Player Matchup

He Bo
He Bo
Meran
He Bo
Level 68
God Stats
1W - 1L
1,676 SR
Queue Stats
6W - 10L
1,398 Elo+
Party 2
Achilles
Achilles
MrRedit
Achilles
Level 133
God Stats
9W - 4L
1,713 SR
Queue Stats
46W - 43L
1,612 Elo+
Solo
Medusa
Medusa
malkhuni
Medusa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,398 Elo+
Party 2
Team Averages
Level 90
1,630 SR
1,469 Elo+

VS

Team Averages
Level 105
1,641 SR
1,507 Elo+
Ishtar
Ishtar
RubyJam
Ishtar
Level 46
God Stats
3W - 9L
1,318 SR
Queue Stats
88W - 89L
1,502 Elo+
Solo
Cabrakan
Cabrakan
TheSlyOrca
Cabrakan
Level 125
God Stats
3W - 2L
2,002 SR
Queue Stats
71W - 73L
1,500 Elo+
Party 1
Set
Set
xDiv3r
Set
Level 143
God Stats
1W - 3L
1,603 SR
Queue Stats
43W - 47L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Meran
He Bo
15
0 / 2 / 6
9,661
644
8,803
6,014
2,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
MrRedit
Achilles
17
5 / 0 / 2
10,639
709
13,580
15,186
19,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
malkhuni
Medusa
16
3 / 2 / 3
10,127
675
12,744
8,852
4,316
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
RubyJam
Ishtar
15
1 / 2 / 3
9,465
631
6,874
11,475
5,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
TheSlyOrca
Cabrakan
15
2 / 2 / 2
9,507
634
5,545
13,415
17,633
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Set
xDiv3r
Set
16
1 / 4 / 2
9,563
638
6,776
14,997
10,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
8
Kills
4
4
Deaths
8
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
Meran
He Bo
0
2
6
1.5
W
Achilles
MrRedit
Achilles
5
0
2
6
L
Ishtar
RubyJam
Ishtar
1
2
3
1.25
L
Cabrakan
TheSlyOrca
Cabrakan
2
2
2
1.5
W
Medusa
malkhuni
Medusa
3
2
3
2.25
L
Set
xDiv3r
Set
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,127
Damage
19,195
30,052
Taken
39,887
25,746
Mitigated
33,875
7,392
Healing
5,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Meran
He Bo
8,803
431
70
902
6,014
2,248
810
349
5,665
33,247
0
W
Achilles
MrRedit
Achilles
13,580
1,394
0
3,505
15,186
19,182
206
2,984
12,106
0
40,008
L
Ishtar
RubyJam
Ishtar
6,874
3,397
0
2,098
11,475
5,552
392
3,062
7,918
0
32,165
L
Cabrakan
TheSlyOrca
Cabrakan
5,545
729
0
2,384
13,415
17,633
0
2,626
10,213
21,187
428
W
Medusa
malkhuni
Medusa
12,744
5,855
0
2,915
8,852
4,316
873
1,756
7,033
0
55,801
L
Set
xDiv3r
Set
6,776
3,354
0
1,429
14,997
10,690
228
3,215
11,417
0
54,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,427
Gold Earned
28,535
182
Minions Killed
180
0
Camps Cleared
0
853,463
Distance Traveled
806,995
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,661
644
61
4
0
273,657
0
W
Achilles
10,639
709
45
3
0
332,044
6
L
Ishtar
9,465
631
57
4
0
276,906
0
L
Cabrakan
9,507
634
25
2
0
280,006
2
W
Medusa
10,127
675
76
5
0
247,762
1
L
Set
9,563
638
98
7
0
250,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role