Player Matchup

Neith
Neith
 
Neith
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GermanAssassine
Ares
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 44L
1,429 Elo+
Party 3
Merlin
Merlin
Gravman
Merlin
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,569 Elo+
Party 1
Da Ji
Da Ji
Si3Po
Da Ji
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 91L
1,590 Elo+
Party 1
Team Averages
Level 153
1,500 SR
1,517 Elo+

VS

Team Averages
Level 116
1,569 SR
1,613 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DasNesty
Izanami
Level 48
God Stats
12W - 6L
1,629 SR
Queue Stats
88W - 76L
1,587 Elo+
Solo
Cerberus
Cerberus
Dekorn
Cerberus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,748 Elo+
Party 2
Cthulhu
Cthulhu
ISuck45
Cthulhu
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 53L
1,748 Elo+
Party 2
Ratatoskr
Ratatoskr
Sulo2
Ratatoskr
Level 80
God Stats
12W - 6L
1,716 SR
Queue Stats
112W - 111L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 4 / 2
8,178
545
9,980
14,756
5,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Chaac
 
Chaac
13
0 / 2 / 0
7,604
507
4,762
12,389
7,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 2
6,781
452
6,490
13,375
13,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Gravman
Merlin
13
0 / 1 / 1
7,647
510
5,597
7,299
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Si3Po
Da Ji
13
2 / 5 / 1
7,275
485
5,697
16,551
6,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 0 / 6
8,554
570
8,815
4,619
2,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
DasNesty
Izanami
17
5 / 2 / 1
10,119
675
10,047
13,324
6,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Dekorn
Cerberus
13
1 / 1 / 11
8,288
553
8,883
12,308
11,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
ISuck45
Cthulhu
16
5 / 0 / 5
9,882
659
11,330
12,899
14,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
Sulo2
Ratatoskr
13
2 / 3 / 7
7,985
532
8,287
13,015
6,068
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
5
Kills
16
16
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
2
0.75
L
Chaac
 
Chaac
0
2
0
0
W
Nu Wa
 
Nu Wa
3
0
6
6
W
Izanami
DasNesty
Izanami
5
2
1
2.75
W
Cerberus
Dekorn
Cerberus
1
1
11
6.5
L
1
4
2
0.5
L
Merlin
Gravman
Merlin
0
1
1
0.5
W
Cthulhu
ISuck45
Cthulhu
5
0
5
7.5
L
Da Ji
Si3Po
Da Ji
2
5
1
0.5
W
Ratatoskr
Sulo2
Ratatoskr
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,526
Damage
47,362
64,370
Taken
56,165
36,220
Mitigated
39,483
16,449
Healing
15,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,980
3,785
0
4,767
14,756
5,974
0
3,638
11,040
0
74,103
L
Chaac
 
Chaac
4,762
704
0
3,989
12,389
7,902
0
7,113
4,504
0
56,956
W
Nu Wa
 
Nu Wa
8,815
3,457
0
689
4,619
2,040
136
1,559
2,974
58,203
2,461
W
Izanami
DasNesty
Izanami
10,047
6,896
0
6,453
13,324
6,014
1,128
1,561
11,709
0
99,628
W
Cerberus
Dekorn
Cerberus
8,883
523
0
3,346
12,308
11,026
0
4,746
7,366
33,143
0
L
6,490
439
0
1,629
13,375
13,236
0
7,186
6,078
20,461
0
L
Merlin
Gravman
Merlin
5,597
133
0
438
7,299
2,883
0
4,589
2,632
70,424
0
W
Cthulhu
ISuck45
Cthulhu
11,330
988
932
3,279
12,899
14,335
0
1,553
11,232
64,558
3,728
L
Da Ji
Si3Po
Da Ji
5,697
820
0
5,626
16,551
6,225
0
4,472
11,977
0
69,249
W
Ratatoskr
Sulo2
Ratatoskr
8,287
2,342
0
735
13,015
6,068
0
3,113
9,712
0
57,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,485
Gold Earned
44,828
510
Minions Killed
545
0
Camps Cleared
0
1,470,169
Distance Traveled
1,487,280
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,178
545
132
9
0
284,038
0
L
Chaac
7,604
507
110
7
0
277,149
2
W
Nu Wa
8,554
570
101
7
0
291,626
0
W
Izanami
10,119
675
171
11
0
260,525
0
W
Cerberus
8,288
553
58
4
0
305,366
4
L
Ares
6,781
452
22
1
0
282,685
2
L
Merlin
7,647
510
145
10
0
302,958
1
W
Cthulhu
9,882
659
142
9
0
327,790
0
L
Da Ji
7,275
485
101
7
0
323,339
3
W
Ratatoskr
7,985
532
73
5
0
301,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role