Player Matchup

Zeus
Zeus
 
Zeus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Delkor
Horus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,622 Elo+
Solo
Tsukuyomi
Tsukuyomi
anakein_cd
Tsukuyomi
Level 103
God Stats
0W - 2L
1,230 SR
Queue Stats
56W - 57L
1,466 Elo+
Solo
Bacchus
Bacchus
uZen
Bacchus
Level 57
God Stats
1W - 1L
1,699 SR
Queue Stats
28W - 26L
1,648 Elo+
Solo
Team Averages
Level 130
1,486 SR
1,547 Elo+

VS

Team Averages
Level 131
1,585 SR
1,527 Elo+
Danzaburou
Danzaburou
AmberDust
Danzaburou
Level 108
God Stats
4W - 1L
1,817 SR
Queue Stats
52W - 41L
1,641 Elo+
Solo
Sylvanus
Sylvanus
Densii1993
Sylvanus
Level 109
God Stats
7W - 17L
1,392 SR
Queue Stats
1,036W - 1,009L
1,524 Elo+
Solo
Bastet
Bastet
Piirkond
Bastet
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 43L
1,522 Elo+
Party 2
Geb
Geb
Sardiin
Geb
Level 155
God Stats
3W - 0L
1,715 SR
Queue Stats
139W - 133L
1,459 Elo+
Party 2
Anubis
Anubis
xXnico97
Anubis
Level 143
God Stats
3W - 7L
1,500 SR
Queue Stats
854W - 877L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 3 / 2
7,368
1,053
11,226
6,457
2,644
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Janus
 
Janus
13
2 / 3 / 2
6,952
993
8,905
6,518
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Delkor
Horus
11
1 / 3 / 4
6,578
940
2,073
8,498
7,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Tsukuyomi
anakein_cd
Tsukuyomi
9
1 / 4 / 3
5,799
828
4,635
6,784
2,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
uZen
Bacchus
11
0 / 3 / 4
6,262
895
4,457
9,131
12,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmberDust
Danzaburou
13
3 / 1 / 7
8,012
1,145
8,151
7,432
3,901
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Densii1993
Sylvanus
14
4 / 1 / 10
8,521
1,217
5,771
11,018
7,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Piirkond
Bastet
14
5 / 1 / 10
7,973
1,139
9,002
9,645
5,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
13
1 / 1 / 14
7,989
1,141
3,737
11,336
10,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Anubis
xXnico97
Anubis
12
3 / 3 / 10
7,704
1,101
8,201
7,168
5,262
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
6
Kills
16
16
Deaths
7
15
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
3
2
1
L
Janus
 
Janus
2
3
2
1
W
Danzaburou
AmberDust
Danzaburou
3
1
7
6.5
L
Horus
Delkor
Horus
1
3
4
1
W
Sylvanus
Densii1993
Sylvanus
4
1
10
9
W
Bastet
Piirkond
Bastet
5
1
10
10
W
Geb
1
1
14
8
L
Tsukuyomi
anakein_cd
Tsukuyomi
1
4
3
0.63
L
Bacchus
uZen
Bacchus
0
3
4
0.67
W
Anubis
xXnico97
Anubis
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,296
Damage
34,862
37,388
Taken
46,599
27,730
Mitigated
33,034
9,209
Healing
23,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,226
1,095
0
692
6,457
2,644
0
3,553
2,904
22,627
0
L
Janus
 
Janus
8,905
569
885
1,331
6,518
2,522
0
2,788
3,730
23,239
491
W
Danzaburou
AmberDust
Danzaburou
8,151
2,607
679
993
7,432
3,901
2,461
4,446
2,924
0
22,422
L
Horus
Delkor
Horus
2,073
798
1,696
2,210
8,498
7,720
0
4,232
4,266
0
3,648
W
Sylvanus
Densii1993
Sylvanus
5,771
1,421
5,919
4,513
11,018
7,912
632
6,063
4,819
9,751
506
W
Bastet
Piirkond
Bastet
9,002
2,035
1,253
2,432
9,645
5,183
95
4,270
5,303
0
12,917
W
Geb
3,737
310
2,216
3,042
11,336
10,776
170
5,612
5,544
9,397
636
L
Tsukuyomi
anakein_cd
Tsukuyomi
4,635
281
76
870
6,784
2,531
16
2,622
4,162
0
5,728
L
Bacchus
uZen
Bacchus
4,457
326
386
1,063
9,131
12,313
0
4,269
4,862
5,927
0
W
Anubis
xXnico97
Anubis
8,201
350
646
1,724
7,168
5,262
712
3,332
3,748
16,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,959
Gold Earned
40,199
90
Minions Killed
93
0
Camps Cleared
0
723,703
Distance Traveled
805,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,368
1,053
41
6
0
151,944
0
L
Janus
6,952
993
31
4
0
155,578
0
W
Danzaburou
8,012
1,145
48
7
0
151,015
0
L
Horus
6,578
940
10
1
0
143,790
0
W
Sylvanus
8,521
1,217
8
1
0
164,594
0
W
Bastet
7,973
1,139
10
1
0
189,755
0
W
Geb
7,989
1,141
11
2
0
155,759
0
L
Tsukuyomi
5,799
828
6
1
0
121,989
0
L
Bacchus
6,262
895
2
0
0
150,402
0
W
Anubis
7,704
1,101
16
2
0
144,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role