Player Matchup

Bellona
Bellona
K4rN4GE_G3de0n
Bellona
Level 87
God Stats
20W - 26L
1,383 SR
Queue Stats
34W - 48L
1,370 Elo+
Solo
Awilix
Awilix
Praetoriane
Awilix
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 40L
1,495 Elo+
Solo
Janus
Janus
TWITCH_2DAKOTAZ
Janus
Level 73
God Stats
10W - 7L
1,640 SR
Queue Stats
168W - 176L
1,443 Elo+
Solo
Cthulhu
Cthulhu
poppysm1c
Cthulhu
Level 71
God Stats
3W - 0L
1,771 SR
Queue Stats
58W - 63L
1,477 Elo+
Solo
Osiris
Osiris
xXStormer420Xx
Osiris
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 29L
1,358 Elo+
Solo
Team Averages
Level 77
1,559 SR
1,429 Elo+

VS

Team Averages
Level 98
1,484 SR
1,469 Elo+
Bellona
Bellona
 
Bellona
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
MrItalianLodbrok
Olorun
Level 126
God Stats
13W - 15L
1,534 SR
Queue Stats
314W - 284L
1,365 Elo+
Party 1
Geb
Geb
NinthSomnus9029
Geb
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 64L
1,471 Elo+
Solo
Mercury
Mercury
Sir Bustaton
Mercury
Level 94
God Stats
3W - 6L
1,354 SR
Queue Stats
188W - 163L
1,526 Elo+
Solo
The Morrigan
The Morrigan
southocean
The Morrigan
Level 67
God Stats
6W - 5L
1,533 SR
Queue Stats
92W - 86L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 1
8,353
696
7,537
12,702
13,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
14
7 / 1 / 1
8,115
676
4,226
9,188
3,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 2 / 2
7,437
620
3,583
4,975
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
poppysm1c
Cthulhu
10
0 / 0 / 1
6,642
554
4,268
8,152
5,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 4
6,114
510
3,869
7,764
4,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 6 / 1
5,392
449
4,191
12,837
8,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 0
5,427
452
6,917
8,174
3,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 1 / 0
5,468
456
2,922
9,247
6,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Sir Bustaton
Mercury
9
0 / 2 / 0
5,395
450
519
6,329
2,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
southocean
The Morrigan
12
2 / 1 / 1
6,818
568
3,119
5,466
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
13
Kills
2
4
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
6
1
0.08
W
5
1
1
5.5
L
0
3
0
0
L
0
1
0
0
W
Awilix
7
1
1
7.5
L
Mercury
Sir Bustaton
Mercury
0
2
0
0
W
1
2
2
1
W
Cthulhu
poppysm1c
Cthulhu
0
0
1
0.5
L
The Morrigan
southocean
The Morrigan
2
1
1
2.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,483
Damage
17,668
42,781
Taken
42,053
28,107
Mitigated
23,068
11,697
Healing
8,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,191
1,376
0
1,506
12,837
8,896
0
0
12,837
0
27,918
W
7,537
2,466
0
5,516
12,702
13,163
241
0
12,702
0
58,073
L
6,917
3,036
310
1,266
8,174
3,044
0
1,207
6,967
40,975
588
L
2,922
870
0
2,590
9,247
6,890
0
2,980
6,267
14,588
2,068
W
Awilix
4,226
1,872
0
500
9,188
3,932
136
1,635
7,497
0
59,042
L
Mercury
Sir Bustaton
Mercury
519
201
0
515
6,329
2,389
0
839
5,380
0
30,807
W
3,583
44
0
745
4,975
1,653
308
2,083
2,462
52,214
499
W
Cthulhu
poppysm1c
Cthulhu
4,268
735
1,172
862
8,152
5,136
339
4,003
4,149
23,865
1,489
L
The Morrigan
southocean
The Morrigan
3,119
0
0
1,823
5,466
1,849
0
2,326
2,832
42,187
0
W
3,869
899
0
2,902
7,764
4,223
401
4,074
3,690
0
31,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,661
Gold Earned
28,500
371
Minions Killed
260
0
Camps Cleared
0
1,240,394
Distance Traveled
969,715
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,392
449
44
4
0
206,367
0
W
Bellona
8,353
696
87
7
0
233,410
0
L
Olorun
5,427
452
49
4
0
183,445
0
L
Geb
5,468
456
22
2
0
216,103
2
W
Awilix
8,115
676
89
7
0
312,978
0
L
Mercury
5,395
450
61
5
0
149,985
0
W
Janus
7,437
620
91
8
0
244,189
0
W
Cthulhu
6,642
554
57
5
0
212,729
0
L
The Morrigan
6,818
568
84
7
0
213,815
0
W
Osiris
6,114
510
47
4
0
237,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role