Player Matchup

Pele
Pele
Bardock72
Pele
Level 108
God Stats
10W - 6L
1,443 SR
Queue Stats
168W - 153L
1,475 Elo+
Solo
Medusa
Medusa
EI m0nk
Medusa
Level 84
God Stats
3W - 3L
1,500 SR
Queue Stats
84W - 80L
1,342 Elo+
Party 1
Bellona
Bellona
Gamewinner375
Bellona
Level 36
God Stats
6W - 7L
1,760 SR
Queue Stats
55W - 80L
1,350 Elo+
Solo
Cerberus
Cerberus
HammerTools
Cerberus
Level 125
God Stats
4W - 4L
1,196 SR
Queue Stats
197W - 190L
1,465 Elo+
Solo
Zeus
Zeus
l3Kam
Zeus
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 26L
1,804 Elo+
Party 1
Team Averages
Level 96
1,480 SR
1,487 Elo+

VS

Team Averages
Level 70
1,629 SR
1,459 Elo+
Zhong Kui
Zhong Kui
AUTOMAT3D
Zhong Kui
Level 42
God Stats
3W - 0L
1,550 SR
Queue Stats
44W - 66L
1,399 Elo+
Solo
Thor
Thor
BlackWings279
Thor
Level 128
God Stats
17W - 16L
1,603 SR
Queue Stats
493W - 463L
1,557 Elo+
Solo
Izanami
Izanami
Fallen Ziion
Izanami
Level 75
God Stats
4W - 2L
1,844 SR
Queue Stats
38W - 40L
1,441 Elo+
Solo
Nike
Nike
Smith-0_0-Smith
Nike
Level 41
God Stats
19W - 15L
1,520 SR
Queue Stats
187W - 189L
1,368 Elo+
Solo
Vamana
Vamana
Trucha_Tonito
Vamana
Level 66
God Stats
3W - 1L
1,630 SR
Queue Stats
82W - 57L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
0 / 1 / 0
4,753
475
1,331
8,037
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
EI m0nk
Medusa
10
4 / 3 / 0
5,690
569
5,176
6,076
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
9
0 / 1 / 0
4,892
489
2,789
8,253
6,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
HammerTools
Cerberus
6
0 / 1 / 3
4,312
431
2,364
5,312
4,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
l3Kam
Zeus
10
0 / 2 / 0
5,253
525
3,462
5,793
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AUTOMAT3D
Zhong Kui
11
3 / 0 / 0
6,804
680
4,881
5,876
4,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
4 / 1 / 2
5,950
595
4,019
7,206
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Fallen Ziion
Izanami
10
1 / 2 / 1
5,383
538
2,756
5,067
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 2
4,687
469
2,662
6,479
4,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 0 / 1
6,317
632
4,848
6,163
6,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
8
8
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AUTOMAT3D
Zhong Kui
3
0
0
3
L
Pele
0
1
0
0
W
4
1
2
5
L
Medusa
EI m0nk
Medusa
4
3
0
1.33
W
Izanami
Fallen Ziion
Izanami
1
2
1
0.75
L
Bellona
0
1
0
0
L
Cerberus
HammerTools
Cerberus
0
1
3
1.5
W
0
1
2
1
W
0
0
1
0.5
L
Zeus
l3Kam
Zeus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,122
Damage
19,166
33,471
Taken
30,791
17,546
Mitigated
20,050
10,269
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AUTOMAT3D
Zhong Kui
4,881
254
0
2,268
5,876
4,839
730
3,462
2,414
40,125
874
L
Pele
1,331
228
0
3,002
8,037
2,700
0
791
7,126
0
29,262
W
4,019
1,407
0
3,142
7,206
2,610
11
431
6,775
0
32,265
L
Medusa
EI m0nk
Medusa
5,176
2,264
0
1,600
6,076
1,984
0
0
6,076
0
33,845
W
Izanami
Fallen Ziion
Izanami
2,756
2,051
0
1,243
5,067
1,704
0
838
4,229
0
45,183
L
Bellona
2,789
891
0
3,458
8,253
6,749
0
0
7,580
0
27,178
L
Cerberus
HammerTools
Cerberus
2,364
332
0
1,334
5,312
4,153
0
0
5,312
15,381
375
W
2,662
174
0
259
6,479
4,747
0
1,075
5,404
0
16,663
W
4,848
2,043
0
1,530
6,163
6,150
0
0
6,163
0
49,011
L
Zeus
l3Kam
Zeus
3,462
272
0
875
5,793
1,960
0
3,491
1,836
36,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,900
Gold Earned
29,141
281
Minions Killed
309
0
Camps Cleared
0
923,781
Distance Traveled
937,576
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,804
680
85
9
0
177,941
1
L
Pele
4,753
475
63
6
0
232,067
2
W
Thor
5,950
595
58
6
0
205,715
0
L
Medusa
5,690
569
55
6
0
168,274
0
W
Izanami
5,383
538
79
8
0
176,367
0
L
Bellona
4,892
489
48
5
0
187,467
1
L
Cerberus
4,312
431
40
4
0
155,538
2
W
Nike
4,687
469
14
1
0
193,499
2
W
Vamana
6,317
632
73
7
0
184,054
2
L
Zeus
5,253
525
75
8
0
180,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role