Player Matchup

Raijin
Raijin
Gold II
Chernob1llGamer
Raijin
Gold II
Level 140
God Stats
1W - 1L
1,778 SR
Queue Stats
148W - 179L
1,438 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,778 SR
1,438 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 156
1,308 SR
1,176 MMR
Janus
Janus
Gold V
PaiponDaiSuki
Janus
Gold V
Level 156
God Stats
4W - 12L
1,308 SR
Queue Stats
63W - 60L
1,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 0
15,759
876
14,119
19,456
13,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Hou YiSkadiIzanamiNutSurtr

VS

Bans
Morgan Le FayThothHeraMaman BrigitteGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 1
17,505
973
14,070
17,743
13,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
3
Kills
4
5
Deaths
3
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,119
Damage
14,070
19,456
Taken
17,743
13,885
Mitigated
13,167
2,536
Healing
5,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,119
1,656
0
2,536
19,456
13,885
381
14,254
5,202
89,255
5,318
W
14,070
801
0
5,672
17,743
13,167
2,143
13,984
3,759
102,951
723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,759
Gold Earned
17,505
169
Minions Killed
197
7
Camps Cleared
7
253,592
Distance Traveled
346,901
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
15,759
876
169
9
7
253,592
1
W
Janus
17,505
973
197
11
7
346,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role