Player Matchup

Chang'e
Chang'e
Silver IV
Burn_Herbs_420
Chang'e
Silver IV
Level 102
God Stats
16W - 37L
1,290 SR
Queue Stats
687W - 1,098L
825 MMR
Solo
King Arthur
King Arthur
Silver II
KFC 100k
King Arthur
Silver II
Level 96
God Stats
10W - 12L
1,591 SR
Queue Stats
112W - 154L
1,208 MMR
Party 1
Mulan
Mulan
Silver V
kingknight538
Mulan
Silver V
Level 65
God Stats
75W - 85L
1,495 SR
Queue Stats
116W - 179L
741 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,459 SR
925 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,423 SR
923 MMR
Anubis
Anubis
Silver II
Darth_Dioux
Anubis
Silver II
Level 164
God Stats
47W - 55L
1,393 SR
Queue Stats
191W - 247L
990 MMR
Solo
Cthulhu
Cthulhu
Silver III
I_AMHE3IA_I
Cthulhu
Silver III
Level 147
God Stats
33W - 33L
1,561 SR
Queue Stats
322W - 395L
1,035 MMR
Solo
Hachiman
Hachiman
Silver IV
Official GBE
Hachiman
Silver IV
Level 66
God Stats
17W - 21L
1,314 SR
Queue Stats
23W - 46L
746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 3
9,457
591
1,043
5,030
1,611
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
KFC 100k
King Arthur
15
2 / 4 / 4
10,060
629
12,246
21,170
18,073
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 1 / 2
10,613
663
14,182
20,368
25,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThothAchillesNe ZhaKukulkanBake Kujira

VS

Bans
ArachneHou YiMartichorasBellonaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
1 / 5 / 2
10,631
664
9,372
11,921
6,185
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
I_AMHE3IA_I
Cthulhu
17
3 / 1 / 2
11,406
713
15,999
15,114
15,995
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hachiman
Official GBE
Hachiman
15
1 / 1 / 2
10,248
641
9,021
12,350
5,521
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
6
Kills
5
5
Deaths
7
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
3
1.5
W
Anubis
1
5
2
0.4
W
Cthulhu
I_AMHE3IA_I
Cthulhu
3
1
2
4
L
King Arthur
KFC 100k
King Arthur
2
4
4
1
W
Hachiman
Official GBE
Hachiman
1
1
2
2
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,471
Damage
34,392
46,568
Taken
39,385
45,117
Mitigated
27,701
7,897
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,043
28
140
4,134
5,030
1,611
0
2,397
2,462
18,653
455
W
Anubis
9,372
285
0
2,467
11,921
6,185
673
478
11,130
58,276
1,322
W
Cthulhu
I_AMHE3IA_I
Cthulhu
15,999
1,014
1,432
5,949
15,114
15,995
213
459
14,093
43,042
1,704
L
King Arthur
KFC 100k
King Arthur
12,246
503
0
1,001
21,170
18,073
0
10,964
9,187
0
39,000
W
Hachiman
Official GBE
Hachiman
9,021
6,270
0
2,929
12,350
5,521
2,509
172
11,898
0
28,064
L
14,182
843
433
2,189
20,368
25,433
0
8,998
10,339
0
45,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,130
Gold Earned
32,285
125
Minions Killed
196
0
Camps Cleared
0
831,275
Distance Traveled
847,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,457
591
25
2
0
246,949
0
W
Anubis
10,631
664
81
5
0
253,399
0
W
Cthulhu
11,406
713
82
5
0
321,072
0
L
King Arthur
10,060
629
47
3
0
283,001
0
W
Hachiman
10,248
641
33
2
0
273,073
0
L
Mulan
10,613
663
53
3
0
301,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role