Player Matchup

Serqet
Serqet
 
Serqet
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Ceausescu1971
Nu Wa
Level 44
God Stats
4W - 3L
1,318 SR
Queue Stats
17W - 27L
1,396 Elo+
Solo
Osiris
Osiris
ItsCot
Osiris
Level 106
God Stats
3W - 0L
1,848 SR
Queue Stats
28W - 31L
1,467 Elo+
Solo
Danzaburou
Danzaburou
trayel
Danzaburou
Level 132
God Stats
1W - 2L
1,279 SR
Queue Stats
41W - 41L
1,598 Elo+
Solo
Team Averages
Level 102
1,489 SR
1,492 Elo+

VS

Team Averages
Level 104
1,479 SR
1,493 Elo+
Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
 
Martichoras
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Makumbra
Maui
Level 129
God Stats
2W - 7L
1,065 SR
Queue Stats
208W - 207L
1,475 Elo+
Solo
Ra
Ra
VeapZz
Ra
Level 138
God Stats
5W - 3L
1,831 SR
Queue Stats
125W - 116L
1,580 Elo+
Solo
Surtr
Surtr
WhiteKamy
Surtr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 57L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
5 / 1 / 0
7,008
637
4,498
8,741
4,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
 
Sylvanus
10
0 / 1 / 1
5,563
506
2,787
5,888
3,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 3
5,817
529
6,186
2,737
779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
ItsCot
Osiris
10
0 / 1 / 2
5,729
521
5,500
9,929
10,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
trayel
Danzaburou
11
2 / 0 / 1
6,535
594
6,427
6,670
2,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
0 / 1 / 2
5,913
538
3,194
10,053
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
 
Martichoras
10
1 / 2 / 0
5,563
506
5,245
8,416
3,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Maui
10
0 / 2 / 1
5,584
508
1,530
9,342
6,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
11
1 / 1 / 0
5,883
535
1,926
4,884
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
WhiteKamy
Surtr
10
1 / 2 / 0
5,639
513
5,655
11,246
7,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
1
0
5
W
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Da Ji
 
Da Ji
0
1
2
1
L
Martichoras
 
Martichoras
1
2
0
0.5
W
1
0
3
2.5
W
Osiris
ItsCot
Osiris
0
1
2
1
L
Maui
0
2
1
0.25
L
Ra
1
1
0
1
L
Surtr
WhiteKamy
Surtr
1
2
0
0.5
W
Danzaburou
trayel
Danzaburou
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,398
Damage
17,550
33,965
Taken
43,941
21,921
Mitigated
23,316
15,776
Healing
18,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,498
1,202
0
4,681
8,741
4,067
308
812
7,900
0
47,761
W
Sylvanus
 
Sylvanus
2,787
947
2,101
2,298
5,888
3,827
0
1,379
4,509
13,141
1,309
L
Da Ji
 
Da Ji
3,194
714
0
5,870
10,053
4,036
0
819
9,234
0
55,815
L
Martichoras
 
Martichoras
5,245
2,016
0
2,019
8,416
3,816
0
575
7,841
0
47,093
W
6,186
2,282
0
616
2,737
779
72
699
2,038
44,961
618
W
Osiris
ItsCot
Osiris
5,500
2,294
0
3,021
9,929
10,607
0
332
9,597
0
34,948
L
Maui
1,530
686
0
2,568
9,342
6,696
0
4,845
4,393
11,016
2,125
L
Ra
1,926
192
1,333
2,281
4,884
1,623
0
2,041
2,693
52,876
0
L
Surtr
WhiteKamy
Surtr
5,655
2,352
0
4,448
11,246
7,145
0
478
10,487
766
33,856
W
Danzaburou
trayel
Danzaburou
6,427
2,832
0
3,059
6,670
2,641
729
379
6,291
0
47,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,652
Gold Earned
28,582
310
Minions Killed
377
0
Camps Cleared
0
1,063,495
Distance Traveled
1,073,707
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,008
637
81
7
0
247,704
0
W
Sylvanus
5,563
506
24
2
0
220,006
0
L
Da Ji
5,913
538
85
8
0
217,013
0
L
Martichoras
5,563
506
87
8
0
187,342
0
W
Nu Wa
5,817
529
73
7
0
189,636
0
W
Osiris
5,729
521
53
5
0
197,350
0
L
Maui
5,584
508
40
4
0
213,399
3
L
Ra
5,883
535
108
10
0
240,793
0
L
Surtr
5,639
513
57
5
0
215,160
5
W
Danzaburou
6,535
594
79
7
0
208,799
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role