Player Matchup

Sun Wukong
Sun Wukong
Silver III
CopperAsh954
Sun Wukong
Silver III
Level 148
God Stats
55W - 34L
1,674 SR
Queue Stats
245W - 249L
963 MMR
Solo
Chernobog
Chernobog
Silver I
l3ruceVVayne420
Chernobog
Silver I
Level 107
God Stats
13W - 11L
1,268 SR
Queue Stats
245W - 264L
1,011 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
robertoL27
Kumbhakarna
Silver III
Level 69
God Stats
19W - 19L
1,581 SR
Queue Stats
369W - 420L
1,007 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,507 SR
994 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 126
1,422 SR
1,018 MMR
Vulcan
Vulcan
Silver III
CryonicBasil720
Vulcan
Silver III
Level 105
God Stats
12W - 13L
1,477 SR
Queue Stats
168W - 214L
936 MMR
Solo
Cthulhu
Cthulhu
Silver IV
YungPai
Cthulhu
Silver IV
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 165L
904 MMR
Solo
Medusa
Medusa
Bronze III
peruptis
Medusa
Bronze III
Level 127
God Stats
1W - 5L
1,288 SR
Queue Stats
3W - 9L
1,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CopperAsh954
Sun Wukong
15
4 / 1 / 4
9,331
718
9,435
12,934
11,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
l3ruceVVayne420
Chernobog
16
5 / 1 / 6
9,982
768
13,308
13,451
6,535
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
robertoL27
Kumbhakarna
14
2 / 0 / 8
8,895
684
6,224
14,545
14,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesBacchusThothBaron SamediNe Zha

VS

Bans
YmirKuzenboSurtrCharonNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 0
9,411
724
12,248
7,110
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
YungPai
Cthulhu
14
0 / 2 / 2
8,473
652
13,872
14,223
15,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
peruptis
Medusa
13
0 / 4 / 1
8,204
631
5,713
12,041
5,735
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CopperAsh954
Sun Wukong
4
1
4
6
L
2
5
0
0.4
L
Cthulhu
YungPai
Cthulhu
0
2
2
0.5
W
Chernobog
l3ruceVVayne420
Chernobog
5
1
6
8
L
Medusa
peruptis
Medusa
0
4
1
0.13
W
Kumbhakarna
robertoL27
Kumbhakarna
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,967
Damage
31,833
40,930
Taken
33,374
32,412
Mitigated
24,549
5,232
Healing
3,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CopperAsh954
Sun Wukong
9,435
1,668
0
2,529
12,934
11,130
0
7,173
4,841
0
28,496
L
12,248
4,063
0
0
7,110
3,478
300
1,164
5,776
41,224
0
L
Cthulhu
YungPai
Cthulhu
13,872
631
114
2,635
14,223
15,336
272
1,500
12,481
32,445
374
W
Chernobog
l3ruceVVayne420
Chernobog
13,308
8,478
0
1,056
13,451
6,535
0
7,236
5,606
0
51,491
L
Medusa
peruptis
Medusa
5,713
2,572
0
872
12,041
5,735
220
2,240
9,418
0
27,689
W
Kumbhakarna
robertoL27
Kumbhakarna
6,224
371
0
1,647
14,545
14,747
0
9,222
4,597
16,462
2,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,208
Gold Earned
26,088
146
Minions Killed
167
0
Camps Cleared
0
787,410
Distance Traveled
742,127
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,331
718
44
3
0
259,852
0
L
Vulcan
9,411
724
94
7
0
248,094
2
L
Cthulhu
8,473
652
32
2
0
262,207
2
W
Chernobog
9,982
768
73
6
0
250,016
0
L
Medusa
8,204
631
41
3
0
231,826
0
W
Kumbhakarna
8,895
684
29
2
0
277,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role