Player Matchup

Zhong Kui
Zhong Kui
Kamanaokekai
Zhong Kui
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 135L
1,789 Elo+
Party 1
Neith
Neith
SecretSauce69
Neith
Level 25
God Stats
9W - 8L
1,990 SR
Queue Stats
81W - 85L
1,636 Elo+
Party 1
Fenrir
Fenrir
mageideas
Fenrir
Level 63
God Stats
45W - 41L
1,566 SR
Queue Stats
102W - 99L
1,561 Elo+
Party 1
Team Averages
Level 66
1,685 SR
1,662 Elo+

VS

Team Averages
Level 90
1,650 SR
1,573 Elo+
Janus
Janus
 
Janus
Level 68
God Stats
2W - 0L
1,798 SR
Queue Stats
23W - 12L
1,555 Elo+
Solo
Sun Wukong
Sun Wukong
IMMEZZA
Sun Wukong
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,629 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ThatNativeJay63
Ah Muzen Cab
Level 65
God Stats
32W - 18L
1,652 SR
Queue Stats
323W - 313L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kamanaokekai
Zhong Kui
13
1 / 4 / 3
8,801
629
9,700
16,095
10,670
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 2 / 3
8,785
628
8,003
10,006
3,704
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
mageideas
Fenrir
14
2 / 3 / 1
8,781
627
6,846
11,353
5,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 2 / 5
10,513
751
11,206
5,857
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
IMMEZZA
Sun Wukong
16
3 / 2 / 4
10,159
726
6,936
15,405
14,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
ThatNativeJay63
Ah Muzen Cab
17
4 / 0 / 4
11,101
793
14,303
13,836
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
9
9
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
5
2.25
W
Sun Wukong
IMMEZZA
Sun Wukong
3
2
4
2.5
L
Zhong Kui
Kamanaokekai
Zhong Kui
1
4
3
0.63
L
1
2
3
1.25
W
Ah Muzen Cab
ThatNativeJay63
Ah Muzen Cab
4
0
4
6
L
Fenrir
mageideas
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,549
Damage
32,445
37,454
Taken
35,098
20,190
Mitigated
23,249
6,205
Healing
11,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,206
105
0
632
5,857
2,518
897
2,060
3,741
44,920
654
W
Sun Wukong
IMMEZZA
Sun Wukong
6,936
1,024
0
4,489
15,405
14,134
622
3,003
11,962
196
31,707
L
Zhong Kui
Kamanaokekai
Zhong Kui
9,700
462
0
2,977
16,095
10,670
0
4,149
10,967
34,785
0
L
8,003
1,545
0
2,168
10,006
3,704
0
3,505
5,950
0
46,082
W
Ah Muzen Cab
ThatNativeJay63
Ah Muzen Cab
14,303
7,613
0
6,716
13,836
6,597
2,282
4,696
9,060
0
69,575
L
Fenrir
mageideas
Fenrir
6,846
2,112
0
1,060
11,353
5,816
0
2,704
8,102
0
17,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,367
Gold Earned
31,773
180
Minions Killed
219
0
Camps Cleared
0
697,212
Distance Traveled
829,955
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,513
751
112
8
0
277,141
0
W
Sun Wukong
10,159
726
39
3
0
266,586
0
L
Zhong Kui
8,801
629
73
5
0
219,740
0
L
Neith
8,785
628
71
5
0
228,326
2
W
Ah Muzen Cab
11,101
793
68
5
0
286,228
0
L
Fenrir
8,781
627
36
3
0
249,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role