Player Matchup

Serqet
Serqet
DroopyBoi
Serqet
Level 85
God Stats
1W - 1L
1,821 SR
Queue Stats
16W - 23L
1,307 Elo+
Party 2
Medusa
Medusa
Roadsauce
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,206 Elo+
Party 2
Cthulhu
Cthulhu
SpiteCult95
Cthulhu
Level 17
God Stats
5W - 8L
1,385 SR
Queue Stats
14W - 24L
1,240 Elo+
Party 2
Team Averages
Level 39
1,569 SR
1,251 Elo+

VS

Team Averages
Level 54
1,528 SR
1,572 Elo+
Hachiman
Hachiman
ADDKingGode
Hachiman
Level 88
God Stats
11W - 12L
1,438 SR
Queue Stats
289W - 283L
1,488 Elo+
Party 1
Janus
Janus
WhinnieThePoo8
Janus
Level 49
God Stats
8W - 4L
1,646 SR
Queue Stats
275W - 139L
1,787 Elo+
Solo
Cthulhu
Cthulhu
YVNG_MATOS
Cthulhu
Level 26
God Stats
6W - 6L
1,500 SR
Queue Stats
74W - 98L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DroopyBoi
Serqet
14
2 / 4 / 1
8,814
678
7,302
13,712
6,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Roadsauce
Medusa
12
1 / 8 / 1
8,026
617
6,041
11,754
4,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SpiteCult95
Cthulhu
13
1 / 6 / 1
8,025
617
8,720
15,637
11,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ADDKingGode
Hachiman
16
8 / 1 / 5
10,584
814
9,943
10,041
3,941
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
6 / 1 / 9
10,567
813
13,985
9,547
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
YVNG_MATOS
Cthulhu
13
4 / 2 / 9
9,663
743
10,308
13,118
15,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
18
18
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ADDKingGode
Hachiman
8
1
5
10.5
L
Serqet
DroopyBoi
Serqet
2
4
1
0.63
L
Medusa
Roadsauce
Medusa
1
8
1
0.19
L
Cthulhu
SpiteCult95
Cthulhu
1
6
1
0.25
W
6
1
9
10.5
W
Cthulhu
YVNG_MATOS
Cthulhu
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,063
Damage
34,236
41,103
Taken
32,706
22,262
Mitigated
22,912
3,546
Healing
4,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ADDKingGode
Hachiman
9,943
5,756
0
2,392
10,041
3,941
2,010
3,342
6,213
0
36,187
L
Serqet
DroopyBoi
Serqet
7,302
1,628
0
961
13,712
6,778
0
7,535
5,947
0
20,548
L
Medusa
Roadsauce
Medusa
6,041
3,532
0
320
11,754
4,197
0
6,663
4,771
0
18,127
L
Cthulhu
SpiteCult95
Cthulhu
8,720
1,084
342
1,923
15,637
11,287
0
7,740
7,385
32,050
171
W
13,985
1,353
0
1,720
9,547
3,668
608
2,347
6,678
51,386
551
W
Cthulhu
YVNG_MATOS
Cthulhu
10,308
731
90
779
13,118
15,303
26
2,896
10,100
17,750
2,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,865
Gold Earned
30,814
83
Minions Killed
149
0
Camps Cleared
0
667,701
Distance Traveled
693,539
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,584
814
46
4
0
236,056
0
L
Serqet
8,814
678
25
2
0
262,333
2
L
Medusa
8,026
617
27
2
0
163,605
0
L
Cthulhu
8,025
617
31
2
0
241,763
0
W
Janus
10,567
813
79
6
0
231,371
0
W
Cthulhu
9,663
743
24
2
0
226,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role