Player Matchup

Cerberus
Cerberus
BigGapingHoles
Cerberus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,470 Elo+
Party 1
Discordia
Discordia
MattedMoose
Discordia
Level 65
God Stats
2W - 0L
1,450 SR
Queue Stats
20W - 21L
1,429 Elo+
Party 1
Neith
Neith
sinbionte
Neith
Level 107
God Stats
5W - 0L
1,746 SR
Queue Stats
108W - 129L
1,419 Elo+
Solo
Team Averages
Level 99
1,566 SR
1,439 Elo+

VS

Team Averages
Level 140
1,433 SR
1,460 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Duck-Kayto
Nu Wa
Level 139
God Stats
156W - 146L
1,486 SR
Queue Stats
203W - 217L
1,402 Elo+
Solo
Cthulhu
Cthulhu
lBryyl
Cthulhu
Level 120
God Stats
0W - 2L
1,311 SR
Queue Stats
89W - 94L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
3 / 0 / 4
7,393
739
8,677
9,118
6,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
MattedMoose
Discordia
12
2 / 0 / 5
7,094
709
6,666
3,203
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
sinbionte
Neith
12
2 / 0 / 5
7,276
728
8,077
6,896
2,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 4 / 0
5,892
589
3,793
10,583
5,110
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
9
0 / 2 / 0
6,078
608
4,138
5,408
1,830
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
lBryyl
Cthulhu
11
0 / 1 / 0
6,292
629
6,855
12,214
7,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
7
Kills
0
0
Deaths
7
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
4
0
0
W
Cerberus
3
0
4
5
L
Nu Wa
0
2
0
0
W
Discordia
MattedMoose
Discordia
2
0
5
4.5
L
Cthulhu
lBryyl
Cthulhu
0
1
0
0
W
Neith
sinbionte
Neith
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,420
Damage
14,786
19,217
Taken
28,205
10,144
Mitigated
14,571
6,206
Healing
4,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,793
541
0
460
10,583
5,110
0
4,953
4,758
0
14,949
W
Cerberus
8,677
627
0
2,540
9,118
6,346
0
4,362
4,414
26,604
0
L
Nu Wa
4,138
1,917
33
872
5,408
1,830
32
2,485
2,480
15,722
1,365
W
Discordia
MattedMoose
Discordia
6,666
418
56
1,107
3,203
984
0
2,031
928
21,012
0
L
Cthulhu
lBryyl
Cthulhu
6,855
385
51
3,434
12,214
7,631
0
5,849
5,334
27,267
0
W
Neith
sinbionte
Neith
8,077
2,425
139
2,364
6,896
2,814
456
3,205
3,370
0
30,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,763
Gold Earned
18,262
139
Minions Killed
100
0
Camps Cleared
0
542,637
Distance Traveled
490,039
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,892
589
17
2
0
164,090
4
W
Cerberus
7,393
739
37
4
0
189,453
0
L
Nu Wa
6,078
608
48
5
0
127,780
0
W
Discordia
7,094
709
41
4
0
169,421
0
L
Cthulhu
6,292
629
35
4
0
198,169
0
W
Neith
7,276
728
61
6
0
183,763
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role