Player Matchup

Bastet
Bastet
EffyGee
Bastet
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 112L
1,518 Elo+
Solo
Chaac
Chaac
Eightbitgus11
Chaac
Level 157
God Stats
4W - 3L
1,555 SR
Queue Stats
206W - 195L
1,540 Elo+
Solo
Janus
Janus
FreakinEpic9
Janus
Level 143
God Stats
4W - 7L
1,145 SR
Queue Stats
277W - 278L
1,418 Elo+
Solo
Cthulhu
Cthulhu
Ghoưl
Cthulhu
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 183L
1,483 Elo+
Solo
Zeus
Zeus
Tombsa_
Zeus
Level 129
God Stats
1W - 1L
1,303 SR
Queue Stats
53W - 46L
1,578 Elo+
Solo
Team Averages
Level 146
1,400 SR
1,507 Elo+

VS

Team Averages
Level 123
1,517 SR
1,473 Elo+
Odin
Odin
Maulinator327
Odin
Level 152
God Stats
16W - 8L
1,733 SR
Queue Stats
52W - 46L
1,540 Elo+
Party 1
Hachiman
Hachiman
ToxicGhost5010
Hachiman
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,396 Elo+
Solo
Persephone
Persephone
ading312
Persephone
Level 127
God Stats
0W - 2L
1,283 SR
Queue Stats
66W - 79L
1,412 Elo+
Solo
Hel
Hel
xJustGutsx
Hel
Level 159
God Stats
1W - 2L
1,546 SR
Queue Stats
58W - 47L
1,546 Elo+
Party 1
Fenrir
Fenrir
yofeetdirt
Fenrir
Level 122
God Stats
11W - 8L
1,524 SR
Queue Stats
45W - 32L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
EffyGee
Bastet
11
3 / 1 / 1
5,881
588
4,469
9,262
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 2 / 1
5,855
586
4,323
10,461
6,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 2
6,045
605
2,895
4,414
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Ghoưl
Cthulhu
9
0 / 1 / 3
5,665
567
3,618
9,379
5,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
Tombsa_
Zeus
11
6 / 0 / 2
6,911
691
8,174
3,594
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
7,315
732
9,015
9,113
9,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
7
0 / 5 / 1
4,527
453
2,198
8,734
3,183
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Persephone
ading312
Persephone
10
1 / 1 / 0
5,725
573
5,417
5,349
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 2 / 1
4,747
475
1,445
6,986
4,378
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
yofeetdirt
Fenrir
7
0 / 2 / 0
4,445
445
2,002
6,014
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
11
Kills
4
4
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
EffyGee
Bastet
3
1
1
3.5
W
0
2
1
0.25
W
2
0
2
3
W
Cthulhu
Ghoưl
Cthulhu
0
1
3
1.5
L
3
1
0
3
W
Zeus
Tombsa_
Zeus
6
0
2
7
L
Hachiman
0
5
1
0.1
L
Persephone
ading312
Persephone
1
1
0
1
L
0
2
1
0.25
L
Fenrir
yofeetdirt
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,479
Damage
20,077
37,110
Taken
36,196
18,931
Mitigated
20,783
11,049
Healing
12,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
EffyGee
Bastet
4,469
1,294
0
2,710
9,262
3,841
0
1,133
7,949
0
44,982
W
4,323
701
0
3,033
10,461
6,652
0
0
10,461
0
43,360
W
2,895
0
0
1,380
4,414
1,512
0
1,911
2,269
40,077
0
W
Cthulhu
Ghoưl
Cthulhu
3,618
32
1,008
1,540
9,379
5,716
0
2,577
6,619
25,854
693
L
9,015
1,613
0
2,394
9,113
9,032
0
284
8,789
0
58,077
W
Zeus
Tombsa_
Zeus
8,174
2,267
0
1,378
3,594
1,210
668
553
3,041
44,266
2,796
L
Hachiman
2,198
1,371
0
1,471
8,734
3,183
0
5,514
3,220
0
20,558
L
Persephone
ading312
Persephone
5,417
326
0
924
5,349
1,765
0
2,167
3,052
40,669
1,809
L
1,445
46
2,546
3,901
6,986
4,378
0
4,221
2,691
8,793
182
L
Fenrir
yofeetdirt
Fenrir
2,002
279
0
771
6,014
2,425
0
2,089
3,835
0
21,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,357
Gold Earned
26,759
333
Minions Killed
261
0
Camps Cleared
0
1,063,823
Distance Traveled
981,488
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,881
588
65
7
0
238,768
0
W
Chaac
5,855
586
80
8
0
195,152
0
W
Janus
6,045
605
75
8
0
223,987
1
W
Cthulhu
5,665
567
36
4
0
219,392
2
L
Odin
7,315
732
102
10
0
192,634
2
W
Zeus
6,911
691
77
8
0
186,524
0
L
Hachiman
4,527
453
33
3
0
179,712
0
L
Persephone
5,725
573
75
8
0
222,853
4
L
Hel
4,747
475
11
1
0
204,577
1
L
Fenrir
4,445
445
40
4
0
181,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role