Player Matchup

Terra
Terra
LamboST
Terra
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 48L
1,318 Elo+
Party 1
Zeus
Zeus
RealFoRce19
Zeus
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 55L
1,318 Elo+
Party 1
Nemesis
Nemesis
canibal1010
Nemesis
Level 29
God Stats
1W - 2L
1,319 SR
Queue Stats
82W - 93L
1,432 Elo+
Solo
Hun Batz
Hun Batz
elzar1301
Hun Batz
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 118L
1,455 Elo+
Solo
Ravana
Ravana
feaker927
Ravana
Level 113
God Stats
0W - 2L
1,276 SR
Queue Stats
169W - 183L
1,517 Elo+
Solo
Team Averages
Level 63
1,419 SR
1,408 Elo+

VS

Team Averages
Level 98
1,468 SR
1,465 Elo+
Guan Yu
Guan Yu
Brooksj141
Guan Yu
Level 88
God Stats
1W - 2L
1,279 SR
Queue Stats
234W - 299L
1,433 Elo+
Party 2
Nemesis
Nemesis
W1LDH34RT
Nemesis
Level 155
God Stats
6W - 1L
1,316 SR
Queue Stats
321W - 341L
1,492 Elo+
Party 2
Amaterasu
Amaterasu
Zaoris_X
Amaterasu
Level 37
God Stats
2W - 2L
1,746 SR
Queue Stats
122W - 160L
1,416 Elo+
Solo
Cliodhna
Cliodhna
bluedarkblue
Cliodhna
Level 147
God Stats
4W - 0L
1,500 SR
Queue Stats
57W - 63L
1,457 Elo+
Solo
Atlas
Atlas
saryu678
Atlas
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 236L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
LamboST
Terra
17
2 / 4 / 16
10,100
631
12,377
21,195
29,986
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 6 / 7
10,178
636
31,428
13,586
6,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
canibal1010
Nemesis
18
4 / 2 / 12
10,601
663
16,351
18,053
17,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
elzar1301
Hun Batz
18
3 / 3 / 10
10,377
649
14,924
14,322
9,676
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
feaker927
Ravana
18
4 / 4 / 13
10,788
674
16,397
17,673
16,694
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Brooksj141
Guan Yu
16
1 / 5 / 14
11,143
696
6,890
25,595
30,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
W1LDH34RT
Nemesis
19
3 / 3 / 15
11,035
690
19,388
18,703
15,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Amaterasu
Zaoris_X
Amaterasu
17
2 / 3 / 14
10,233
640
10,072
23,861
29,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cliodhna
bluedarkblue
Cliodhna
19
7 / 4 / 11
11,740
734
17,638
23,467
15,125
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
saryu678
Atlas
19
6 / 5 / 12
12,332
771
19,591
20,742
31,581
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
85
19
Kills
19
19
Deaths
20
58
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Brooksj141
Guan Yu
1
5
14
1.6
L
Terra
LamboST
Terra
2
4
16
2.5
L
6
6
7
1.58
W
Nemesis
W1LDH34RT
Nemesis
3
3
15
3.5
W
Amaterasu
Zaoris_X
Amaterasu
2
3
14
3
W
Cliodhna
bluedarkblue
Cliodhna
7
4
11
3.13
L
Nemesis
canibal1010
Nemesis
4
2
12
5
L
Hun Batz
elzar1301
Hun Batz
3
3
10
2.67
L
Ravana
feaker927
Ravana
4
4
13
2.63
W
Atlas
saryu678
Atlas
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,477
Damage
73,579
84,829
Taken
112,368
80,174
Mitigated
122,392
31,371
Healing
37,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Brooksj141
Guan Yu
6,890
601
9,609
7,829
25,595
30,484
628
10,762
14,833
2,255
10,426
L
Terra
LamboST
Terra
12,377
2,412
6,409
4,960
21,195
29,986
0
5,234
15,584
19,189
916
L
31,428
3,931
716
1,022
13,586
6,157
29
3,603
9,878
47,359
108
W
Nemesis
W1LDH34RT
Nemesis
19,388
5,062
1,308
2,310
18,703
15,790
3,240
6,890
11,813
654
38,826
W
Amaterasu
Zaoris_X
Amaterasu
10,072
3,294
589
6,434
23,861
29,412
1,077
8,630
15,231
0
20,848
W
Cliodhna
bluedarkblue
Cliodhna
17,638
3,517
2,504
6,634
23,467
15,125
2,349
7,712
15,755
0
39,508
L
Nemesis
canibal1010
Nemesis
16,351
6,280
1,027
4,270
18,053
17,661
0
5,314
12,525
0
25,436
L
Hun Batz
elzar1301
Hun Batz
14,924
2,000
1,338
3,441
14,322
9,676
0
3,235
10,842
0
34,293
L
Ravana
feaker927
Ravana
16,397
5,661
4,230
3,958
17,673
16,694
0
3,585
13,809
0
29,572
W
Atlas
saryu678
Atlas
19,591
8,217
0
767
20,742
31,581
936
9,214
11,528
34,028
670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,044
Gold Earned
56,483
141
Minions Killed
141
0
Camps Cleared
0
1,339,919
Distance Traveled
1,489,844
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,143
696
7
0
0
303,079
0
L
Terra
10,100
631
11
1
0
268,204
0
L
Zeus
10,178
636
32
2
0
239,055
0
W
Nemesis
11,035
690
42
3
0
334,746
0
W
Amaterasu
10,233
640
19
1
0
324,586
0
W
Cliodhna
11,740
734
44
3
0
267,736
0
L
Nemesis
10,601
663
18
1
0
282,606
0
L
Hun Batz
10,377
649
48
3
0
262,031
4
L
Ravana
10,788
674
32
2
0
288,023
0
W
Atlas
12,332
771
29
2
0
259,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role