Player Matchup

Chiron
Chiron
 
Chiron
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
A Decent Dude
Cthulhu
Level 108
God Stats
11W - 6L
1,338 SR
Queue Stats
414W - 422L
1,505 Elo+
Solo
Terra
Terra
DrDevilDisaster
Terra
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 179L
1,559 Elo+
Solo
Surtr
Surtr
MyPhatPUH-C
Surtr
Level 107
God Stats
40W - 34L
1,662 SR
Queue Stats
216W - 197L
1,583 Elo+
Solo
Raijin
Raijin
WickedHarpie
Raijin
Level 176
God Stats
14W - 13L
1,566 SR
Queue Stats
261W - 271L
1,502 Elo+
Solo
Team Averages
Level 139
1,513 SR
1,530 Elo+

VS

Team Averages
Level 118
1,521 SR
1,503 Elo+
Kuzenbo
Kuzenbo
Dragmer
Kuzenbo
Level 175
God Stats
1W - 3L
1,500 SR
Queue Stats
318W - 286L
1,559 Elo+
Solo
Bacchus
Bacchus
Gunter5633
Bacchus
Level 106
God Stats
1W - 2L
1,332 SR
Queue Stats
229W - 217L
1,488 Elo+
Solo
Thanatos
Thanatos
Ifiwereme98
Thanatos
Level 54
God Stats
7W - 14L
1,454 SR
Queue Stats
134W - 157L
1,380 Elo+
Solo
Skadi
Skadi
UmbrellaSwat
Skadi
Level 128
God Stats
2W - 1L
1,780 SR
Queue Stats
88W - 76L
1,500 Elo+
Solo
Sol
Sol
x33b0yx
Sol
Level 129
God Stats
1W - 3L
1,536 SR
Queue Stats
60W - 57L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
6
0 / 1 / 0
3,322
664
1,144
2,870
868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
8
0 / 0 / 0
4,246
849
2,526
3,545
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,516
703
1,390
3,753
1,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 0 / 1
3,497
699
1,626
4,294
1,990
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Raijin
8
1 / 0 / 0
3,959
792
432
1,700
509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dragmer
Kuzenbo
6
0 / 0 / 0
3,429
686
1,234
5,278
3,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Gunter5633
Bacchus
6
0 / 0 / 1
3,392
678
2,127
3,205
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Ifiwereme98
Thanatos
2
0 / 0 / 0
2,594
519
0
640
192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 0 / 0
3,786
757
2,023
2,486
779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sol
7
0 / 1 / 0
3,885
777
643
2,848
611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
0
1
0
0
W
Cthulhu
0
0
0
0
W
0
0
0
0
L
Kuzenbo
Dragmer
Kuzenbo
0
0
0
0
L
Bacchus
Gunter5633
Bacchus
0
0
1
0.5
L
Thanatos
Ifiwereme98
Thanatos
0
0
0
0
W
0
0
1
0.5
L
1
0
0
1
W
Raijin
1
0
0
1
L
Sol
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,118
Damage
6,027
16,162
Taken
14,457
7,120
Mitigated
7,229
5,492
Healing
5,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
1,144
586
222
423
2,870
868
0
920
1,710
0
18,280
W
Cthulhu
2,526
353
0
1,250
3,545
1,899
0
971
2,328
22,911
1,913
W
1,390
251
639
1,493
3,753
1,854
0
655
2,960
9,030
0
L
Kuzenbo
Dragmer
Kuzenbo
1,234
338
0
2,030
5,278
3,864
0
2,053
2,755
16,271
1,004
L
Bacchus
Gunter5633
Bacchus
2,127
287
0
1,316
3,205
1,783
0
875
2,330
9,457
0
L
Thanatos
Ifiwereme98
Thanatos
0
0
0
0
640
192
0
0
640
0
0
W
1,626
904
0
1,360
4,294
1,990
0
505
3,761
634
25,215
L
2,023
879
0
960
2,486
779
0
543
1,943
0
21,137
W
Raijin
432
72
0
105
1,700
509
0
264
1,436
20,289
463
L
Sol
643
239
0
1,206
2,848
611
0
341
2,374
22,490
2,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,540
Gold Earned
17,086
187
Minions Killed
121
0
Camps Cleared
0
578,609
Distance Traveled
439,121
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
3,322
664
31
6
0
105,814
0
W
Cthulhu
4,246
849
55
11
0
108,781
0
W
Terra
3,516
703
15
3
0
126,893
0
L
Kuzenbo
3,429
686
26
5
0
109,229
0
L
Bacchus
3,392
678
15
3
0
115,352
0
L
Thanatos
2,594
519
0
0
0
8,094
0
W
Surtr
3,497
699
41
8
0
125,586
0
L
Skadi
3,786
757
37
7
0
96,158
0
W
Raijin
3,959
792
45
9
0
111,535
1
L
Sol
3,885
777
43
9
0
110,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role