Player Matchup

Kuzenbo
Kuzenbo
CrossedUp2
Kuzenbo
Level 36
God Stats
2W - 3L
1,719 SR
Queue Stats
20W - 19L
1,483 Elo+
Party 2
Hachiman
Hachiman
Dragonbarf3464
Hachiman
Level 41
God Stats
5W - 4L
1,651 SR
Queue Stats
62W - 71L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
Fallen Ziion
Sun Wukong
Level 74
God Stats
2W - 3L
1,635 SR
Queue Stats
38W - 40L
1,474 Elo+
Solo
Cliodhna
Cliodhna
hipsterdarklink
Cliodhna
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 21L
1,483 Elo+
Party 2
Nox
Nox
uwuAqua
Nox
Level 39
God Stats
1W - 3L
1,467 SR
Queue Stats
18W - 20L
1,432 Elo+
Party 2
Team Averages
Level 56
1,594 SR
1,458 Elo+

VS

Team Averages
Level 43
1,437 SR
1,322 Elo+
King Arthur
King Arthur
Ewqlz
King Arthur
Level 33
God Stats
4W - 2L
1,500 SR
Queue Stats
76W - 93L
1,204 Elo+
Party 1
Bastet
Bastet
Faze hoff1277
Bastet
Level 34
God Stats
15W - 6L
1,475 SR
Queue Stats
36W - 32L
1,361 Elo+
Party 1
Tiamat
Tiamat
L0ST MONSTER
Tiamat
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 15L
1,180 Elo+
Party 1
Geb
Geb
Sintax error960
Geb
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
154W - 156L
1,393 Elo+
Solo
Cernunnos
Cernunnos
xRedemptionx627
Cernunnos
Level 68
God Stats
15W - 18L
1,212 SR
Queue Stats
219W - 229L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CrossedUp2
Kuzenbo
11
1 / 0 / 0
6,513
465
4,868
10,771
11,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
9
0 / 4 / 1
5,584
399
3,482
9,351
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Fallen Ziion
Sun Wukong
13
1 / 2 / 0
7,942
567
8,154
14,013
12,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
12
1 / 4 / 0
6,285
449
6,222
13,600
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nox
12
0 / 3 / 1
6,553
468
3,460
10,468
5,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ewqlz
King Arthur
13
1 / 1 / 1
7,760
554
9,199
14,939
16,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
9 / 0 / 2
8,231
588
10,034
11,851
4,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
13
1 / 1 / 3
7,959
569
7,126
8,516
5,471
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
0 / 1 / 2
7,277
520
3,859
9,939
7,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
xRedemptionx627
Cernunnos
13
2 / 0 / 1
7,206
515
9,551
5,939
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
13
13
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
CrossedUp2
Kuzenbo
1
0
0
1
L
Hachiman
0
4
1
0.13
W
King Arthur
Ewqlz
King Arthur
1
1
1
1.5
L
Sun Wukong
Fallen Ziion
Sun Wukong
1
2
0
0.5
W
9
0
2
10
W
Tiamat
1
1
3
2.5
W
0
1
2
1
L
Cliodhna
1
4
0
0.25
L
Nox
0
3
1
0.17
W
Cernunnos
xRedemptionx627
Cernunnos
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,186
Damage
39,769
58,203
Taken
51,184
38,328
Mitigated
37,031
17,462
Healing
14,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
CrossedUp2
Kuzenbo
4,868
2,623
0
3,182
10,771
11,588
0
2,649
8,122
25,886
0
L
Hachiman
3,482
1,732
0
1,467
9,351
3,444
0
1,022
8,329
0
30,944
W
King Arthur
Ewqlz
King Arthur
9,199
1,091
0
2,660
14,939
16,507
0
0
14,939
0
61,089
L
Sun Wukong
Fallen Ziion
Sun Wukong
8,154
2,225
0
2,949
14,013
12,742
0
0
14,013
0
63,915
W
10,034
2,888
0
5,652
11,851
4,932
0
1,569
10,282
0
54,648
W
Tiamat
7,126
556
0
1,641
8,516
5,471
459
1,891
6,625
52,613
1,310
W
3,859
713
0
1,248
9,939
7,763
0
3,151
6,788
26,882
1,908
L
Cliodhna
6,222
428
0
5,208
13,600
5,151
0
1,695
11,615
0
44,742
L
Nox
3,460
481
0
4,656
10,468
5,403
0
4,386
5,453
41,250
0
W
Cernunnos
xRedemptionx627
Cernunnos
9,551
4,575
0
3,514
5,939
2,358
749
1,717
4,222
0
65,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,877
Gold Earned
38,433
324
Minions Killed
437
0
Camps Cleared
0
1,319,081
Distance Traveled
1,453,865
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,513
465
28
2
0
272,457
0
L
Hachiman
5,584
399
48
3
0
211,832
2
W
King Arthur
7,760
554
99
7
0
299,561
0
L
Sun Wukong
7,942
567
107
8
0
248,750
0
W
Bastet
8,231
588
76
5
0
354,676
6
W
Tiamat
7,959
569
110
8
0
287,126
0
W
Geb
7,277
520
40
3
0
269,884
0
L
Cliodhna
6,285
449
71
5
0
315,896
0
L
Nox
6,553
468
70
5
0
270,146
0
W
Cernunnos
7,206
515
112
8
0
242,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role