Player Matchup

Ra
Ra
DarthVad3r11176
Ra
Level 105
God Stats
1W - 1L
1,418 SR
Queue Stats
3W - 2L
1,565 Elo+
Party 2
Lancelot
Lancelot
DomSalami5944
Lancelot
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 60L
1,467 Elo+
Solo
Nox
Nox
SpeacialName
Nox
Level 95
God Stats
83W - 79L
1,495 SR
Queue Stats
489W - 527L
1,473 Elo+
Solo
Fafnir
Fafnir
Toby5372
Fafnir
Level 171
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 25L
1,577 Elo+
Solo
Nut
Nut
cjsmitty99
Nut
Level 161
God Stats
14W - 7L
1,646 SR
Queue Stats
174W - 197L
1,594 Elo+
Party 2
Team Averages
Level 126
1,512 SR
1,535 Elo+

VS

Team Averages
Level 102
1,609 SR
1,555 Elo+
Osiris
Osiris
G8WAYYS
Osiris
Level 113
God Stats
9W - 11L
1,500 SR
Queue Stats
199W - 204L
1,515 Elo+
Solo
Yemoja
Yemoja
HoloHologram
Yemoja
Level 56
God Stats
1W - 1L
1,691 SR
Queue Stats
103W - 88L
1,564 Elo+
Party 1
Ah Puch
Ah Puch
Lewd10Pi
Ah Puch
Level 113
God Stats
5W - 4L
1,711 SR
Queue Stats
76W - 79L
1,594 Elo+
Solo
Medusa
Medusa
Syllit
Medusa
Level 102
God Stats
6W - 5L
1,759 SR
Queue Stats
143W - 121L
1,573 Elo+
Party 1
Chang'e
Chang'e
machupi2_Syrup13
Chang'e
Level 126
God Stats
8W - 19L
1,384 SR
Queue Stats
647W - 710L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
7,787
1,112
7,799
5,291
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
DomSalami5944
Lancelot
13
2 / 0 / 2
7,893
1,128
4,514
6,835
3,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 0 / 5
7,488
1,070
6,686
6,151
2,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fafnir
Toby5372
Fafnir
13
1 / 1 / 4
8,471
1,210
2,981
7,098
9,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 0 / 4
7,705
1,101
8,826
7,462
3,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

324

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
G8WAYYS
Osiris
12
0 / 1 / 1
6,965
995
3,342
5,268
4,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
1 / 0 / 1
8,277
1,182
2,998
6,821
5,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Puch
Lewd10Pi
Ah Puch
13
0 / 1 / 1
7,287
1,041
11,621
6,107
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Syllit
Medusa
13
0 / 4 / 2
7,529
1,076
4,960
9,400
4,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 0 / 1
7,551
1,079
6,283
5,995
3,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
6
Kills
2
2
Deaths
6
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Lancelot
DomSalami5944
Lancelot
2
0
2
3
L
Osiris
G8WAYYS
Osiris
0
1
1
0.5
L
Yemoja
1
0
1
1.5
L
Ah Puch
Lewd10Pi
Ah Puch
0
1
1
0.5
W
0
0
5
2.5
L
Medusa
Syllit
Medusa
0
4
2
0.25
W
Fafnir
Toby5372
Fafnir
1
1
4
3
W
1
0
4
3
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,806
Damage
29,204
32,837
Taken
33,591
22,213
Mitigated
20,965
5,969
Healing
8,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,799
847
1,085
1,154
5,291
2,405
0
3,537
1,674
24,354
0
W
Lancelot
DomSalami5944
Lancelot
4,514
653
0
0
6,835
3,957
0
4,364
2,391
0
11,268
L
Osiris
G8WAYYS
Osiris
3,342
862
0
380
5,268
4,465
0
2,565
2,703
0
4,751
L
Yemoja
2,998
532
2,804
1,922
6,821
5,618
0
3,936
2,752
6,844
0
L
Ah Puch
Lewd10Pi
Ah Puch
11,621
603
0
1,003
6,107
3,033
0
2,393
3,651
33,527
0
W
6,686
236
0
0
6,151
2,832
0
4,043
2,020
21,579
0
L
Medusa
Syllit
Medusa
4,960
1,368
0
0
9,400
4,383
0
5,363
3,833
0
28,515
W
Fafnir
Toby5372
Fafnir
2,981
991
0
2,157
7,098
9,586
0
4,258
2,673
3,993
0
W
8,826
4,785
0
1,573
7,462
3,433
0
4,081
3,336
0
26,969
L
6,283
181
1,169
1,094
5,995
3,466
0
2,733
3,186
12,744
1,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,344
Gold Earned
37,609
157
Minions Killed
154
6
Camps Cleared
5
732,846
Distance Traveled
696,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,787
1,112
59
8
0
147,985
0
W
Lancelot
7,893
1,128
15
2
3
174,985
0
L
Osiris
6,965
995
2
0
0
114,383
0
L
Yemoja
8,277
1,182
11
2
1
145,901
0
L
Ah Puch
7,287
1,041
49
7
2
141,679
0
W
Nox
7,488
1,070
38
5
0
134,051
0
L
Medusa
7,529
1,076
61
9
2
148,595
0
W
Fafnir
8,471
1,210
10
1
0
145,589
0
W
Nut
7,705
1,101
35
5
3
130,236
0
L
Chang'e
7,551
1,079
31
4
0
146,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role