Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AgentAlice
Cthulhu
Level 108
God Stats
5W - 2L
1,588 SR
Queue Stats
80W - 59L
1,590 Elo+
Solo
Cliodhna
Cliodhna
CaptainMootez
Cliodhna
Level 67
God Stats
1W - 1L
1,692 SR
Queue Stats
399W - 209L
1,736 Elo+
Party 1
Horus
Horus
TigerSoulzz
Horus
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
418W - 219L
1,736 Elo+
Party 1
Aphrodite
Aphrodite
qitalta
Aphrodite
Level 158
God Stats
23W - 19L
1,599 SR
Queue Stats
46W - 47L
1,527 Elo+
Solo
Team Averages
Level 122
1,576 SR
1,618 Elo+

VS

Team Averages
Level 154
1,454 SR
1,512 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DLordOfWAR
Heimdallr
Level 187
God Stats
3W - 4L
1,409 SR
Queue Stats
270W - 304L
1,508 Elo+
Solo
Arachne
Arachne
ENIGMATIAS
Arachne
Level 118
God Stats
83W - 62L
1,603 SR
Queue Stats
135W - 124L
1,554 Elo+
Solo
Hercules
Hercules
MASTERVIEW33
Hercules
Level 146
God Stats
10W - 29L
1,242 SR
Queue Stats
352W - 367L
1,493 Elo+
Solo
Maui
Maui
Materhead11
Maui
Level 165
God Stats
2W - 1L
1,517 SR
Queue Stats
184W - 186L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 2 / 3
7,368
737
4,906
4,689
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
AgentAlice
Cthulhu
16
5 / 0 / 5
9,162
916
18,717
13,008
12,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
CaptainMootez
Cliodhna
15
3 / 3 / 4
8,598
860
8,037
7,662
3,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 5
7,720
772
4,359
13,485
14,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
qitalta
Aphrodite
16
1 / 3 / 8
8,526
853
7,923
9,583
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
1 / 5 / 4
8,267
827
6,209
10,894
6,006
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
DLordOfWAR
Heimdallr
15
2 / 1 / 0
8,555
856
6,544
10,007
4,376
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arachne
ENIGMATIAS
Arachne
16
3 / 0 / 1
8,694
869
5,534
8,560
4,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
MASTERVIEW33
Hercules
15
3 / 1 / 7
8,574
857
8,788
13,778
15,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 2
8,273
827
5,372
13,136
11,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
10
Kills
10
10
Deaths
10
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
3
0.75
W
Baron Samedi
 
Baron Samedi
1
5
4
0.6
L
Cthulhu
AgentAlice
Cthulhu
5
0
5
7.5
L
Cliodhna
CaptainMootez
Cliodhna
3
3
4
1.67
W
Heimdallr
DLordOfWAR
Heimdallr
2
1
0
2
W
Arachne
ENIGMATIAS
Arachne
3
0
1
3.5
W
Hercules
MASTERVIEW33
Hercules
3
1
7
6.5
W
1
3
2
0.67
L
1
2
5
1.75
L
Aphrodite
qitalta
Aphrodite
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,942
Damage
32,447
48,427
Taken
56,375
37,687
Mitigated
42,934
16,242
Healing
15,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,906
2,281
0
459
4,689
1,758
153
972
3,717
12,979
195
W
Baron Samedi
 
Baron Samedi
6,209
632
885
2,355
10,894
6,006
689
6,675
3,918
28,734
408
L
Cthulhu
AgentAlice
Cthulhu
18,717
681
346
1,194
13,008
12,170
0
3,293
9,715
35,857
1,199
L
Cliodhna
CaptainMootez
Cliodhna
8,037
654
0
598
7,662
3,989
0
1,579
6,083
0
27,158
W
Heimdallr
DLordOfWAR
Heimdallr
6,544
2,577
0
573
10,007
4,376
2,153
4,715
5,021
0
28,920
W
Arachne
ENIGMATIAS
Arachne
5,534
3,392
0
1,773
8,560
4,776
567
4,135
4,331
0
24,078
W
Hercules
MASTERVIEW33
Hercules
8,788
1,787
0
6,805
13,778
15,874
243
6,688
6,782
0
19,774
W
5,372
678
0
2,659
13,136
11,902
349
6,866
6,000
19,454
0
L
4,359
1,513
1,513
2,869
13,485
14,559
0
3,068
10,417
0
8,897
L
Aphrodite
qitalta
Aphrodite
7,923
172
4,367
4,896
9,583
5,211
0
2,507
7,076
33,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,374
Gold Earned
42,363
219
Minions Killed
209
0
Camps Cleared
0
1,069,449
Distance Traveled
1,047,527
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,368
737
30
3
0
154,658
6
W
Baron Samedi
8,267
827
54
5
0
183,568
0
L
Cthulhu
9,162
916
40
4
0
259,379
0
L
Cliodhna
8,598
860
51
5
0
181,178
0
W
Heimdallr
8,555
856
58
6
0
206,046
3
W
Arachne
8,694
869
57
6
0
229,514
0
W
Hercules
8,574
857
16
2
0
227,549
0
W
Maui
8,273
827
24
2
0
200,850
0
L
Horus
7,720
772
16
2
0
259,732
2
L
Aphrodite
8,526
853
82
8
0
214,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role