Player Matchup

Neith
Neith
Babypun99
Neith
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 30L
1,397 Elo+
Solo
Geb
Geb
INNERBLØØM
Geb
Level 169
God Stats
4W - 2L
1,672 SR
Queue Stats
129W - 113L
1,500 Elo+
Solo
Nemesis
Nemesis
MibuBR
Nemesis
Level 159
God Stats
6W - 5L
1,520 SR
Queue Stats
304W - 285L
1,434 Elo+
Solo
Scylla
Scylla
namechanged1234
Scylla
Level 88
God Stats
6W - 2L
1,655 SR
Queue Stats
243W - 223L
1,496 Elo+
Solo
Ao Kuang
Ao Kuang
sbaene86
Ao Kuang
Level 139
God Stats
14W - 19L
1,383 SR
Queue Stats
161W - 156L
1,466 Elo+
Solo
Team Averages
Level 131
1,546 SR
1,459 Elo+

VS

Team Averages
Level 110
1,599 SR
1,555 Elo+
Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DylanMcChillen
Ishtar
Level 108
God Stats
0W - 5L
1,500 SR
Queue Stats
43W - 48L
1,523 Elo+
Party 1
Merlin
Merlin
Synnyy
Merlin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 73L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Syphro
Cthulhu
Level 69
God Stats
8W - 8L
1,690 SR
Queue Stats
249W - 225L
1,571 Elo+
Solo
Mulan
Mulan
sebastian_delta
Mulan
Level 108
God Stats
4W - 2L
1,804 SR
Queue Stats
66W - 63L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Babypun99
Neith
11
7 / 1 / 5
6,808
681
9,594
6,195
2,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
4 / 1 / 8
6,672
667
5,618
8,009
6,544
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
MibuBR
Nemesis
12
4 / 0 / 5
6,432
643
4,612
7,649
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 3
6,475
648
2,082
3,306
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
sbaene86
Ao Kuang
10
1 / 3 / 0
5,584
558
2,130
8,476
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
1 / 2 / 1
5,081
508
1,681
6,999
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 6 / 1
4,668
467
4,413
9,443
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Synnyy
Merlin
10
2 / 2 / 0
5,734
573
3,457
3,985
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Syphro
Cthulhu
10
2 / 1 / 1
6,237
624
5,278
6,082
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 6 / 2
4,700
470
4,577
10,439
5,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
17
Kills
6
6
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
2
1
0.75
W
Neith
Babypun99
Neith
7
1
5
9.5
L
1
6
1
0.25
W
4
1
8
8
W
Nemesis
MibuBR
Nemesis
4
0
5
6.5
L
Merlin
Synnyy
Merlin
2
2
0
1
L
Cthulhu
Syphro
Cthulhu
2
1
1
2.5
W
1
1
3
2.5
W
Ao Kuang
sbaene86
Ao Kuang
1
3
0
0.33
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,036
Damage
19,406
33,635
Taken
36,948
16,322
Mitigated
16,831
8,781
Healing
6,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,681
166
0
654
6,999
3,119
0
1,234
5,663
0
36,106
W
Neith
Babypun99
Neith
9,594
4,975
0
1,674
6,195
2,429
46
658
5,272
0
40,665
L
4,413
2,172
0
1,567
9,443
3,323
0
2,108
7,335
0
18,441
W
5,618
1,007
0
2,008
8,009
6,544
108
648
6,919
18,891
0
W
Nemesis
MibuBR
Nemesis
4,612
2,289
0
959
7,649
3,343
295
1,271
6,140
0
52,070
L
Merlin
Synnyy
Merlin
3,457
383
0
563
3,985
1,352
0
1,334
2,559
31,966
753
L
Cthulhu
Syphro
Cthulhu
5,278
1,311
0
1,250
6,082
3,394
0
2,011
4,071
35,668
0
W
2,082
504
0
941
3,306
1,149
822
1,620
1,686
39,990
0
W
Ao Kuang
sbaene86
Ao Kuang
2,130
999
0
3,199
8,476
2,857
0
3,889
4,132
24,350
2,982
L
4,577
417
260
2,063
10,439
5,643
0
2,830
7,609
0
24,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,971
Gold Earned
26,420
291
Minions Killed
269
0
Camps Cleared
0
949,303
Distance Traveled
930,719
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,081
508
60
6
0
217,588
0
W
Neith
6,808
681
53
5
0
178,217
0
L
Ishtar
4,668
467
42
4
0
178,608
0
W
Geb
6,672
667
19
2
0
202,171
2
W
Nemesis
6,432
643
82
8
0
230,618
0
L
Merlin
5,734
573
62
6
0
194,833
2
L
Cthulhu
6,237
624
69
7
0
149,672
0
W
Scylla
6,475
648
89
9
0
170,859
0
W
Ao Kuang
5,584
558
48
5
0
167,438
0
L
Mulan
4,700
470
36
4
0
190,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role