Player Matchup

Ix Chel
Ix Chel
Gold IV
MallyTrue
Ix Chel
Gold IV
Level 108
God Stats
19W - 19L
1,500 SR
Queue Stats
78W - 87L
1,186 MMR
Party 1
Horus
Horus
Silver I
Protomies
Horus
Silver I
Level 130
God Stats
44W - 46L
1,461 SR
Queue Stats
92W - 106L
1,101 MMR
Party 1
Nemesis
Nemesis
Gold V
tjarri
Nemesis
Gold V
Level 113
God Stats
84W - 89L
1,450 SR
Queue Stats
89W - 98L
1,293 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,470 SR
1,193 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,349 SR
1,164 MMR
Mulan
Mulan
Silver I
DanzaMain01
Mulan
Silver I
Level 144
God Stats
35W - 39L
1,638 SR
Queue Stats
251W - 348L
1,131 MMR
Solo
Kukulkan
Kukulkan
Silver II
TaperBeet745064
Kukulkan
Silver II
Level 103
God Stats
3W - 9L
1,253 SR
Queue Stats
34W - 81L
1,299 MMR
Party 2
Achilles
Achilles
Silver III
YonGotti1Shotty
Achilles
Silver III
Level 121
God Stats
1W - 12L
1,155 SR
Queue Stats
51W - 106L
1,061 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
MallyTrue
Ix Chel
13
2 / 0 / 4
7,570
757
6,577
5,372
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Protomies
Horus
11
2 / 0 / 4
7,097
710
6,847
10,564
9,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
tjarri
Nemesis
13
3 / 1 / 3
7,698
770
6,537
5,812
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KuzenboScyllaBacchusHeraVulcan

VS

Bans
DiscordiaAnhurBellonaCharybdisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,179
618
4,228
9,289
5,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
12
1 / 2 / 0
6,633
663
7,136
5,322
1,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
11
0 / 1 / 0
6,106
611
3,690
8,893
5,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
7
Kills
1
1
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Ix Chel
MallyTrue
Ix Chel
2
0
4
4
W
Horus
Protomies
Horus
2
0
4
4
L
Kukulkan
1
2
0
0.5
L
Achilles
0
1
0
0
W
Nemesis
tjarri
Nemesis
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,961
Damage
15,054
21,748
Taken
23,504
14,041
Mitigated
13,112
8,800
Healing
4,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,228
159
0
916
9,289
5,523
0
2,966
5,709
0
12,677
W
Ix Chel
MallyTrue
Ix Chel
6,577
505
1,443
1,248
5,372
2,311
225
2,687
2,598
32,069
0
W
Horus
Protomies
Horus
6,847
2,871
395
4,602
10,564
9,321
0
3,310
6,752
0
12,870
L
Kukulkan
7,136
372
0
1,331
5,322
1,738
0
645
4,429
30,396
0
L
Achilles
3,690
455
0
2,571
8,893
5,851
0
2,339
5,906
0
10,950
W
Nemesis
tjarri
Nemesis
6,537
1,254
0
1,112
5,812
2,409
317
1,171
4,524
0
33,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,365
Gold Earned
18,918
127
Minions Killed
94
0
Camps Cleared
0
598,834
Distance Traveled
508,123
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,179
618
19
2
0
161,561
0
W
Ix Chel
7,570
757
69
7
0
192,799
0
W
Horus
7,097
710
13
1
0
190,320
0
L
Kukulkan
6,633
663
55
6
0
167,343
0
L
Achilles
6,106
611
20
2
0
179,219
0
W
Nemesis
7,698
770
45
5
0
215,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role