Player Matchup

Hou Yi
Hou Yi
Silver II
Clevelandfan97
Hou Yi
Silver II
Level 127
God Stats
18W - 18L
1,497 SR
Queue Stats
69W - 85L
938 MMR
Party 1
Horus
Horus
Silver I
Volibearworkshop
Horus
Silver I
Level 106
God Stats
37W - 28L
1,553 SR
Queue Stats
115W - 127L
1,148 MMR
Party 1
Nu Wa
Nu Wa
Silver I
elleonverde
Nu Wa
Silver I
Level 125
God Stats
19W - 10L
1,539 SR
Queue Stats
116W - 128L
1,148 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,530 SR
1,078 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 118
1,442 SR
641 MMR
Hercules
Hercules
Silver III
EdnDave
Hercules
Silver III
Level 60
God Stats
6W - 7L
1,511 SR
Queue Stats
39W - 58L
1,008 MMR
Solo
Ix Chel
Ix Chel
Bronze III
Emmánuelður
Ix Chel
Bronze III
Level 140
God Stats
6W - 5L
1,422 SR
Queue Stats
280W - 405L
299 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
campboyz007
Sun Wukong
Silver V
Level 154
God Stats
5W - 13L
1,392 SR
Queue Stats
229W - 299L
616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
9,143
831
8,851
7,693
3,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
1 / 0 / 6
8,288
753
6,084
9,245
8,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 1 / 4
8,475
770
10,197
5,019
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
GaneshaHeraBaron SamediAnubisAchilles

VS

Bans
PoseidonKukulkanDanzaburouRaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EdnDave
Hercules
11
1 / 1 / 1
7,482
680
5,967
11,569
6,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
13
0 / 5 / 2
7,978
725
3,316
9,704
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
campboyz007
Sun Wukong
12
1 / 1 / 1
7,490
681
5,578
8,904
5,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
7
Kills
2
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Hercules
EdnDave
Hercules
1
1
1
1.5
L
Ix Chel
0
5
2
0.2
W
1
0
6
4
L
Sun Wukong
campboyz007
Sun Wukong
1
1
1
1.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,132
Damage
14,861
21,957
Taken
30,177
13,984
Mitigated
15,836
9,501
Healing
6,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,851
2,864
0
918
7,693
3,373
1,246
1,369
6,198
0
39,116
L
Hercules
EdnDave
Hercules
5,967
1,989
0
3,916
11,569
6,577
0
4,624
6,443
0
21,198
L
Ix Chel
3,316
384
113
996
9,704
3,379
0
1,326
8,125
45,162
0
W
6,084
2,805
2,198
5,362
9,245
8,881
236
1,706
7,240
0
16,556
L
Sun Wukong
campboyz007
Sun Wukong
5,578
549
0
1,418
8,904
5,880
0
3,122
5,370
0
26,673
W
10,197
4,583
0
1,023
5,019
1,730
1,122
295
4,631
34,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,906
Gold Earned
22,950
149
Minions Killed
156
0
Camps Cleared
0
670,148
Distance Traveled
572,618
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,143
831
52
5
0
212,582
0
L
Hercules
7,482
680
42
4
0
173,487
2
L
Ix Chel
7,978
725
82
7
0
184,359
0
W
Horus
8,288
753
25
2
0
232,234
0
L
Sun Wukong
7,490
681
32
3
0
214,772
4
W
Nu Wa
8,475
770
72
7
0
225,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role