Player Matchup

Ix Chel
Ix Chel
Gold IV
MallyTrue
Ix Chel
Gold IV
Level 108
God Stats
19W - 19L
1,514 SR
Queue Stats
78W - 87L
1,237 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
Protomies
Erlang Shen
Silver I
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 106L
1,153 MMR
Party 1
Nemesis
Nemesis
Gold V
tjarri
Nemesis
Gold V
Level 113
God Stats
84W - 89L
1,458 SR
Queue Stats
89W - 98L
1,345 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,491 SR
1,245 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 157
1,616 SR
1,585 MMR
Rama
Rama
Platinum II
EaztStick26
Rama
Platinum II
Level 197
God Stats
3W - 2L
1,679 SR
Queue Stats
234W - 250L
1,821 MMR
Party 2
Chronos
Chronos
Bronze III
Its me medic
Chronos
Bronze III
Level 153
God Stats
1W - 0L
1,527 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
MaverickDB22
Cthulhu
Gold IV
Level 122
God Stats
61W - 40L
1,642 SR
Queue Stats
186W - 208L
1,433 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
MallyTrue
Ix Chel
17
5 / 3 / 4
11,974
704
17,518
15,261
7,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
Protomies
Erlang Shen
14
1 / 5 / 8
10,028
590
12,170
24,690
26,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
tjarri
Nemesis
16
3 / 3 / 6
11,083
652
16,812
20,856
15,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KuzenboAchillesBacchusGeb

VS

Bans
VulcanNe ZhaHou YiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 4
12,282
722
18,725
17,227
6,895
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Its me medic
Chronos
16
3 / 5 / 5
12,158
715
15,099
17,694
6,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
MaverickDB22
Cthulhu
17
2 / 1 / 7
11,561
680
16,205
22,210
20,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
9
Kills
10
11
Deaths
9
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
W
Chronos
Its me medic
Chronos
3
5
5
1.1
L
Ix Chel
MallyTrue
Ix Chel
5
3
4
2.33
W
Cthulhu
MaverickDB22
Cthulhu
2
1
7
5.5
L
Erlang Shen
Protomies
Erlang Shen
1
5
8
1
L
Nemesis
tjarri
Nemesis
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,500
Damage
50,029
60,807
Taken
57,131
49,384
Mitigated
34,609
14,849
Healing
8,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,725
15,071
0
3,115
17,227
6,895
2,136
3,365
12,977
0
66,640
W
Chronos
Its me medic
Chronos
15,099
3,975
0
1,497
17,694
6,747
829
4,969
12,014
47,759
0
L
Ix Chel
MallyTrue
Ix Chel
17,518
789
2,700
2,381
15,261
7,433
129
9,497
5,244
61,920
815
W
Cthulhu
MaverickDB22
Cthulhu
16,205
1,051
436
3,272
22,210
20,967
214
7,400
13,511
37,837
1,935
L
Erlang Shen
Protomies
Erlang Shen
12,170
4,477
0
6,267
24,690
26,826
127
8,977
14,806
0
21,346
L
Nemesis
tjarri
Nemesis
16,812
4,178
0
3,501
20,856
15,125
196
9,308
10,906
0
45,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,085
Gold Earned
36,001
176
Minions Killed
205
0
Camps Cleared
0
984,663
Distance Traveled
898,651
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,282
722
85
5
0
268,615
0
W
Chronos
12,158
715
59
3
0
297,307
2
L
Ix Chel
11,974
704
110
6
0
312,597
0
W
Cthulhu
11,561
680
61
4
0
332,729
0
L
Erlang Shen
10,028
590
14
1
0
311,735
0
L
Nemesis
11,083
652
52
3
0
360,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role