Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Bronze III
SenpaiRtaylr
Neith
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
UCLAWES
Cerberus
Gold IV
Level 138
God Stats
3W - 6L
1,764 SR
Queue Stats
169W - 180L
1,508 MMR
Solo
Merlin
Merlin
Gold IV
josetheninja
Merlin
Gold IV
Level 240
God Stats
18W - 20L
1,633 SR
Queue Stats
102W - 98L
1,549 MMR
Party 1
Ymir
Ymir
Gold IV
sfxmurtagh
Ymir
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 78L
1,505 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 163
1,579 SR
1,513 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,652 SR
1,509 MMR
Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Agni
Agni
Gold II
Aqua_Sprites
Agni
Gold II
Level 147
God Stats
10W - 11L
1,825 SR
Queue Stats
379W - 383L
1,541 MMR
Party 3
Charon
Charon
Gold III
McMenace
Charon
Gold III
Level 129
God Stats
3W - 3L
1,605 SR
Queue Stats
111W - 111L
1,401 MMR
Party 2
Medusa
Medusa
Bronze III
hightecstretch
Medusa
Bronze III
Level 136
God Stats
2W - 4L
1,500 SR
Queue Stats
36W - 33L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
shroeder244
Thanatos
Gold IV
Level 68
God Stats
4W - 1L
1,828 SR
Queue Stats
13W - 9L
1,604 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 2 / 0
5,910
493
3,516
11,521
4,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 3
5,440
453
3,551
7,252
2,412
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
UCLAWES
Cerberus
8
0 / 3 / 0
5,423
452
3,973
9,841
5,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
11
1 / 1 / 0
6,054
505
5,255
5,513
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 2
5,531
461
1,793
12,131
8,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
OdinHachimanBake KujiraBellona

VS

Bans
ArachneKuzenboAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 1 / 3
6,619
552
3,972
8,161
7,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 0 / 4
7,147
596
4,083
5,111
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
McMenace
Charon
12
1 / 0 / 2
7,366
614
6,116
9,288
4,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 2 / 0
6,832
569
9,117
8,278
3,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

Thanatos
shroeder244
Thanatos
13
4 / 1 / 5
7,234
603
7,430
10,413
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
12
12
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
2
0
1
W
Sobek
 
Sobek
2
1
3
3.5
W
2
0
4
4
W
Charon
McMenace
Charon
1
0
2
2
L
0
3
3
0.5
L
Cerberus
UCLAWES
Cerberus
0
3
0
0
W
3
2
0
1.5
L
Merlin
1
1
0
1
L
0
3
2
0.33
W
Thanatos
shroeder244
Thanatos
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,088
Damage
30,718
46,258
Taken
41,251
22,849
Mitigated
21,282
15,835
Healing
20,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,516
833
0
5,676
11,521
4,306
0
1,830
9,545
0
38,845
W
Sobek
 
Sobek
3,972
478
0
3,463
8,161
7,586
0
2,897
5,178
15,483
3,785
W
4,083
387
0
1,095
5,111
1,850
17
2,886
2,225
58,024
0
W
Charon
McMenace
Charon
6,116
1,368
0
2,161
9,288
4,450
0
2,894
5,940
43,113
4,198
L
3,551
1,218
0
2,408
7,252
2,412
0
386
6,866
0
31,554
L
Cerberus
UCLAWES
Cerberus
3,973
177
0
2,994
9,841
5,805
0
3,774
5,299
23,338
0
W
9,117
3,347
0
2,242
8,278
3,166
0
701
7,537
0
54,866
L
Merlin
5,255
157
0
976
5,513
1,707
0
1,067
4,446
46,465
1,159
L
1,793
361
1,151
2,630
12,131
8,619
0
4,961
7,170
11,911
0
W
Thanatos
shroeder244
Thanatos
7,430
2,370
0
11,747
10,413
4,230
0
1,714
8,613
0
67,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,358
Gold Earned
35,198
309
Minions Killed
385
0
Camps Cleared
0
1,100,035
Distance Traveled
1,287,398
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,910
493
76
6
0
255,023
2
W
Sobek
6,619
552
20
2
0
261,897
2
W
Agni
7,147
596
114
10
0
262,703
0
W
Charon
7,366
614
71
6
0
207,017
3
L
Neith
5,440
453
54
5
0
190,192
0
L
Cerberus
5,423
452
78
7
0
182,278
0
W
Medusa
6,832
569
82
7
0
264,458
4
L
Merlin
6,054
505
81
7
0
241,872
4
L
Ymir
5,531
461
20
2
0
230,670
6
W
Thanatos
7,234
603
98
8
0
291,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role