Player Matchup

Cernunnos
Cernunnos
Andyhood
Cernunnos
Level 127
God Stats
2W - 3L
1,466 SR
Queue Stats
15W - 32L
1,322 Elo+
Party 1
Kukulkan
Kukulkan
GrimShazMSR
Kukulkan
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,390 Elo+
Party 1
Kuzenbo
Kuzenbo
INsAniTy TroLLz
Kuzenbo
Level 90
God Stats
0W - 1L
1,627 SR
Queue Stats
27W - 26L
1,501 Elo+
Party 1
Horus
Horus
Sword0f1kTruths
Horus
Level 108
God Stats
8W - 6L
1,767 SR
Queue Stats
55W - 40L
1,660 Elo+
Solo
Sylvanus
Sylvanus
peacemakerA94
Sylvanus
Level 141
God Stats
89W - 83L
1,549 SR
Queue Stats
505W - 513L
1,399 Elo+
Solo
Team Averages
Level 122
1,582 SR
1,454 Elo+

VS

Team Averages
Level 112
1,552 SR
1,456 Elo+
Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
GankMastarFresh
Rama
Level 95
God Stats
4W - 2L
1,754 SR
Queue Stats
56W - 40L
1,494 Elo+
Solo
Chang'e
Chang'e
Tin10Men
Chang'e
Level 127
God Stats
11W - 11L
1,480 SR
Queue Stats
277W - 287L
1,465 Elo+
Solo
Anhur
Anhur
Vold8250
Anhur
Level 159
God Stats
3W - 1L
1,732 SR
Queue Stats
56W - 64L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
Wendigo1980
Zhong Kui
Level 53
God Stats
1W - 0L
1,295 SR
Queue Stats
97W - 127L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Andyhood
Cernunnos
11
0 / 0 / 0
6,293
484
4,877
9,442
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
GrimShazMSR
Kukulkan
11
1 / 2 / 0
6,804
523
4,831
4,798
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
6,220
478
5,159
12,532
11,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
0 / 1 / 0
6,176
475
4,461
14,439
7,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
peacemakerA94
Sylvanus
10
0 / 5 / 1
6,190
476
5,490
10,346
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
8 / 0 / 1
8,377
644
10,522
13,000
5,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 0 / 1
7,180
552
9,743
7,010
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Tin10Men
Chang'e
12
1 / 1 / 5
6,746
519
5,421
7,958
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
Vold8250
Anhur
12
1 / 0 / 1
6,340
488
5,929
8,450
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Wendigo1980
Zhong Kui
13
1 / 1 / 1
7,719
594
4,288
9,655
7,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
11
11
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
0
1
8.5
L
Cernunnos
Andyhood
Cernunnos
0
0
0
0
W
0
0
1
0.5
L
Kukulkan
GrimShazMSR
Kukulkan
1
2
0
0.5
L
1
3
0
0.33
L
0
1
0
0
W
Chang'e
Tin10Men
Chang'e
1
1
5
3.5
W
Anhur
Vold8250
Anhur
1
0
1
1.5
W
Zhong Kui
Wendigo1980
Zhong Kui
1
1
1
1.5
L
Sylvanus
peacemakerA94
Sylvanus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,818
Damage
35,903
51,557
Taken
46,073
28,525
Mitigated
21,815
17,803
Healing
19,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,522
7,721
0
5,624
13,000
5,375
0
6,281
6,437
0
66,936
L
Cernunnos
Andyhood
Cernunnos
4,877
1,817
0
2,081
9,442
3,137
0
161
9,281
0
51,837
W
9,743
7,996
0
3,198
7,010
3,064
858
0
7,010
0
69,710
L
Kukulkan
GrimShazMSR
Kukulkan
4,831
664
0
340
4,798
1,835
0
3,264
1,534
48,166
21
L
5,159
1,467
0
1,145
12,532
11,642
28
2,440
10,092
31,038
1,619
L
4,461
2,227
5,029
8,049
14,439
7,186
0
1,319
13,120
0
19,633
W
Chang'e
Tin10Men
Chang'e
5,421
706
866
1,990
7,958
2,784
1,016
3,450
4,266
37,631
0
W
Anhur
Vold8250
Anhur
5,929
2,650
0
3,093
8,450
2,951
1,075
536
7,914
0
41,605
W
Zhong Kui
Wendigo1980
Zhong Kui
4,288
1,025
0
4,658
9,655
7,641
611
4,225
5,430
58,714
3,059
L
Sylvanus
peacemakerA94
Sylvanus
5,490
1,940
120
1,039
10,346
4,725
644
2,495
7,851
33,899
10,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,683
Gold Earned
36,362
347
Minions Killed
451
0
Camps Cleared
0
1,110,524
Distance Traveled
1,139,103
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,377
644
105
8
0
266,168
0
L
Cernunnos
6,293
484
108
8
0
213,375
0
W
Rama
7,180
552
113
9
0
217,025
1
L
Kukulkan
6,804
523
86
7
0
240,039
4
L
Kuzenbo
6,220
478
62
5
0
236,743
2
L
Horus
6,176
475
21
2
0
258,160
0
W
Chang'e
6,746
519
61
5
0
211,580
0
W
Anhur
6,340
488
72
6
0
220,919
2
W
Zhong Kui
7,719
594
100
8
0
223,411
0
L
Sylvanus
6,190
476
70
5
0
162,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role