Player Matchup

Bacchus
Bacchus
Gold IV
F1ShNippLeS
Bacchus
Gold IV
Level 133
God Stats
6W - 2L
1,803 SR
Queue Stats
227W - 230L
1,454 MMR
Solo
Nut
Nut
Gold IV
Luzifer
Nut
Gold IV
Level 150
God Stats
60W - 41L
1,626 SR
Queue Stats
121W - 113L
1,477 MMR
Solo
Lancelot
Lancelot
Gold IV
RabidSguirrel
Lancelot
Gold IV
Level 159
God Stats
33W - 33L
1,522 SR
Queue Stats
333W - 348L
1,458 MMR
Solo
Surtr
Surtr
Gold IV
SilverSpoonNub
Surtr
Gold IV
Level 145
God Stats
37W - 35L
1,632 SR
Queue Stats
168W - 172L
1,446 MMR
Solo
Kukulkan
Kukulkan
Silver II
TTVJUMBOMANIAC
Kukulkan
Silver II
Level 146
God Stats
0W - 1L
1,533 SR
Queue Stats
63W - 59L
1,470 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,623 SR
1,461 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,412 SR
1,462 MMR
Raijin
Raijin
Gold I
Danega
Raijin
Gold I
Level 152
God Stats
7W - 13L
1,359 SR
Queue Stats
257W - 257L
1,492 MMR
Party 1
Neith
Neith
Silver I
JOEY7SEVEN
Neith
Silver I
Level 101
God Stats
1W - 0L
1,210 SR
Queue Stats
18W - 30L
1,446 MMR
Solo
Ratatoskr
Ratatoskr
Gold II
JaggerWocky
Ratatoskr
Gold II
Level 141
God Stats
1W - 1L
1,306 SR
Queue Stats
98W - 101L
1,468 MMR
Party 1
Horus
Horus
Gold III
NotSpany
Horus
Gold III
Level 155
God Stats
31W - 24L
1,677 SR
Queue Stats
234W - 234L
1,462 MMR
Solo
Sobek
Sobek
Gold III
Sixunder66
Sobek
Gold III
Level 147
God Stats
1W - 0L
1,507 SR
Queue Stats
82W - 86L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
F1ShNippLeS
Bacchus
11
2 / 4 / 2
7,263
519
5,505
13,410
13,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
11
2 / 4 / 2
6,640
474
7,748
12,712
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
RabidSguirrel
Lancelot
13
3 / 2 / 2
7,304
522
6,642
11,470
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 3 / 1
7,140
510
10,129
15,492
10,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
12
1 / 3 / 1
7,201
514
2,773
3,796
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothThanatosIzanamiMercury

VS

Bans
AthenaAresKuzenboOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Danega
Raijin
13
3 / 3 / 6
7,777
556
7,272
7,947
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
11
1 / 2 / 5
6,457
461
5,603
8,580
3,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ratatoskr
JaggerWocky
Ratatoskr
13
7 / 2 / 6
7,701
550
8,828
13,465
5,764
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
NotSpany
Horus
11
3 / 2 / 8
7,315
523
5,196
11,897
10,217
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sobek
14
2 / 0 / 1
8,005
572
9,786
13,597
13,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
8
Kills
16
16
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Raijin
Danega
Raijin
3
3
6
2
L
Bacchus
F1ShNippLeS
Bacchus
2
4
2
0.75
W
Neith
1
2
5
1.75
W
Ratatoskr
JaggerWocky
Ratatoskr
7
2
6
5
L
Nut
2
4
2
0.75
W
Horus
NotSpany
Horus
3
2
8
3.5
L
Lancelot
RabidSguirrel
Lancelot
3
2
2
2
L
0
3
1
0.17
W
Sobek
2
0
1
2.5
L
Kukulkan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,797
Damage
36,685
56,880
Taken
55,486
36,096
Mitigated
36,734
17,416
Healing
21,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Danega
Raijin
7,272
913
0
500
7,947
3,310
24
1,576
6,371
56,120
405
L
Bacchus
F1ShNippLeS
Bacchus
5,505
337
0
3,568
13,410
13,684
0
879
12,394
29,630
4,230
W
Neith
5,603
2,054
0
1,962
8,580
3,564
0
2,272
6,308
0
48,079
W
Ratatoskr
JaggerWocky
Ratatoskr
8,828
3,380
0
5,221
13,465
5,764
0
2,198
11,232
0
55,297
L
Nut
7,748
4,439
0
4,842
12,712
5,009
0
3,208
9,280
0
41,388
W
Horus
NotSpany
Horus
5,196
2,042
850
3,851
11,897
10,217
0
2,255
9,642
0
21,041
L
Lancelot
RabidSguirrel
Lancelot
6,642
487
0
5,192
11,470
5,062
0
1,070
10,288
0
46,719
L
10,129
4,209
0
3,744
15,492
10,987
4
8,662
5,645
1,159
57,406
W
Sobek
9,786
642
0
8,759
13,597
13,879
0
428
12,010
64,807
0
L
Kukulkan
2,773
374
0
70
3,796
1,354
0
1,418
2,260
48,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,548
Gold Earned
37,255
354
Minions Killed
426
0
Camps Cleared
0
1,329,884
Distance Traveled
1,358,450
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,777
556
112
8
0
251,193
6
L
Bacchus
7,263
519
41
3
0
268,005
0
W
Neith
6,457
461
72
5
0
253,542
0
W
Ratatoskr
7,701
550
79
6
0
311,961
2
L
Nut
6,640
474
55
4
0
223,364
4
W
Horus
7,315
523
20
1
0
287,879
0
L
Lancelot
7,304
522
74
5
0
331,388
2
L
Surtr
7,140
510
83
6
0
279,479
3
W
Sobek
8,005
572
143
10
0
253,875
0
L
Kukulkan
7,201
514
101
7
0
227,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role