Player Matchup

Cernunnos
Cernunnos
DwarvinDude550
Cernunnos
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 25L
1,561 Elo+
Party 1
Jormungandr
Jormungandr
Taknukin
Jormungandr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,347 Elo+
Party 1
Tiamat
Tiamat
archanemaster
Tiamat
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 135L
1,519 Elo+
Party 1
Team Averages
Level 93
1,500 SR
1,476 Elo+

VS

Team Averages
Level 100
1,590 SR
1,574 Elo+
Izanami
Izanami
Mojo In Ybor
Izanami
Level 105
God Stats
5W - 3L
1,470 SR
Queue Stats
110W - 106L
1,535 Elo+
Party 2
Bacchus
Bacchus
MoonbearMan94
Bacchus
Level 51
God Stats
6W - 3L
1,723 SR
Queue Stats
7W - 4L
1,650 Elo+
Solo
Chang'e
Chang'e
NLE Skylin
Chang'e
Level 143
God Stats
6W - 3L
1,577 SR
Queue Stats
166W - 163L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DwarvinDude550
Cernunnos
15
2 / 3 / 1
9,795
612
12,043
16,130
7,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Taknukin
Jormungandr
14
1 / 4 / 2
9,473
592
8,264
19,236
18,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 3 / 2
9,451
591
14,172
12,498
8,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mojo In Ybor
Izanami
19
6 / 0 / 3
13,280
830
21,378
13,508
6,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
16
1 / 0 / 8
10,663
666
6,998
14,668
20,544
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
NLE Skylin
Chang'e
15
3 / 3 / 4
10,810
676
10,979
17,201
6,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
10
10
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DwarvinDude550
Cernunnos
2
3
1
0.83
W
Izanami
Mojo In Ybor
Izanami
6
0
3
7.5
W
Bacchus
1
0
8
5
W
Chang'e
NLE Skylin
Chang'e
3
3
4
1.67
L
Jormungandr
Taknukin
Jormungandr
1
4
2
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,479
Damage
39,355
47,864
Taken
45,377
34,157
Mitigated
32,987
9,771
Healing
15,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DwarvinDude550
Cernunnos
12,043
5,493
0
3,146
16,130
7,198
543
6,163
9,953
0
38,248
W
Izanami
Mojo In Ybor
Izanami
21,378
11,274
0
4,273
13,508
6,408
2,993
7,794
5,666
0
96,803
W
Bacchus
6,998
276
539
2,138
14,668
20,544
0
6,543
8,093
25,098
2,842
W
Chang'e
NLE Skylin
Chang'e
10,979
937
2,521
5,998
17,201
6,035
370
7,749
9,404
38,067
299
L
Jormungandr
Taknukin
Jormungandr
8,264
2,616
0
2,916
19,236
18,196
0
5,248
13,920
30,959
1,266
L
14,172
681
0
3,709
12,498
8,763
0
6,105
6,377
46,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,719
Gold Earned
34,753
148
Minions Killed
232
0
Camps Cleared
0
854,244
Distance Traveled
886,341
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,795
612
50
3
0
279,466
0
W
Izanami
13,280
830
152
10
0
295,046
0
W
Bacchus
10,663
666
30
2
0
311,697
5
W
Chang'e
10,810
676
50
3
0
279,598
0
L
Jormungandr
9,473
592
34
2
0
280,920
0
L
Tiamat
9,451
591
64
4
0
293,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role