Player Matchup

Eset
Eset
Lord-Henny-God
Eset
Level 136
God Stats
0W - 2L
1,372 SR
Queue Stats
58W - 58L
1,563 Elo+
Party 1
Chaac
Chaac
OhSeryph
Chaac
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,705 Elo+
Party 1
Lancelot
Lancelot
SirWeebAlot
Lancelot
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 7L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
SoloWolf_Steam
Cthulhu
Level 83
God Stats
4W - 2L
1,799 SR
Queue Stats
239W - 206L
1,557 Elo+
Solo
Tsukuyomi
Tsukuyomi
Stygen0
Tsukuyomi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,556 Elo+
Party 1
Team Averages
Level 74
1,534 SR
1,587 Elo+

VS

Team Averages
Level 106
1,562 SR
1,587 Elo+
Sylvanus
Sylvanus
Honeydzznutz
Sylvanus
Level 85
God Stats
78W - 57L
1,865 SR
Queue Stats
196W - 176L
1,690 Elo+
Solo
Artio
Artio
MaxSucks2001
Artio
Level 109
God Stats
4W - 0L
1,770 SR
Queue Stats
161W - 140L
1,508 Elo+
Solo
Sol
Sol
Neyme
Sol
Level 123
God Stats
90W - 70L
1,537 SR
Queue Stats
471W - 391L
1,582 Elo+
Solo
Hercules
Hercules
Tregua
Hercules
Level 126
God Stats
2W - 3L
1,227 SR
Queue Stats
142W - 122L
1,513 Elo+
Solo
Scylla
Scylla
xTheTruthx6
Scylla
Level 89
God Stats
9W - 13L
1,407 SR
Queue Stats
446W - 366L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 4
8,695
511
8,610
8,943
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
OhSeryph
Chaac
13
2 / 4 / 3
8,326
490
9,959
16,299
11,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
SirWeebAlot
Lancelot
14
0 / 0 / 7
7,631
449
8,419
14,549
6,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 4
7,675
451
7,626
12,934
8,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Stygen0
Tsukuyomi
14
6 / 3 / 5
8,437
496
15,790
14,293
8,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Honeydzznutz
Sylvanus
16
2 / 1 / 3
8,782
517
8,654
17,494
11,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
1 / 5 / 8
7,790
458
9,312
16,477
12,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
Neyme
Sol
18
8 / 3 / 2
10,764
633
14,094
14,712
5,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
Tregua
Hercules
15
1 / 2 / 1
9,319
548
9,080
15,496
12,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
15
1 / 2 / 3
8,920
525
4,093
7,179
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
13
Kills
13
13
Deaths
13
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Honeydzznutz
Sylvanus
2
1
3
3.5
L
5
3
4
2.33
W
1
5
8
1
W
Sol
Neyme
Sol
8
3
2
3
L
Chaac
OhSeryph
Chaac
2
4
3
0.88
L
Lancelot
SirWeebAlot
Lancelot
0
0
7
3.5
L
0
3
4
0.67
L
Tsukuyomi
Stygen0
Tsukuyomi
6
3
5
2.83
W
Hercules
Tregua
Hercules
1
2
1
0.75
W
Scylla
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,404
Damage
45,233
67,018
Taken
71,358
38,492
Mitigated
44,522
19,708
Healing
28,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Honeydzznutz
Sylvanus
8,654
1,454
635
9,625
17,494
11,331
0
3,644
13,526
58,594
30,463
L
8,610
413
356
1,441
8,943
3,350
0
6,391
2,454
56,615
3,727
W
9,312
1,221
690
3,277
16,477
12,702
0
3,073
12,692
36,254
713
W
Sol
Neyme
Sol
14,094
7,264
0
6,875
14,712
5,722
262
1,254
12,974
85,111
4,896
L
Chaac
OhSeryph
Chaac
9,959
1,606
0
3,927
16,299
11,696
0
10,936
5,041
0
57,179
L
Lancelot
SirWeebAlot
Lancelot
8,419
1,804
0
7,143
14,549
6,474
0
5,407
8,768
0
67,138
L
7,626
344
342
2,760
12,934
8,111
0
3,451
8,695
49,445
892
L
Tsukuyomi
Stygen0
Tsukuyomi
15,790
3,416
0
3,739
14,293
8,861
0
8,009
5,589
0
54,646
W
Hercules
Tregua
Hercules
9,080
1,715
0
5,696
15,496
12,341
0
4,713
9,788
0
73,275
W
Scylla
4,093
192
0
1,607
7,179
2,426
241
2,299
4,684
63,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,764
Gold Earned
45,575
453
Minions Killed
566
0
Camps Cleared
0
1,876,436
Distance Traveled
1,646,780
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,782
517
118
7
0
367,983
0
L
Eset
8,695
511
101
6
0
342,298
3
W
Artio
7,790
458
69
4
0
351,531
0
W
Sol
10,764
633
131
8
0
323,779
7
L
Chaac
8,326
490
97
6
0
350,523
0
L
Lancelot
7,631
449
98
6
0
423,646
0
L
Cthulhu
7,675
451
96
6
0
360,309
5
L
Tsukuyomi
8,437
496
61
4
0
399,660
0
W
Hercules
9,319
548
130
8
0
287,009
2
W
Scylla
8,920
525
118
7
0
316,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role