Player Matchup

Sylvanus
Sylvanus
Aka Smitty96
Sylvanus
Level 128
God Stats
1W - 0L
1,870 SR
Queue Stats
5W - 0L
1,855 Elo+
Party 1
He Bo
He Bo
Candreine82
He Bo
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,294 Elo+
Party 1
Mercury
Mercury
PercentAtom
Mercury
Level 150
God Stats
2W - 0L
1,251 SR
Queue Stats
5W - 1L
1,667 Elo+
Party 1
Team Averages
Level 144
1,540 SR
1,605 Elo+

VS

Team Averages
Level 166
1,507 SR
1,533 Elo+
Amaterasu
Amaterasu
Baby Prior
Amaterasu
Level 171
God Stats
2W - 3L
1,592 SR
Queue Stats
273W - 280L
1,536 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Pollo_Man0524
Tsukuyomi
Level 146
God Stats
1W - 2L
1,323 SR
Queue Stats
55W - 44L
1,529 Elo+
Solo
Janus
Janus
crosspo1
Janus
Level 181
God Stats
15W - 17L
1,607 SR
Queue Stats
277W - 285L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aka Smitty96
Sylvanus
14
0 / 0 / 4
8,584
613
3,529
9,990
7,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
3 / 0 / 1
10,301
736
11,952
7,035
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
PercentAtom
Mercury
14
1 / 1 / 3
8,861
633
6,644
9,333
6,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Baby Prior
Amaterasu
15
0 / 1 / 0
8,660
619
7,414
11,380
9,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tsukuyomi
Pollo_Man0524
Tsukuyomi
12
0 / 3 / 0
8,394
600
3,725
8,334
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
crosspo1
Janus
17
1 / 0 / 0
10,270
734
8,796
6,590
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
4
Kills
1
1
Deaths
4
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aka Smitty96
Sylvanus
0
0
4
2
L
Amaterasu
Baby Prior
Amaterasu
0
1
0
0
W
3
0
1
3.5
W
Mercury
PercentAtom
Mercury
1
1
3
2.5
L
Tsukuyomi
Pollo_Man0524
Tsukuyomi
0
3
0
0
L
Janus
crosspo1
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,125
Damage
19,935
26,358
Taken
26,304
16,291
Mitigated
16,815
7,599
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aka Smitty96
Sylvanus
3,529
699
1,803
2,601
9,990
7,402
0
2,367
7,023
11,049
0
L
Amaterasu
Baby Prior
Amaterasu
7,414
2,765
0
3,940
11,380
9,878
0
6,496
4,032
0
21,383
W
11,952
251
155
1,687
7,035
2,623
0
2,311
4,208
62,482
1,467
W
Mercury
PercentAtom
Mercury
6,644
1,366
0
1,353
9,333
6,266
0
2,769
5,706
238
32,100
L
Tsukuyomi
Pollo_Man0524
Tsukuyomi
3,725
763
0
1,935
8,334
3,896
0
4,560
3,400
0
32,420
L
Janus
crosspo1
Janus
8,796
129
0
840
6,590
3,041
120
3,817
2,399
63,457
540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,746
Gold Earned
27,324
176
Minions Killed
226
0
Camps Cleared
0
811,378
Distance Traveled
803,303
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,584
613
23
2
0
225,449
0
L
Amaterasu
8,660
619
37
3
0
279,236
1
W
He Bo
10,301
736
114
8
0
263,319
0
W
Mercury
8,861
633
39
3
0
322,610
0
L
Tsukuyomi
8,394
600
52
4
0
223,057
2
L
Janus
10,270
734
137
10
0
301,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role