Player Matchup

Bellona
Bellona
CobaltDevil8716
Bellona
Level 147
God Stats
2W - 1L
1,534 SR
Queue Stats
157W - 194L
1,451 Elo+
Party 1
Merlin
Merlin
JuiceMcDaniels
Merlin
Level 149
God Stats
70W - 83L
1,490 SR
Queue Stats
194W - 203L
1,517 Elo+
Party 2
Horus
Horus
Knight_blade137
Horus
Level 128
God Stats
3W - 2L
1,831 SR
Queue Stats
68W - 67L
1,512 Elo+
Solo
Osiris
Osiris
KnownEAGLE1043
Osiris
Level 123
God Stats
9W - 14L
1,394 SR
Queue Stats
68W - 85L
1,407 Elo+
Party 1
Sol
Sol
Super-Rio26
Sol
Level 159
God Stats
26W - 29L
1,466 SR
Queue Stats
215W - 223L
1,531 Elo+
Party 2
Team Averages
Level 141
1,543 SR
1,484 Elo+

VS

Team Averages
Level 103
1,649 SR
1,528 Elo+
Ra
Ra
Crooked Red Fox
Ra
Level 107
God Stats
4W - 12L
1,426 SR
Queue Stats
72W - 93L
1,472 Elo+
Solo
Nut
Nut
S730EXAM
Nut
Level 103
God Stats
2W - 1L
1,925 SR
Queue Stats
5W - 7L
1,495 Elo+
Solo
Atlas
Atlas
TaylorGang0100
Atlas
Level 64
God Stats
5W - 1L
1,984 SR
Queue Stats
40W - 22L
1,621 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XXX Sad Panda
Morgan Le Fay
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 29L
1,574 Elo+
Solo
Awilix
Awilix
buggyspencer
Awilix
Level 85
God Stats
7W - 4L
1,409 SR
Queue Stats
25W - 29L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 3
8,317
489
10,446
15,253
9,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
0 / 0 / 0
8,939
526
4,980
5,906
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
2 / 1 / 5
8,596
506
6,701
14,865
14,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 0 / 1
8,325
490
3,874
11,346
8,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 1 / 1
8,915
524
13,901
13,479
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
8,206
483
5,537
10,930
9,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
0 / 3 / 0
7,480
440
6,816
13,842
5,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

12
0 / 2 / 1
6,836
402
8,642
11,831
7,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Morgan Le Fay
XXX Sad Panda
Morgan Le Fay
16
1 / 0 / 0
9,303
547
8,283
8,280
3,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
13
1 / 4 / 0
7,313
430
8,253
15,621
7,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
2
2
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
0
1
0
0
W
0
0
0
0
W
2
1
5
4.5
W
1
0
1
1.5
L
0
3
0
0
W
5
1
1
5.5
L
0
2
1
0.25
L
Morgan Le Fay
XXX Sad Panda
Morgan Le Fay
1
0
0
1
L
Awilix
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,902
Damage
37,531
60,849
Taken
60,504
39,481
Mitigated
33,308
21,417
Healing
18,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,446
2,982
0
946
15,253
9,455
0
3,327
11,563
0
98,509
L
5,537
721
216
6,335
10,930
9,280
168
989
9,264
61,663
2,620
W
4,980
137
0
1,349
5,906
2,176
0
2,509
3,161
79,504
839
W
6,701
3,001
859
6,582
14,865
14,285
87
4,519
9,864
0
19,751
W
3,874
609
63
2,019
11,346
8,612
0
3,192
7,268
0
55,416
L
6,816
3,664
0
3,945
13,842
5,724
277
5,111
8,680
0
65,798
W
13,901
3,961
0
9,599
13,479
4,953
907
5,848
7,577
75,802
4,429
L
8,642
2,472
0
2,724
11,831
7,793
0
6,300
5,482
33,079
951
L
Morgan Le Fay
XXX Sad Panda
Morgan Le Fay
8,283
258
0
1,056
8,280
3,502
0
3,371
4,519
79,441
1,162
L
Awilix
8,253
3,582
0
4,517
15,621
7,009
0
2,357
13,218
0
58,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,092
Gold Earned
39,138
533
Minions Killed
483
0
Camps Cleared
0
1,715,305
Distance Traveled
1,642,895
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,317
489
130
8
0
403,798
0
L
Ra
8,206
483
94
6
0
290,758
2
W
Merlin
8,939
526
162
10
0
320,176
4
W
Horus
8,596
506
16
1
0
347,667
0
W
Osiris
8,325
490
97
6
0
368,372
0
L
Nut
7,480
440
115
7
0
298,479
0
W
Sol
8,915
524
128
8
0
275,292
4
L
Atlas
6,836
402
35
2
0
293,093
0
L
Morgan Le Fay
9,303
547
161
9
0
370,305
2
L
Awilix
7,313
430
78
5
0
390,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role