Player Matchup

Ymir
Ymir
BradWVU0032
Ymir
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
68W - 58L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Forevernin
Nu Wa
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
397W - 380L
1,434 Elo+
Party 1
Cabrakan
Cabrakan
Wolfdefender223
Cabrakan
Level 129
God Stats
1W - 2L
1,318 SR
Queue Stats
91W - 81L
1,508 Elo+
Party 1
Anhur
Anhur
aslanda1
Anhur
Level 103
God Stats
15W - 11L
1,567 SR
Queue Stats
74W - 71L
1,466 Elo+
Party 2
Gilgamesh
Gilgamesh
shaviutz
Gilgamesh
Level 29
God Stats
2W - 4L
1,188 SR
Queue Stats
72W - 66L
1,428 Elo+
Party 2
Team Averages
Level 102
1,415 SR
1,459 Elo+

VS

Team Averages
Level 61
1,504 SR
1,315 Elo+
Pele
Pele
GxldRain
Pele
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,407 Elo+
Party 3
Danzaburou
Danzaburou
JuugFinessee
Danzaburou
Level 21
God Stats
0W - 2L
1,330 SR
Queue Stats
0W - 2L
1,248 Elo+
Party 3
Ymir
Ymir
XxAjeezyxX
Ymir
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 17L
1,306 Elo+
Party 3
Agni
Agni
noideasnow
Agni
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,407 Elo+
Party 3
Tyr
Tyr
reject723
Tyr
Level 131
God Stats
0W - 1L
1,688 SR
Queue Stats
1W - 5L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
7,747
553
2,680
7,348
6,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
15
5 / 1 / 3
9,153
654
6,282
3,907
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
13
5 / 2 / 4
7,680
549
6,721
12,866
8,986
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
aslanda1
Anhur
15
4 / 0 / 5
8,499
607
6,856
5,488
2,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
shaviutz
Gilgamesh
15
4 / 2 / 2
9,239
660
12,281
11,696
8,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 4 / 1
6,166
440
2,140
9,518
4,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
JuugFinessee
Danzaburou
9
0 / 4 / 2
5,883
420
3,237
7,507
2,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 5 / 1
7,585
542
7,901
17,192
11,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 1 / 1
5,344
382
852
3,769
1,228
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 5 / 0
5,957
426
3,086
14,330
9,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
5
6
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Nu Wa
5
1
3
6.5
L
Pele
1
4
1
0.38
L
Danzaburou
JuugFinessee
Danzaburou
0
4
2
0.25
W
Cabrakan
5
2
4
3.5
L
2
5
1
0.5
W
Anhur
aslanda1
Anhur
4
0
5
6.5
L
0
1
1
0.5
L
2
5
0
0.4
W
Gilgamesh
shaviutz
Gilgamesh
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,820
Damage
17,216
41,305
Taken
52,316
27,812
Mitigated
28,574
10,397
Healing
9,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,680
513
0
2,087
7,348
6,564
552
339
6,845
26,374
0
W
Nu Wa
6,282
1,386
0
571
3,907
1,570
857
241
3,577
61,657
1,734
L
Pele
2,140
531
0
839
9,518
4,051
0
3,697
5,821
0
27,774
L
Danzaburou
JuugFinessee
Danzaburou
3,237
952
0
587
7,507
2,487
0
3,373
4,134
0
25,742
W
Cabrakan
6,721
771
0
2,657
12,866
8,986
558
1,416
11,269
55,005
0
L
7,901
1,908
0
3,402
17,192
11,264
0
2,530
13,618
36,556
680
W
Anhur
aslanda1
Anhur
6,856
4,545
0
3,075
5,488
2,192
1,538
0
5,419
0
73,703
L
852
40
0
263
3,769
1,228
0
2,288
1,481
20,003
0
L
3,086
107
0
4,015
14,330
9,544
0
3,664
10,666
0
21,414
W
Gilgamesh
shaviutz
Gilgamesh
12,281
4,589
0
2,007
11,696
8,500
1,414
5,635
5,436
0
64,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,318
Gold Earned
30,935
440
Minions Killed
205
0
Camps Cleared
0
1,339,000
Distance Traveled
1,121,751
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,747
553
43
3
0
262,937
0
W
Nu Wa
9,153
654
108
8
0
259,850
0
L
Pele
6,166
440
35
3
0
284,438
0
L
Danzaburou
5,883
420
41
3
0
212,434
0
W
Cabrakan
7,680
549
78
6
0
265,634
0
L
Ymir
7,585
542
69
5
0
229,377
3
W
Anhur
8,499
607
112
8
0
280,236
0
L
Agni
5,344
382
32
2
0
143,483
0
L
Tyr
5,957
426
28
2
0
252,019
0
W
Gilgamesh
9,239
660
99
7
0
270,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role