,858
4,312
464
1,789
8,807
0
52,121
L
Kuzenbo
 
Kuzenbo
2,000
956
0
1,754
5,187
3,631
0
993
4,194
12,651
571
W
Jormungandr
Elnefardo
Jormungandr
4,989
1,581
0
2,973
8,362
6,335
0
2,010
6,094
25,081
1,657
L
Nemesis
KS DN0VAW0LF
Nemesis
6,798
3,260
0
4,496
11,254
3,766
0
2,506
8,676
0
43,585
L
4,571
515
0
491
6,153
2,011
0
3,190
2,832
47,918
0
L
2,394
2,066
0
2,196
6,143
2,227
0
1,202
4,941
0
61,426
W
4,354
447
769
1,572
3,872
1,445
0
1,966
1,617
62,431
704
W
Osiris
5,864
2,010
0
1,808
9,802
9,336
0
2,354
7,020
0
46,569
L
Maui
4,254
1,208
0
3,487
11,672
9,939
0
1,133
9,774
35,814
1,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,226
Gold Earned
30,149
462
Minions Killed
421
0
Camps Cleared
0
1,183,817
Distance Traveled
1,028,009
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,430
619
137
11
0
215,141
0
W
Arachne
7,392
616
78
7
0
250,699
0
L
Kuzenbo
4,970
414
13
1
0
131,821
1
W
Jormungandr
6,653
554
40
3
0
252,066
2
L
Nemesis
5,798
483
77
6
0
245,756
0
L
Agni
6,598
550
115
10
0
235,253
0
L
Rama
6,212
518
123
10
0
224,433
0
W
Ra
6,996
583
119
10
0
247,395
0
W
Osiris
6,755
563
88
7
0
218,516
0
L
Maui
6,571
548
93
8
0
190,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role