Player Matchup

Medusa
Medusa
JDoty_
Medusa
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 88L
1,445 Elo+
Party 3
Cthulhu
Cthulhu
JOJOSZN
Cthulhu
Level 111
God Stats
3W - 5L
1,821 SR
Queue Stats
45W - 53L
1,477 Elo+
Party 3
Odin
Odin
MrJuliuz
Odin
Level 154
God Stats
9W - 2L
1,835 SR
Queue Stats
316W - 292L
1,568 Elo+
Party 1
Agni
Agni
SirWizdrey
Agni
Level 156
God Stats
7W - 5L
1,624 SR
Queue Stats
449W - 429L
1,606 Elo+
Party 1
Gilgamesh
Gilgamesh
shmozhow
Gilgamesh
Level 110
God Stats
2W - 1L
1,722 SR
Queue Stats
86W - 62L
1,644 Elo+
Solo
Team Averages
Level 131
1,700 SR
1,548 Elo+

VS

Team Averages
Level 98
1,549 SR
1,546 Elo+
Discordia
Discordia
 
Discordia
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Báck
Chaac
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 67L
1,710 Elo+
Solo
Bacchus
Bacchus
Hapzen
Bacchus
Level 26
God Stats
3W - 8L
1,269 SR
Queue Stats
64W - 86L
1,401 Elo+
Party 2
Ullr
Ullr
mtfcatgirl
Ullr
Level 62
God Stats
58W - 49L
1,544 SR
Queue Stats
100W - 97L
1,490 Elo+
Party 2
Lancelot
Lancelot
serv3
Lancelot
Level 105
God Stats
8W - 3L
1,934 SR
Queue Stats
254W - 225L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JDoty_
Medusa
9
1 / 1 / 0
4,956
551
3,625
4,063
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
JOJOSZN
Cthulhu
8
0 / 1 / 1
4,943
549
3,514
7,090
4,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
11
2 / 1 / 3
5,735
637
3,054
8,940
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 3 / 0
5,886
654
2,708
5,540
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
shmozhow
Gilgamesh
11
3 / 0 / 1
6,419
713
5,841
6,706
3,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
2 / 4 / 2
5,356
595
4,188
5,339
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Báck
Chaac
6
0 / 3 / 0
4,202
467
2,629
6,796
2,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
Hapzen
Bacchus
10
1 / 1 / 1
5,237
582
1,942
6,625
6,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 0 / 1
4,731
526
3,790
5,153
1,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Lancelot
serv3
Lancelot
11
2 / 2 / 0
5,254
584
5,325
7,729
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
10
Kills
6
6
Deaths
10
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
4
2
0.75
L
Chaac
Báck
Chaac
0
3
0
0
L
Bacchus
Hapzen
Bacchus
1
1
1
1.5
W
Medusa
JDoty_
Medusa
1
1
0
1
W
Cthulhu
JOJOSZN
Cthulhu
0
1
1
0.5
W
Odin
2
1
3
3.5
W
4
3
0
1.33
L
1
0
1
1.5
L
Lancelot
serv3
Lancelot
2
2
0
1
W
Gilgamesh
shmozhow
Gilgamesh
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,742
Damage
17,874
32,339
Taken
31,642
14,994
Mitigated
15,505
9,078
Healing
9,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,188
212
0
750
5,339
1,661
0
1,511
3,620
31,079
0
L
Chaac
Báck
Chaac
2,629
985
0
1,392
6,796
2,909
0
443
6,353
0
18,958
L
Bacchus
Hapzen
Bacchus
1,942
260
164
2,925
6,625
6,061
0
1,768
4,857
15,180
0
W
Medusa
JDoty_
Medusa
3,625
1,209
0
1,148
4,063
1,513
16
468
3,595
0
38,808
W
Cthulhu
JOJOSZN
Cthulhu
3,514
330
0
1,715
7,090
4,183
0
1,474
5,616
20,913
0
W
Odin
3,054
808
0
2,993
8,940
3,471
0
1,369
7,571
0
33,434
W
2,708
505
0
1,228
5,540
1,969
0
2,535
3,005
33,375
1,923
L
3,790
1,406
0
1,492
5,153
1,948
0
1,746
3,407
0
39,739
L
Lancelot
serv3
Lancelot
5,325
1,765
0
3,058
7,729
2,926
0
632
7,007
0
38,589
W
Gilgamesh
shmozhow
Gilgamesh
5,841
2,556
0
1,994
6,706
3,858
0
284
6,422
1,348
43,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,939
Gold Earned
24,780
308
Minions Killed
258
0
Camps Cleared
0
944,470
Distance Traveled
873,941
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,356
595
65
7
0
169,236
1
L
Chaac
4,202
467
37
4
0
121,692
0
L
Bacchus
5,237
582
27
3
0
196,091
4
W
Medusa
4,956
551
51
6
0
184,718
1
W
Cthulhu
4,943
549
45
5
0
183,958
4
W
Odin
5,735
637
58
6
0
214,576
0
W
Agni
5,886
654
74
8
0
184,446
2
L
Ullr
4,731
526
64
7
0
157,424
0
L
Lancelot
5,254
584
65
7
0
229,498
0
W
Gilgamesh
6,419
713
80
9
0
176,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role