Player Matchup

Skadi
Skadi
 
Skadi
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
IICyberPunkII
Pele
Level 100
God Stats
12W - 14L
1,540 SR
Queue Stats
47W - 42L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
Meıtøu
Cthulhu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 58L
1,506 Elo+
Party 2
Vulcan
Vulcan
SteveVader7
Vulcan
Level 129
God Stats
8W - 5L
1,758 SR
Queue Stats
138W - 137L
1,605 Elo+
Party 2
Sylvanus
Sylvanus
antho5659
Sylvanus
Level 144
God Stats
2W - 1L
1,438 SR
Queue Stats
84W - 98L
1,583 Elo+
Party 2
Team Averages
Level 108
1,547 SR
1,550 Elo+

VS

Team Averages
Level 109
1,617 SR
1,616 Elo+
Geb
Geb
EvoDaniel
Geb
Level 65
God Stats
0W - 1L
1,526 SR
Queue Stats
13W - 13L
1,579 Elo+
Party 1
Guan Yu
Guan Yu
Mighty_Prodigy
Guan Yu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 34L
1,588 Elo+
Party 1
Heimdallr
Heimdallr
Nytemare35
Heimdallr
Level 126
God Stats
1W - 2L
1,714 SR
Queue Stats
70W - 40L
1,640 Elo+
Party 1
Bakasura
Bakasura
RugarthTheDragn
Bakasura
Level 119
God Stats
2W - 5L
1,753 SR
Queue Stats
134W - 100L
1,637 Elo+
Solo
Anubis
Anubis
roar2600
Anubis
Level 87
God Stats
4W - 2L
1,592 SR
Queue Stats
49W - 30L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 0 / 2
5,138
514
3,363
3,027
1,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 4
5,782
578
3,350
5,358
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Meıtøu
Cthulhu
11
1 / 0 / 1
6,153
615
5,853
5,830
4,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Vulcan
11
2 / 1 / 3
6,255
626
4,672
3,434
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
antho5659
Sylvanus
10
2 / 0 / 1
5,413
541
3,525
6,683
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,562
556
1,813
6,346
4,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
0 / 1 / 0
5,560
556
2,854
9,053
5,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Heimdallr
Nytemare35
Heimdallr
10
0 / 2 / 0
4,804
480
3,817
5,830
2,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
9
0 / 1 / 0
4,668
467
1,452
8,122
3,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Anubis
roar2600
Anubis
11
1 / 2 / 0
6,277
628
2,201
5,828
2,673
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
7
Kills
1
1
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
0
2
1
L
0
1
0
0
W
2
0
4
4
W
Cthulhu
Meıtøu
Cthulhu
1
0
1
1.5
L
0
1
0
0
L
Heimdallr
Nytemare35
Heimdallr
0
2
0
0
L
Bakasura
0
1
0
0
W
Vulcan
2
1
3
3.5
W
Sylvanus
antho5659
Sylvanus
2
0
1
2.5
L
Anubis
roar2600
Anubis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,763
Damage
12,137
24,332
Taken
35,179
12,319
Mitigated
18,404
11,620
Healing
15,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
3,363
1,048
0
284
3,027
1,154
258
503
2,524
0
26,317
L
1,813
111
0
2,289
6,346
4,303
0
1,582
4,762
14,381
0
W
3,350
612
0
3,224
5,358
1,679
468
296
4,951
0
36,721
W
Cthulhu
Meıtøu
Cthulhu
5,853
504
0
2,375
5,830
4,328
0
0
5,790
33,654
2,553
L
2,854
641
76
2,974
9,053
5,844
0
3,984
4,245
0
37,502
L
Heimdallr
Nytemare35
Heimdallr
3,817
2,143
0
1,838
5,830
2,338
0
1,819
3,971
0
47,561
L
Bakasura
1,452
983
0
5,916
8,122
3,246
0
1,556
6,337
0
22,099
W
Vulcan
4,672
1,483
0
1,053
3,434
883
0
1,887
1,537
37,005
0
W
Sylvanus
antho5659
Sylvanus
3,525
1,450
870
3,814
6,683
4,275
238
1,310
5,373
26,147
14,558
L
Anubis
roar2600
Anubis
2,201
0
0
2,732
5,828
2,673
0
2,671
2,837
56,194
984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,741
Gold Earned
26,871
328
Minions Killed
337
0
Camps Cleared
0
1,040,479
Distance Traveled
957,894
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,138
514
41
4
0
174,294
0
L
Geb
5,562
556
14
1
0
194,382
0
W
Pele
5,782
578
63
6
0
222,653
0
W
Cthulhu
6,153
615
72
7
0
207,344
0
L
Guan Yu
5,560
556
61
6
0
197,481
0
L
Heimdallr
4,804
480
96
10
0
188,397
0
L
Bakasura
4,668
467
59
6
0
182,999
0
W
Vulcan
6,255
626
81
8
0
213,778
0
W
Sylvanus
5,413
541
71
7
0
222,410
4
L
Anubis
6,277
628
107
11
0
194,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role