Player Matchup

Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
CallMe_Ryandz
Ishtar
Level 159
God Stats
5W - 8L
1,361 SR
Queue Stats
137W - 126L
1,467 Elo+
Solo
Sol
Sol
ChaosStormRider
Sol
Level 119
God Stats
3W - 0L
1,758 SR
Queue Stats
60W - 57L
1,629 Elo+
Solo
Ix Chel
Ix Chel
IlDeathSkull
Ix Chel
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 206L
1,432 Elo+
Party 2
Kali
Kali
isramacam
Kali
Level 146
God Stats
13W - 15L
1,581 SR
Queue Stats
176W - 173L
1,541 Elo+
Solo
Team Averages
Level 138
1,540 SR
1,513 Elo+

VS

Team Averages
Level 79
1,622 SR
1,528 Elo+
Danzaburou
Danzaburou
Flaviation
Danzaburou
Level 68
God Stats
1W - 1L
1,783 SR
Queue Stats
10W - 6L
1,666 Elo+
Party 1
Vulcan
Vulcan
IcyLiddell
Vulcan
Level 105
God Stats
19W - 18L
1,570 SR
Queue Stats
206W - 181L
1,516 Elo+
Solo
Arachne
Arachne
MeatPlopper
Arachne
Level 115
God Stats
4W - 2L
1,622 SR
Queue Stats
70W - 80L
1,494 Elo+
Solo
Mulan
Mulan
Octantis
Mulan
Level 88
God Stats
1W - 1L
1,665 SR
Queue Stats
2W - 6L
1,355 Elo+
Solo
Jormungandr
Jormungandr
Zippysenpai
Jormungandr
Level 17
God Stats
1W - 1L
1,470 SR
Queue Stats
6W - 4L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
5 / 0 / 2
8,084
735
9,650
9,296
7,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 0
6,507
592
4,533
8,330
3,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 0 / 1
6,611
601
3,624
6,515
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
IlDeathSkull
Ix Chel
10
1 / 1 / 3
6,551
596
3,482
7,785
5,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
13
2 / 0 / 3
6,745
613
2,354
8,924
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flaviation
Danzaburou
11
1 / 1 / 1
5,986
544
5,132
7,168
2,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
IcyLiddell
Vulcan
10
0 / 3 / 0
5,571
506
4,465
6,060
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
MeatPlopper
Arachne
11
1 / 1 / 0
5,732
521
3,454
9,739
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Octantis
Mulan
8
0 / 6 / 0
5,064
460
4,381
10,479
4,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Zippysenpai
Jormungandr
9
1 / 1 / 0
5,715
520
3,536
6,789
5,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
3
3
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
2
6
W
2
2
0
1
W
2
0
1
2.5
L
Danzaburou
Flaviation
Danzaburou
1
1
1
1.5
L
Vulcan
IcyLiddell
Vulcan
0
3
0
0
W
Ix Chel
IlDeathSkull
Ix Chel
1
1
3
2.5
L
Arachne
MeatPlopper
Arachne
1
1
0
1
L
Mulan
Octantis
Mulan
0
6
0
0
L
Jormungandr
Zippysenpai
Jormungandr
1
1
0
1
W
Kali
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,643
Damage
20,968
40,850
Taken
40,235
22,313
Mitigated
18,575
20,662
Healing
11,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,650
2,159
0
5,724
9,296
7,131
0
506
8,790
0
56,105
W
4,533
2,778
0
3,182
8,330
3,341
832
1,690
6,640
0
44,642
W
3,624
690
0
3,894
6,515
2,306
537
3,738
2,777
38,218
4,422
L
Danzaburou
Flaviation
Danzaburou
5,132
1,924
0
1,127
7,168
2,473
161
348
6,820
0
44,285
L
Vulcan
IcyLiddell
Vulcan
4,465
1,504
0
779
6,060
2,427
0
2,675
3,385
40,757
0
W
Ix Chel
IlDeathSkull
Ix Chel
3,482
704
1,437
3,859
7,785
5,126
0
1,718
6,067
22,661
0
L
Arachne
MeatPlopper
Arachne
3,454
1,959
0
6,123
9,739
3,770
0
1,505
8,077
0
41,510
L
Mulan
Octantis
Mulan
4,381
695
0
1,585
10,479
4,854
0
886
9,052
0
26,370
L
Jormungandr
Zippysenpai
Jormungandr
3,536
1,125
0
2,268
6,789
5,051
79
1,566
5,176
21,892
0
W
Kali
2,354
657
0
2,566
8,924
4,409
0
349
8,575
0
60,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,498
Gold Earned
28,068
405
Minions Killed
259
0
Camps Cleared
0
1,075,568
Distance Traveled
1,147,855
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,084
735
103
9
0
225,283
0
W
Ishtar
6,507
592
87
8
0
184,803
2
W
Sol
6,611
601
88
8
0
199,734
0
L
Danzaburou
5,986
544
72
7
0
232,370
0
L
Vulcan
5,571
506
55
5
0
205,864
0
W
Ix Chel
6,551
596
34
3
0
216,801
2
L
Arachne
5,732
521
76
7
0
264,164
1
L
Mulan
5,064
460
37
3
0
204,264
0
L
Jormungandr
5,715
520
19
2
0
241,193
3
W
Kali
6,745
613
93
8
0
248,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role