Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
EJGScouser98
Scylla
Level 87
God Stats
1W - 0L
1,759 SR
Queue Stats
4W - 1L
1,531 Elo+
Party 1
Xbalanque
Xbalanque
USgarza
Xbalanque
Level 146
God Stats
5W - 3L
1,618 SR
Queue Stats
136W - 127L
1,493 Elo+
Solo
Da Ji
Da Ji
ZE TWIINKEE
Da Ji
Level 157
God Stats
1W - 0L
1,225 SR
Queue Stats
4W - 4L
1,317 Elo+
Party 1
Sol
Sol
stew74padasso
Sol
Level 156
God Stats
59W - 49L
1,624 SR
Queue Stats
507W - 508L
1,487 Elo+
Solo
Team Averages
Level 141
1,545 SR
1,465 Elo+

VS

Team Averages
Level 127
1,413 SR
1,550 Elo+
Chang'e
Chang'e
Sol_Animus
Chang'e
Level 142
God Stats
0W - 2L
1,264 SR
Queue Stats
6W - 4L
1,611 Elo+
Party 2
Khepri
Khepri
Sovereign_021
Khepri
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
binhosgsilva
Pele
Level 147
God Stats
4W - 8L
1,454 SR
Queue Stats
258W - 250L
1,511 Elo+
Solo
Ra
Ra
oGxGrimReaper
Ra
Level 148
God Stats
21W - 24L
1,347 SR
Queue Stats
287W - 269L
1,521 Elo+
Solo
Izanami
Izanami
reaper952619
Izanami
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
142W - 182L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
5 / 1 / 0
6,819
682
7,365
8,022
7,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
9
0 / 2 / 1
5,409
541
920
5,022
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
USgarza
Xbalanque
10
1 / 0 / 0
5,590
559
3,394
4,940
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 1 / 2
6,092
609
4,357
8,920
3,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 1
5,468
547
3,870
6,547
2,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Sol_Animus
Chang'e
8
0 / 5 / 1
4,991
499
3,670
9,913
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 0 / 0
4,652
465
1,861
4,757
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 1 / 0
5,276
528
3,249
6,888
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 0
5,948
595
3,431
4,417
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
reaper952619
Izanami
5
0 / 2 / 0
4,039
404
2,273
4,261
1,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
8
Kills
4
5
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
1
0
5
W
Scylla
0
2
1
0.25
L
Chang'e
Sol_Animus
Chang'e
0
5
1
0.1
L
0
0
0
0
W
Xbalanque
USgarza
Xbalanque
1
0
0
1
W
2
1
2
3
L
2
1
0
2
L
2
1
0
2
L
Izanami
reaper952619
Izanami
0
2
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,906
Damage
14,484
33,451
Taken
30,236
16,132
Mitigated
11,922
14,905
Healing
9,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,365
1,485
0
3,031
8,022
7,057
0
3,098
4,924
0
41,859
W
Scylla
920
0
0
618
5,022
1,532
0
1,670
3,198
32,336
765
L
Chang'e
Sol_Animus
Chang'e
3,670
707
256
3,295
9,913
2,904
0
158
9,755
27,064
980
L
1,861
148
0
1,636
4,757
3,420
0
1,945
2,812
12,100
0
W
Xbalanque
USgarza
Xbalanque
3,394
1,994
0
2,118
4,940
1,604
662
1,220
3,720
0
37,398
W
4,357
531
0
5,552
8,920
3,532
0
1,538
7,160
0
50,326
L
3,249
679
165
1,318
6,888
2,706
0
1,117
5,771
0
19,251
L
3,431
168
564
1,475
4,417
1,577
0
509
3,908
37,914
1,217
L
Izanami
reaper952619
Izanami
2,273
1,754
0
1,048
4,261
1,315
0
1,008
3,253
0
19,282
W
3,870
1,417
0
3,586
6,547
2,407
628
918
5,589
33,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,378
Gold Earned
24,906
338
Minions Killed
223
0
Camps Cleared
0
911,340
Distance Traveled
871,775
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,819
682
77
8
0
194,411
0
W
Scylla
5,409
541
79
8
0
185,035
2
L
Chang'e
4,991
499
52
5
0
154,676
1
L
Khepri
4,652
465
12
1
0
206,619
4
W
Xbalanque
5,590
559
67
7
0
172,980
0
W
Da Ji
6,092
609
79
8
0
200,315
0
L
Pele
5,276
528
33
3
0
201,156
0
L
Ra
5,948
595
88
9
0
194,888
2
L
Izanami
4,039
404
38
4
0
114,436
0
W
Sol
5,468
547
36
4
0
158,599
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role