Player Matchup

Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Bones
Anhur
Level 164
God Stats
25W - 10L
2,055 SR
Queue Stats
100W - 36L
2,006 Elo+
Party 1
Ymir
Ymir
FeignedSanity
Ymir
Level 192
God Stats
66W - 31L
1,854 SR
Queue Stats
220W - 67L
1,866 Elo+
Party 1
Team Averages
Level 170
1,803 SR
1,791 Elo+

VS

Team Averages
Level 147
1,658 SR
1,519 Elo+
Zeus
Zeus
ElijaahD
Zeus
Level 150
God Stats
1W - 1L
1,735 SR
Queue Stats
2W - 4L
1,382 Elo+
Solo
Gilgamesh
Gilgamesh
Snag etc
Gilgamesh
Level 129
God Stats
18W - 14L
1,597 SR
Queue Stats
117W - 124L
1,539 Elo+
Solo
Ne Zha
Ne Zha
Uncle_McSweat
Ne Zha
Level 162
God Stats
7W - 5L
1,642 SR
Queue Stats
95W - 106L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 0 / 4
7,072
707
7,699
5,615
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Anhur
Bones
Anhur
13
4 / 0 / 2
7,991
799
9,209
8,062
3,001
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 0 / 5
6,955
696
3,230
9,360
7,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
0 / 1 / 0
6,540
654
9,534
4,812
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Gilgamesh
Snag etc
Gilgamesh
11
0 / 2 / 0
6,182
618
5,584
10,278
8,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 0
6,352
635
4,118
9,465
6,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
6
Kills
0
0
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
4
3
W
Anhur
Bones
Anhur
4
0
2
5
L
Zeus
0
1
0
0
W
1
0
5
3.5
L
Gilgamesh
Snag etc
Gilgamesh
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,138
Damage
19,236
23,037
Taken
24,555
12,461
Mitigated
16,346
7,166
Healing
6,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,699
504
0
1,792
5,615
1,930
296
2,550
2,368
32,754
658
W
Anhur
Bones
Anhur
9,209
6,014
0
3,518
8,062
3,001
0
2,430
5,012
0
37,638
L
Zeus
9,534
497
0
877
4,812
1,671
0
2,128
2,643
32,080
969
W
3,230
386
0
1,856
9,360
7,530
0
3,089
5,521
6,158
1,219
L
Gilgamesh
Snag etc
Gilgamesh
5,584
1,304
0
2,340
10,278
8,496
0
3,128
6,813
0
16,635
L
4,118
475
0
3,314
9,465
6,179
0
4,344
5,039
0
22,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,018
Gold Earned
19,074
143
Minions Killed
132
0
Camps Cleared
0
599,230
Distance Traveled
560,367
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,072
707
67
7
0
195,378
0
W
Anhur
7,991
799
69
7
0
200,769
0
L
Zeus
6,540
654
78
8
0
192,606
0
W
Ymir
6,955
696
7
1
0
203,083
0
L
Gilgamesh
6,182
618
26
3
0
185,785
0
L
Ne Zha
6,352
635
28
3
0
181,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role