Player Matchup

Zeus
Zeus
 
Zeus
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
LunarKnightX
Ganesha
Level 149
God Stats
2W - 1L
1,389 SR
Queue Stats
46W - 42L
1,514 Elo+
Party 1
Nike
Nike
Theviralvenom
Nike
Level 148
God Stats
2W - 0L
1,715 SR
Queue Stats
240W - 234L
1,479 Elo+
Party 1
Sylvanus
Sylvanus
foreverlivin
Sylvanus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 154L
1,476 Elo+
Party 1
Anhur
Anhur
rovn
Anhur
Level 63
God Stats
3W - 1L
1,353 SR
Queue Stats
70W - 57L
1,491 Elo+
Party 1
Team Averages
Level 129
1,491 SR
1,492 Elo+

VS

Team Averages
Level 125
1,345 SR
1,484 Elo+
Rama
Rama
CoopKush21
Rama
Level 173
God Stats
1W - 4L
1,275 SR
Queue Stats
384W - 398L
1,458 Elo+
Solo
Raijin
Raijin
Reeeesolve
Raijin
Level 57
God Stats
0W - 2L
1,334 SR
Queue Stats
40W - 30L
1,523 Elo+
Party 2
Sylvanus
Sylvanus
VoidGreedy
Sylvanus
Level 114
God Stats
0W - 1L
1,194 SR
Queue Stats
12W - 11L
1,493 Elo+
Party 2
Neith
Neith
gragexxx
Neith
Level 128
God Stats
5W - 7L
1,425 SR
Queue Stats
303W - 320L
1,441 Elo+
Solo
Kali
Kali
usninjavii
Kali
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 43L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 2 / 10
8,422
842
16,084
7,398
3,674
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ganesha
LunarKnightX
Ganesha
16
1 / 1 / 14
9,086
909
7,477
10,536
11,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 3 / 10
8,712
871
6,583
10,271
8,596
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Sylvanus
foreverlivin
Sylvanus
15
3 / 1 / 8
8,442
844
7,784
8,770
7,026
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
rovn
Anhur
16
6 / 3 / 8
9,201
920
10,911
8,627
4,430
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,508
251
0
0
0
Raijin
Reeeesolve
Raijin
14
2 / 5 / 4
7,657
766
9,378
11,387
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
VoidGreedy
Sylvanus
14
3 / 5 / 2
7,901
790
5,538
14,921
11,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
gragexxx
Neith
17
3 / 2 / 6
8,423
842
13,355
10,856
4,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 6 / 8
8,113
811
8,992
15,119
8,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
18
Kills
10
10
Deaths
18
50
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
2
10
4
L
0
0
0
0
W
Ganesha
LunarKnightX
Ganesha
1
1
14
8
L
Raijin
Reeeesolve
Raijin
2
5
4
0.8
W
5
3
10
3.33
L
Sylvanus
VoidGreedy
Sylvanus
3
5
2
0.8
W
Sylvanus
foreverlivin
Sylvanus
3
1
8
7
L
Neith
gragexxx
Neith
3
2
6
3
W
Anhur
rovn
Anhur
6
3
8
3.33
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,839
Damage
37,263
45,602
Taken
52,283
35,575
Mitigated
29,773
19,230
Healing
16,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,084
1,029
931
1,039
7,398
3,674
570
2,097
5,074
35,311
646
L
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
LunarKnightX
Ganesha
7,477
375
1,017
2,224
10,536
11,849
405
3,733
6,720
13,947
1,101
L
Raijin
Reeeesolve
Raijin
9,378
1,172
1,439
1,857
11,387
4,560
0
6,982
4,405
20,384
0
W
6,583
356
2,148
1,449
10,271
8,596
0
3,734
6,407
3,835
6,960
L
Sylvanus
VoidGreedy
Sylvanus
5,538
1,649
3,893
2,857
14,921
11,673
0
10,662
4,259
8,873
0
W
Sylvanus
foreverlivin
Sylvanus
7,784
1,958
5,290
2,539
8,770
7,026
517
2,670
6,056
13,004
175
L
Neith
gragexxx
Neith
13,355
2,601
561
2,677
10,856
4,909
0
6,736
4,120
0
27,827
W
Anhur
rovn
Anhur
10,911
5,290
1,389
1,204
8,627
4,430
0
2,682
5,761
0
22,514
L
8,992
3,374
237
2,774
15,119
8,631
0
7,708
7,411
0
17,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,863
Gold Earned
34,602
125
Minions Killed
94
0
Camps Cleared
0
945,443
Distance Traveled
663,021
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,422
842
54
5
0
186,587
0
L
Rama
2,508
251
0
0
0
0
0
W
Ganesha
9,086
909
4
0
0
211,930
0
L
Raijin
7,657
766
27
3
0
157,989
0
W
Nike
8,712
871
9
1
0
179,050
0
L
Sylvanus
7,901
790
10
1
0
156,748
0
W
Sylvanus
8,442
844
29
3
0
159,446
0
L
Neith
8,423
842
35
4
0
188,681
0
W
Anhur
9,201
920
29
3
0
208,430
0
L
Kali
8,113
811
22
2
0
159,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role