Player Matchup

Aphrodite
Aphrodite
PoroSad
Aphrodite
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 11L
1,689 Elo+
Party 1
Cthulhu
Cthulhu
PrincessMath
Cthulhu
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,553 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Stabmehariryu
Tsukuyomi
Level 89
God Stats
1W - 0L
1,347 SR
Queue Stats
178W - 104L
1,751 Elo+
Party 1
Izanami
Izanami
kijincs
Izanami
Level 97
God Stats
2W - 0L
1,734 SR
Queue Stats
24W - 15L
1,677 Elo+
Party 1
Geb
Geb
pinkush72
Geb
Level 185
God Stats
1W - 1L
1,459 SR
Queue Stats
155W - 131L
1,596 Elo+
Party 1
Team Averages
Level 109
1,508 SR
1,653 Elo+

VS

Team Averages
Level 69
1,521 SR
1,435 Elo+
Medusa
Medusa
CORNMSTRFLEX420
Medusa
Level 59
God Stats
4W - 6L
1,475 SR
Queue Stats
320W - 292L
1,488 Elo+
Solo
Kuzenbo
Kuzenbo
Vallely
Kuzenbo
Level 43
God Stats
3W - 3L
1,644 SR
Queue Stats
43W - 43L
1,470 Elo+
Solo
Thanatos
Thanatos
alekos_Stam7
Thanatos
Level 104
God Stats
4W - 10L
1,463 SR
Queue Stats
111W - 101L
1,367 Elo+
Solo
Poseidon
Poseidon
aurorka_3
Poseidon
Level 91
God Stats
59W - 94L
1,347 SR
Queue Stats
310W - 367L
1,425 Elo+
Solo
Izanami
Izanami
madcreep
Izanami
Level 49
God Stats
1W - 2L
1,676 SR
Queue Stats
5W - 13L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
PoroSad
Aphrodite
13
4 / 0 / 7
7,891
658
5,292
7,121
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
PrincessMath
Cthulhu
13
2 / 1 / 4
7,887
657
4,334
5,973
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Stabmehariryu
Tsukuyomi
15
4 / 1 / 4
8,105
675
5,581
11,136
4,977
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
kijincs
Izanami
15
13 / 0 / 2
9,589
799
11,726
8,070
3,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 14
8,177
681
6,581
8,150
6,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,984
415
2,831
7,454
2,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kuzenbo
Vallely
Kuzenbo
7
0 / 2 / 0
4,811
401
2,512
8,111
7,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
alekos_Stam7
Thanatos
7
0 / 1 / 0
4,382
365
529
3,194
991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
aurorka_3
Poseidon
7
0 / 10 / 0
4,463
372
4,606
11,656
3,120
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
madcreep
Izanami
9
1 / 8 / 0
5,642
470
4,489
12,603
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
2
26
Kills
2
2
Deaths
26
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Aphrodite
PoroSad
Aphrodite
4
0
7
7.5
W
Cthulhu
PrincessMath
Cthulhu
2
1
4
4
W
Tsukuyomi
Stabmehariryu
Tsukuyomi
4
1
4
6
L
Kuzenbo
Vallely
Kuzenbo
0
2
0
0
L
Thanatos
alekos_Stam7
Thanatos
0
1
0
0
L
Poseidon
aurorka_3
Poseidon
0
10
0
0
W
Izanami
kijincs
Izanami
13
0
2
14
L
Izanami
madcreep
Izanami
1
8
0
0.13
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,514
Damage
14,967
40,450
Taken
43,018
22,422
Mitigated
17,860
25,171
Healing
5,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,831
818
0
298
7,454
2,429
144
2,770
4,402
0
24,648
W
Aphrodite
PoroSad
Aphrodite
5,292
592
3,917
5,487
7,121
3,119
965
1,094
6,027
53,223
1,567
W
Cthulhu
PrincessMath
Cthulhu
4,334
277
571
2,135
5,973
4,563
505
998
4,975
43,415
1,762
W
Tsukuyomi
Stabmehariryu
Tsukuyomi
5,581
1,588
0
6,675
11,136
4,977
561
557
10,579
0
77,619
L
Kuzenbo
Vallely
Kuzenbo
2,512
1,431
0
2,253
8,111
7,483
0
2,584
5,404
11,183
0
L
Thanatos
alekos_Stam7
Thanatos
529
0
112
2,074
3,194
991
0
634
2,474
0
10,917
L
Poseidon
aurorka_3
Poseidon
4,606
1,284
0
282
11,656
3,120
0
4,232
7,122
21,983
0
W
Izanami
kijincs
Izanami
11,726
9,999
0
4,093
8,070
3,617
4,055
2,164
5,906
0
93,294
L
Izanami
madcreep
Izanami
4,489
2,434
0
926
12,603
3,837
0
4,949
7,467
0
28,179
W
6,581
1,131
0
2,293
8,150
6,146
202
2,305
5,845
19,612
662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,649
Gold Earned
24,282
523
Minions Killed
146
0
Camps Cleared
0
1,192,336
Distance Traveled
931,562
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,984
415
32
3
0
165,984
0
W
Aphrodite
7,891
658
118
10
0
230,699
0
W
Cthulhu
7,887
657
95
8
0
220,100
0
W
Tsukuyomi
8,105
675
124
10
0
290,502
0
L
Kuzenbo
4,811
401
16
1
0
201,259
0
L
Thanatos
4,382
365
28
2
0
143,788
0
L
Poseidon
4,463
372
26
2
0
224,410
0
W
Izanami
9,589
799
163
14
0
221,688
0
L
Izanami
5,642
470
44
4
0
196,121
2
W
Geb
8,177
681
23
2
0
229,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role