Player Matchup

Sun Wukong
Sun Wukong
Silver III
Er0S3nnin
Sun Wukong
Silver III
Level 157
God Stats
13W - 11L
1,494 SR
Queue Stats
80W - 91L
904 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
RECDA3
Baron Samedi
Silver I
Level 158
God Stats
11W - 21L
1,325 SR
Queue Stats
93W - 106L
1,583 MMR
Party 2
Chaac
Chaac
Silver I
xxx RAWKUS xxx
Chaac
Silver I
Level 216
God Stats
24W - 21L
1,546 SR
Queue Stats
79W - 90L
1,120 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 177
1,455 SR
1,202 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,387 SR
1,019 MMR
Chang'e
Chang'e
Silver IV
Dirty-Rice123
Chang'e
Silver IV
Level 87
God Stats
9W - 21L
1,369 SR
Queue Stats
242W - 309L
903 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
IR3ignH3ll
Ah Muzen Cab
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,391 MMR
Party 1
Kuzenbo
Kuzenbo
Silver V
Sloose69
Kuzenbo
Silver V
Level 91
God Stats
18W - 36L
1,292 SR
Queue Stats
277W - 349L
763 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Er0S3nnin
Sun Wukong
18
6 / 1 / 6
12,431
777
11,556
19,290
20,980
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
RECDA3
Baron Samedi
18
2 / 2 / 9
12,645
790
15,860
12,273
10,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 2 / 5
11,480
718
9,096
16,248
12,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bans
Bake KujiraGebBastetAthenaSurtr

VS

Bans
AchillesGaneshaDanzaburouAresXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
0 / 4 / 1
8,742
546
2,362
8,166
2,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ah Muzen Cab
IR3ignH3ll
Ah Muzen Cab
18
3 / 4 / 1
11,359
710
13,709
13,748
6,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kuzenbo
Sloose69
Kuzenbo
17
2 / 4 / 3
10,926
683
9,806
22,441
34,399
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
12
Kills
5
5
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
0
4
1
0.13
W
Sun Wukong
Er0S3nnin
Sun Wukong
6
1
6
9
L
Ah Muzen Cab
IR3ignH3ll
Ah Muzen Cab
3
4
1
0.88
W
Baron Samedi
RECDA3
Baron Samedi
2
2
9
3.25
L
Kuzenbo
Sloose69
Kuzenbo
2
4
3
0.88
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,512
Damage
25,877
47,811
Taken
44,355
43,829
Mitigated
43,633
16,266
Healing
4,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
2,362
28
920
1,768
8,166
2,708
0
1,917
5,819
12,759
0
W
Sun Wukong
Er0S3nnin
Sun Wukong
11,556
2,363
0
2,779
19,290
20,980
848
3,343
15,947
0
50,012
L
Ah Muzen Cab
IR3ignH3ll
Ah Muzen Cab
13,709
5,804
0
1,195
13,748
6,526
0
4,209
9,083
0
64,108
W
Baron Samedi
RECDA3
Baron Samedi
15,860
1,460
2,419
4,755
12,273
10,700
1,104
4,426
7,847
71,930
802
L
Kuzenbo
Sloose69
Kuzenbo
9,806
2,499
29
163
22,441
34,399
0
8,175
12,457
23,989
4,187
W
9,096
1,427
339
5,974
16,248
12,149
204
2,861
13,387
0
36,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,556
Gold Earned
31,027
253
Minions Killed
145
0
Camps Cleared
0
902,059
Distance Traveled
737,573
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,742
546
35
2
0
164,668
0
W
Sun Wukong
12,431
777
63
4
0
335,276
2
L
Ah Muzen Cab
11,359
710
92
6
0
283,780
0
W
Baron Samedi
12,645
790
121
8
0
261,540
4
L
Kuzenbo
10,926
683
18
1
0
289,125
0
W
Chaac
11,480
718
69
4
0
305,243
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role