Player Matchup

Agni
Agni
BadSusano
Agni
Level 148
God Stats
0W - 1L
1,711 SR
Queue Stats
74W - 65L
1,670 Elo+
Party 1
Yemoja
Yemoja
BaldosMom
Yemoja
Level 148
God Stats
1W - 1L
1,447 SR
Queue Stats
110W - 108L
1,569 Elo+
Party 1
Charybdis
Charybdis
PredatorZ 3
Charybdis
Level 127
God Stats
7W - 5L
1,473 SR
Queue Stats
339W - 344L
1,494 Elo+
Solo
Izanami
Izanami
That loco Kevin
Izanami
Level 128
God Stats
6W - 9L
1,733 SR
Queue Stats
288W - 297L
1,474 Elo+
Solo
Shiva
Shiva
ToraRyujin
Shiva
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,590 Elo+
Party 1
Team Averages
Level 133
1,573 SR
1,559 Elo+

VS

Team Averages
Level 125
1,619 SR
1,468 Elo+
Ares
Ares
CREMAYERUS
Ares
Level 109
God Stats
3W - 2L
1,242 SR
Queue Stats
281W - 290L
1,497 Elo+
Solo
Xbalanque
Xbalanque
Dadorian
Xbalanque
Level 105
God Stats
3W - 1L
1,722 SR
Queue Stats
186W - 167L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
LayZKingRay
Gilgamesh
Level 147
God Stats
3W - 4L
1,500 SR
Queue Stats
415W - 445L
1,424 Elo+
Solo
Yemoja
Yemoja
NemesisPrime343
Yemoja
Level 120
God Stats
2W - 2L
1,869 SR
Queue Stats
148W - 170L
1,461 Elo+
Solo
Cu Chulainn
Cu Chulainn
Otis562
Cu Chulainn
Level 144
God Stats
2W - 0L
1,763 SR
Queue Stats
40W - 49L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
4 / 3 / 3
6,263
1,044
7,912
5,125
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
BaldosMom
Yemoja
7
0 / 1 / 2
4,934
822
853
2,597
1,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
PredatorZ 3
Charybdis
11
1 / 3 / 5
5,912
985
5,503
4,887
2,194
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 3 / 4
5,662
944
3,428
5,527
2,281
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Shiva
9
2 / 4 / 2
5,570
928
3,366
7,546
8,037
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 8
6,272
1,045
3,814
7,316
5,840
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
Dadorian
Xbalanque
13
4 / 1 / 7
7,057
1,176
6,518
5,383
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
LayZKingRay
Gilgamesh
10
3 / 2 / 6
6,401
1,067
4,742
6,893
4,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

12
2 / 1 / 7
6,958
1,160
2,847
7,039
4,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cu Chulainn
Otis562
Cu Chulainn
10
3 / 3 / 6
6,161
1,027
5,511
7,061
6,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
7
Kills
14
14
Deaths
9
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Agni
4
3
3
1.83
L
Yemoja
BaldosMom
Yemoja
0
1
2
1
W
2
2
8
3
W
Xbalanque
Dadorian
Xbalanque
4
1
7
7.5
W
Gilgamesh
LayZKingRay
Gilgamesh
3
2
6
3
W
2
1
7
5.5
W
Cu Chulainn
Otis562
Cu Chulainn
3
3
6
2
L
Charybdis
PredatorZ 3
Charybdis
1
3
5
1.17
L
0
3
4
0.67
L
Shiva
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,062
Damage
23,432
25,682
Taken
33,692
16,082
Mitigated
24,647
4,028
Healing
9,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
7,912
1,115
86
819
5,125
2,164
60
1,562
3,363
13,703
0
L
Yemoja
BaldosMom
Yemoja
853
169
1,107
533
2,597
1,406
15
756
1,799
853
0
W
3,814
165
649
1,055
7,316
5,840
274
745
6,533
7,026
0
W
Xbalanque
Dadorian
Xbalanque
6,518
2,567
456
1,538
5,383
2,441
1,349
1,700
3,639
0
16,910
W
Gilgamesh
LayZKingRay
Gilgamesh
4,742
879
1,114
926
6,893
4,994
130
3,215
3,473
0
6,107
W
2,847
188
1,512
1,238
7,039
4,555
533
1,135
5,863
8,320
185
W
Cu Chulainn
Otis562
Cu Chulainn
5,511
322
550
935
7,061
6,817
225
1,970
4,969
2,675
6,626
L
Charybdis
PredatorZ 3
Charybdis
5,503
2,550
0
300
4,887
2,194
0
1,177
3,629
0
12,695
L
3,428
1,830
218
104
5,527
2,281
0
2,270
3,093
0
7,925
L
Shiva
3,366
616
241
620
7,546
8,037
0
1,909
5,438
0
4,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,341
Gold Earned
32,849
45
Minions Killed
57
0
Camps Cleared
0
439,421
Distance Traveled
547,032
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,263
1,044
11
2
0
97,735
0
L
Yemoja
4,934
822
0
0
0
46,070
0
W
Ares
6,272
1,045
8
1
0
119,904
0
W
Xbalanque
7,057
1,176
23
4
0
101,527
0
W
Gilgamesh
6,401
1,067
5
1
0
114,204
0
W
Yemoja
6,958
1,160
12
2
0
118,987
1
W
Cu Chulainn
6,161
1,027
9
2
0
92,410
0
L
Charybdis
5,912
985
11
2
0
94,084
0
L
Izanami
5,662
944
20
3
0
87,542
0
L
Shiva
5,570
928
3
1
0
113,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role