Player Matchup

Thor
Thor
ChimpMaster24
Thor
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 34L
1,133 Elo+
Party 1
Anhur
Anhur
Logix9
Anhur
Level 158
God Stats
35W - 33L
1,531 SR
Queue Stats
197W - 179L
1,550 Elo+
Solo
Sobek
Sobek
Marsod69
Sobek
Level 10
God Stats
3W - 5L
1,302 SR
Queue Stats
4W - 15L
1,116 Elo+
Party 1
Awilix
Awilix
SnowCover
Awilix
Level 123
God Stats
7W - 3L
1,755 SR
Queue Stats
178W - 166L
1,507 Elo+
Solo
Janus
Janus
YvngMeech
Janus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 16L
1,166 Elo+
Party 1
Team Averages
Level 79
1,518 SR
1,294 Elo+

VS

Team Averages
Level 122
1,459 SR
1,467 Elo+
Vulcan
Vulcan
 
Vulcan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dexruyne
Mercury
Level 118
God Stats
5W - 7L
1,296 SR
Queue Stats
93W - 161L
1,298 Elo+
Solo
Cthulhu
Cthulhu
Izero02
Cthulhu
Level 89
God Stats
49W - 24L
1,600 SR
Queue Stats
128W - 113L
1,448 Elo+
Solo
Medusa
Medusa
StinkyVibes
Medusa
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 161L
1,530 Elo+
Party 2
Sol
Sol
needyunglebuff
Sol
Level 129
God Stats
13W - 12L
1,401 SR
Queue Stats
287W - 291L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 0
6,230
519
4,054
10,205
4,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Logix9
Anhur
11
0 / 1 / 1
6,246
521
4,526
6,629
2,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Marsod69
Sobek
8
0 / 4 / 3
5,473
456
2,261
9,628
7,492
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
SnowCover
Awilix
13
2 / 0 / 0
7,415
618
4,944
7,334
2,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
YvngMeech
Janus
9
0 / 4 / 2
5,341
445
2,412
5,516
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 1 / 0
6,658
555
3,516
4,392
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Dexruyne
Mercury
10
0 / 4 / 3
5,469
456
1,348
8,378
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Izero02
Cthulhu
11
5 / 1 / 2
6,424
535
6,148
10,209
6,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
14
2 / 0 / 2
7,275
606
3,841
6,371
2,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 0 / 2
7,741
645
7,637
5,478
1,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
11
11
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
0
0
W
4
2
0
2
L
Mercury
Dexruyne
Mercury
0
4
3
0.38
L
Cthulhu
Izero02
Cthulhu
5
1
2
6
W
Anhur
Logix9
Anhur
0
1
1
0.5
W
Sobek
Marsod69
Sobek
0
4
3
0.38
W
Awilix
SnowCover
Awilix
2
0
0
2
L
Medusa
2
0
2
3
W
Janus
YvngMeech
Janus
0
4
2
0.25
L
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,197
Damage
22,490
39,312
Taken
34,828
18,327
Mitigated
14,989
12,210
Healing
12,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
3,516
2,000
0
1,196
4,392
1,444
0
0
4,392
36,927
706
W
4,054
1,131
0
5,031
10,205
4,027
0
3,605
6,506
0
40,122
L
Mercury
Dexruyne
Mercury
1,348
809
0
500
8,378
3,096
0
2,821
5,343
0
16,869
L
Cthulhu
Izero02
Cthulhu
6,148
243
75
2,760
10,209
6,363
174
1,176
8,959
23,600
469
W
Anhur
Logix9
Anhur
4,526
2,312
0
2,042
6,629
2,224
0
1,591
4,712
0
47,808
W
Sobek
Marsod69
Sobek
2,261
248
0
2,093
9,628
7,492
0
3,290
6,019
12,030
0
W
Awilix
SnowCover
Awilix
4,944
884
0
2,734
7,334
2,624
0
3,618
3,516
0
57,374
L
Medusa
3,841
1,925
0
4,226
6,371
2,459
720
111
6,260
0
57,926
W
Janus
YvngMeech
Janus
2,412
189
0
310
5,516
1,960
0
3,324
2,048
25,662
0
L
7,637
2,787
0
3,425
5,478
1,627
2,100
237
5,201
65,450
13,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,705
Gold Earned
33,567
333
Minions Killed
392
0
Camps Cleared
0
1,136,906
Distance Traveled
1,149,294
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,658
555
89
7
0
222,514
0
W
Thor
6,230
519
68
6
0
261,038
1
L
Mercury
5,469
456
21
2
0
229,684
0
L
Cthulhu
6,424
535
57
5
0
256,772
1
W
Anhur
6,246
521
100
8
0
198,749
0
W
Sobek
5,473
456
17
1
0
228,423
0
W
Awilix
7,415
618
99
8
0
246,380
0
L
Medusa
7,275
606
98
8
0
206,774
0
W
Janus
5,341
445
49
4
0
202,316
1
L
Sol
7,741
645
127
11
0
233,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role