Player Matchup

Nut
Nut
CookieTheBest
Nut
Level 86
God Stats
10W - 7L
1,569 SR
Queue Stats
140W - 121L
1,505 Elo+
Solo
Da Ji
Da Ji
LilBlueReign
Da Ji
Level 149
God Stats
14W - 9L
1,648 SR
Queue Stats
393W - 390L
1,541 Elo+
Solo
Artio
Artio
MexicanJoe456
Artio
Level 108
God Stats
2W - 0L
1,719 SR
Queue Stats
151W - 136L
1,551 Elo+
Solo
Atlas
Atlas
PuppetOfFreedom
Atlas
Level 66
God Stats
3W - 0L
1,767 SR
Queue Stats
124W - 127L
1,527 Elo+
Solo
Hera
Hera
kaperserifis
Hera
Level 159
God Stats
3W - 3L
1,445 SR
Queue Stats
75W - 64L
1,521 Elo+
Solo
Team Averages
Level 114
1,629 SR
1,529 Elo+

VS

Team Averages
Level 105
1,506 SR
1,515 Elo+
Janus
Janus
ChimmyChong
Janus
Level 41
God Stats
2W - 8L
1,292 SR
Queue Stats
34W - 55L
1,433 Elo+
Solo
Chaac
Chaac
Divonic
Chaac
Level 159
God Stats
4W - 1L
1,976 SR
Queue Stats
65W - 73L
1,513 Elo+
Solo
Maui
Maui
GooglyRoomba
Maui
Level 51
God Stats
0W - 4L
1,247 SR
Queue Stats
145W - 151L
1,546 Elo+
Solo
Anhur
Anhur
TheHvsky
Anhur
Level 146
God Stats
6W - 13L
1,299 SR
Queue Stats
351W - 394L
1,544 Elo+
Solo
Merlin
Merlin
tThorogood
Merlin
Level 128
God Stats
0W - 1L
1,715 SR
Queue Stats
89W - 84L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,026
605
1,824
2,307
598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
3 / 0 / 0
4,131
826
3,152
4,260
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 2
3,681
736
861
3,992
2,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 0 / 0
3,454
691
1,214
3,285
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 0 / 1
3,950
790
488
1,495
400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
2,628
526
349
1,691
376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Divonic
Chaac
7
0 / 0 / 0
3,573
715
1,869
4,181
1,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5
0 / 1 / 1
3,120
624
957
3,102
1,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
TheHvsky
Anhur
6
1 / 1 / 0
3,293
659
1,762
3,546
929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
tThorogood
Merlin
6
0 / 0 / 0
3,295
659
1,093
2,024
550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
1
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
0
1
0
0
L
Chaac
Divonic
Chaac
0
0
0
0
L
0
1
1
0.5
W
3
0
0
3
W
0
0
2
1
W
0
0
0
0
L
Anhur
TheHvsky
Anhur
1
1
0
1
W
0
0
1
0.5
L
Merlin
tThorogood
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,539
Damage
6,030
15,339
Taken
14,544
7,013
Mitigated
5,514
6,750
Healing
5,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
349
35
0
783
1,691
376
0
221
1,470
3,735
142
W
1,824
1,284
0
200
2,307
598
0
342
1,965
0
18,504
L
Chaac
Divonic
Chaac
1,869
627
0
1,518
4,181
1,973
0
994
2,967
0
20,879
L
957
477
0
1,098
3,102
1,686
0
502
2,600
3,524
457
W
3,152
962
0
2,709
4,260
1,388
0
558
3,624
0
21,426
W
861
173
110
2,061
3,992
2,409
0
337
3,655
10,807
0
W
1,214
460
0
1,170
3,285
2,218
0
0
3,285
13,713
0
L
Anhur
TheHvsky
Anhur
1,762
855
0
1,108
3,546
929
0
359
3,187
0
17,523
W
488
114
0
500
1,495
400
0
726
629
20,199
1,381
L
Merlin
tThorogood
Merlin
1,093
80
0
750
2,024
550
0
267
1,757
15,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,242
Gold Earned
15,909
164
Minions Killed
118
0
Camps Cleared
0
488,717
Distance Traveled
385,015
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
2,628
526
12
2
0
45,700
0
W
Nut
3,026
605
27
5
0
91,379
0
L
Chaac
3,573
715
33
7
0
103,727
0
L
Maui
3,120
624
10
2
0
72,426
1
W
Da Ji
4,131
826
43
9
0
109,485
0
W
Artio
3,681
736
19
4
0
100,915
0
W
Atlas
3,454
691
31
6
0
104,093
0
L
Anhur
3,293
659
33
7
0
77,284
0
W
Hera
3,950
790
44
9
0
82,845
0
L
Merlin
3,295
659
30
6
0
85,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role