Player Matchup

Izanami
Izanami
ElQuetza2892
Izanami
Level 133
God Stats
2W - 1L
1,702 SR
Queue Stats
350W - 330L
1,503 Elo+
Solo
Cthulhu
Cthulhu
MaussS2
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,478 Elo+
Party 1
Mulan
Mulan
Peixonalta2762
Mulan
Level 49
God Stats
10W - 9L
1,388 SR
Queue Stats
30W - 27L
1,418 Elo+
Party 1
Baron Samedi
Baron Samedi
xXxBanxXx3324
Baron Samedi
Level 59
God Stats
6W - 0L
1,500 SR
Queue Stats
63W - 53L
1,520 Elo+
Party 1
Fenrir
Fenrir
zMaurinho
Fenrir
Level 88
God Stats
3W - 1L
1,588 SR
Queue Stats
46W - 45L
1,476 Elo+
Party 1
Team Averages
Level 71
1,535 SR
1,479 Elo+

VS

Team Averages
Level 118
1,449 SR
1,426 Elo+
Thanatos
Thanatos
CraZyMik3y94
Thanatos
Level 152
God Stats
0W - 2L
1,309 SR
Queue Stats
15W - 21L
1,440 Elo+
Solo
Nut
Nut
Its_Klone_ll
Nut
Level 108
God Stats
3W - 5L
1,449 SR
Queue Stats
140W - 130L
1,449 Elo+
Party 2
Arachne
Arachne
fabimo04
Arachne
Level 106
God Stats
2W - 3L
1,435 SR
Queue Stats
136W - 125L
1,449 Elo+
Party 2
Kuzenbo
Kuzenbo
pedrothelion800
Kuzenbo
Level 127
God Stats
1W - 1L
1,587 SR
Queue Stats
5W - 10L
1,335 Elo+
Solo
Ra
Ra
sophin8or
Ra
Level 95
God Stats
7W - 6L
1,463 SR
Queue Stats
166W - 133L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElQuetza2892
Izanami
16
3 / 2 / 2
9,377
586
7,858
12,174
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
MaussS2
Cthulhu
12
2 / 2 / 1
8,132
508
9,930
12,870
13,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 1 / 1
8,983
561
12,200
11,705
9,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
xXxBanxXx3324
Baron Samedi
13
2 / 3 / 2
8,033
502
8,763
9,428
7,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
zMaurinho
Fenrir
14
3 / 2 / 0
8,014
501
6,529
13,516
6,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CraZyMik3y94
Thanatos
14
1 / 3 / 0
7,863
491
7,514
18,468
7,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
2 / 3 / 4
7,534
471
9,662
12,338
4,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
fabimo04
Arachne
13
5 / 0 / 3
7,600
475
8,874
14,728
6,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 4
6,947
434
5,383
13,344
13,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 4 / 2
6,904
432
5,529
12,368
5,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
12
Kills
10
10
Deaths
12
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
CraZyMik3y94
Thanatos
1
3
0
0.33
W
Izanami
ElQuetza2892
Izanami
3
2
2
2
L
2
3
4
1.33
W
Cthulhu
MaussS2
Cthulhu
2
2
1
1.25
W
2
1
1
2.5
L
Arachne
fabimo04
Arachne
5
0
3
6.5
L
1
2
4
1.5
L
1
4
2
0.5
W
Baron Samedi
xXxBanxXx3324
Baron Samedi
2
3
2
1
W
Fenrir
zMaurinho
Fenrir
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,280
Damage
36,962
59,693
Taken
71,246
41,922
Mitigated
38,836
13,521
Healing
29,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
CraZyMik3y94
Thanatos
7,514
1,529
0
12,582
18,468
7,977
0
0
17,287
0
61,679
W
Izanami
ElQuetza2892
Izanami
7,858
5,319
0
3,381
12,174
4,830
3,048
845
11,329
0
85,378
L
9,662
6,325
0
4,009
12,338
4,601
24
1,799
10,539
0
58,054
W
Cthulhu
MaussS2
Cthulhu
9,930
778
95
1,710
12,870
13,640
233
3,974
8,791
30,034
3,956
W
12,200
861
0
2,953
11,705
9,316
373
0
11,705
0
58,240
L
Arachne
fabimo04
Arachne
8,874
5,461
0
4,929
14,728
6,909
129
2,264
12,464
0
52,040
L
5,383
1,987
0
1,947
13,344
13,656
49
6,039
7,305
19,195
0
L
5,529
979
793
5,348
12,368
5,693
100
6,916
5,452
46,228
0
W
Baron Samedi
xXxBanxXx3324
Baron Samedi
8,763
152
237
2,951
9,428
7,160
344
4,614
4,777
44,660
3,092
W
Fenrir
zMaurinho
Fenrir
6,529
763
0
2,194
13,516
6,976
0
1,337
12,179
0
61,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,539
Gold Earned
36,848
433
Minions Killed
350
0
Camps Cleared
0
1,567,899
Distance Traveled
1,553,366
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,863
491
97
6
0
298,170
8
W
Izanami
9,377
586
146
9
0
292,301
0
L
Nut
7,534
471
86
5
0
291,554
0
W
Cthulhu
8,132
508
59
4
0
315,419
0
W
Mulan
8,983
561
86
5
0
301,732
0
L
Arachne
7,600
475
69
4
0
375,217
0
L
Kuzenbo
6,947
434
17
1
0
327,355
4
L
Ra
6,904
432
81
5
0
261,070
2
W
Baron Samedi
8,033
502
63
4
0
270,648
0
W
Fenrir
8,014
501
79
5
0
387,799
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role