Player Matchup

Bakasura
Bakasura
B1gL85
Bakasura
Level 158
God Stats
2W - 2L
1,419 SR
Queue Stats
66W - 61L
1,612 Elo+
Party 3
Geb
Geb
ImHoF23
Geb
Level 123
God Stats
3W - 4L
1,248 SR
Queue Stats
10W - 10L
1,605 Elo+
Party 3
Hera
Hera
ketchup57
Hera
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 50L
1,604 Elo+
Party 3
Xing Tian
Xing Tian
mulletmarc
Xing Tian
Level 122
God Stats
1W - 2L
1,328 SR
Queue Stats
41W - 44L
1,568 Elo+
Party 3
Skadi
Skadi
papiigord0
Skadi
Level 169
God Stats
3W - 1L
1,809 SR
Queue Stats
48W - 45L
1,630 Elo+
Party 3
Team Averages
Level 146
1,461 SR
1,604 Elo+

VS

Team Averages
Level 117
1,495 SR
1,544 Elo+
Ne Zha
Ne Zha
Accel4JoVy
Ne Zha
Level 148
God Stats
0W - 4L
1,269 SR
Queue Stats
308W - 248L
1,647 Elo+
Party 1
Cerberus
Cerberus
Amaury17
Cerberus
Level 111
God Stats
5W - 5L
1,624 SR
Queue Stats
296W - 228L
1,652 Elo+
Party 1
Mulan
Mulan
YaDeadManz-_-
Mulan
Level 104
God Stats
34W - 24L
1,609 SR
Queue Stats
336W - 312L
1,479 Elo+
Party 2
Hel
Hel
i84me
Hel
Level 111
God Stats
4W - 6L
1,471 SR
Queue Stats
173W - 167L
1,481 Elo+
Party 2
Artemis
Artemis
whereyamomat
Artemis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 247L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
B1gL85
Bakasura
16
7 / 0 / 3
8,707
580
16,171
14,329
6,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
13
1 / 0 / 5
7,513
501
5,956
10,253
8,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
14
2 / 2 / 3
8,131
542
6,399
5,914
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
mulletmarc
Xing Tian
14
0 / 0 / 0
8,455
564
8,375
11,924
16,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
15
0 / 4 / 2
8,094
540
2,350
9,526
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Accel4JoVy
Ne Zha
13
0 / 5 / 1
6,802
453
4,493
17,783
7,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Amaury17
Cerberus
12
2 / 1 / 1
7,423
495
8,505
16,798
14,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 0 / 1
7,759
517
6,913
15,003
13,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
i84me
Hel
13
0 / 2 / 1
7,345
490
4,409
7,965
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
whereyamomat
Artemis
15
4 / 2 / 1
8,738
583
7,312
8,171
3,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
10
Kills
6
6
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Accel4JoVy
Ne Zha
0
5
1
0.1
L
Cerberus
Amaury17
Cerberus
2
1
1
2.5
W
Bakasura
B1gL85
Bakasura
7
0
3
8.5
W
Geb
1
0
5
3.5
L
0
0
1
0.5
L
Hel
i84me
Hel
0
2
1
0.25
W
Hera
2
2
3
1.75
W
Xing Tian
mulletmarc
Xing Tian
0
0
0
0
W
Skadi
0
4
2
0.25
L
Artemis
whereyamomat
Artemis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,251
Damage
31,632
51,946
Taken
65,720
37,942
Mitigated
42,257
8,023
Healing
28,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Accel4JoVy
Ne Zha
4,493
2,216
0
8,108
17,783
7,765
0
2,372
14,512
0
59,630
L
Cerberus
Amaury17
Cerberus
8,505
511
0
5,205
16,798
14,369
0
6,333
9,388
29,172
2,099
W
Bakasura
B1gL85
Bakasura
16,171
10,077
0
3,293
14,329
6,993
0
3,434
10,895
0
68,053
W
Geb
5,956
312
0
1,387
10,253
8,691
0
4,963
5,290
31,393
0
L
6,913
688
0
6,930
15,003
13,375
0
5,924
8,087
0
63,835
L
Hel
i84me
Hel
4,409
213
1,976
3,332
7,965
3,459
0
3,005
4,163
73,716
0
W
Hera
6,399
2,108
0
533
5,914
2,160
197
3,536
2,378
59,173
252
W
Xing Tian
mulletmarc
Xing Tian
8,375
613
0
2,247
11,924
16,444
0
0
11,924
52,652
4,873
W
Skadi
2,350
1,181
0
563
9,526
3,654
779
692
8,834
0
76,282
L
Artemis
whereyamomat
Artemis
7,312
4,145
0
2,859
8,171
3,289
1,016
1,124
6,340
0
70,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,900
Gold Earned
38,067
507
Minions Killed
518
0
Camps Cleared
0
1,505,664
Distance Traveled
1,414,180
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,802
453
98
7
0
317,672
0
L
Cerberus
7,423
495
59
4
0
311,224
4
W
Bakasura
8,707
580
110
7
0
376,132
0
W
Geb
7,513
501
39
3
0
297,494
1
L
Mulan
7,759
517
117
8
0
241,693
0
L
Hel
7,345
490
132
9
0
288,396
0
W
Hera
8,131
542
109
7
0
272,228
4
W
Xing Tian
8,455
564
111
7
0
267,941
3
W
Skadi
8,094
540
138
9
0
291,869
2
L
Artemis
8,738
583
112
7
0
255,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role