Player Matchup

Thanatos
Thanatos
Aheal
Thanatos
Level 61
God Stats
2W - 1L
1,711 SR
Queue Stats
48W - 40L
1,858 Elo+
Party 2
Charon
Charon
CosmicBaconCat
Charon
Level 63
God Stats
7W - 7L
1,529 SR
Queue Stats
152W - 141L
1,532 Elo+
Solo
Achilles
Achilles
Dìllow
Achilles
Level 151
God Stats
2W - 1L
1,565 SR
Queue Stats
89W - 75L
1,545 Elo+
Party 2
Xbalanque
Xbalanque
RudyTheThird
Xbalanque
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 50L
1,585 Elo+
Solo
Nu Wa
Nu Wa
willyburns
Nu Wa
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 11L
1,858 Elo+
Party 2
Team Averages
Level 88
1,561 SR
1,676 Elo+

VS

Team Averages
Level 94
1,580 SR
1,543 Elo+
Cthulhu
Cthulhu
Chaotic123
Cthulhu
Level 109
God Stats
1W - 2L
1,715 SR
Queue Stats
264W - 258L
1,554 Elo+
Party 3
Medusa
Medusa
Luxxnn
Medusa
Level 107
God Stats
2W - 3L
1,510 SR
Queue Stats
178W - 167L
1,552 Elo+
Party 3
Ra
Ra
Righteous117
Ra
Level 83
God Stats
17W - 17L
1,442 SR
Queue Stats
270W - 245L
1,518 Elo+
Solo
Chaac
Chaac
WillEatYourBooty
Chaac
Level 45
God Stats
2W - 3L
1,542 SR
Queue Stats
80W - 66L
1,548 Elo+
Party 1
Fenrir
Fenrir
XenoMaster101
Fenrir
Level 128
God Stats
2W - 1L
1,693 SR
Queue Stats
218W - 196L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aheal
Thanatos
14
5 / 5 / 2
7,929
566
7,900
13,795
6,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 0 / 4
8,003
572
4,910
8,809
6,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Dìllow
Achilles
15
7 / 1 / 3
9,839
703
11,564
12,757
12,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
RudyTheThird
Xbalanque
14
0 / 3 / 6
7,711
551
8,188
11,800
4,828
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
15
3 / 1 / 6
8,946
639
14,519
6,473
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chaotic123
Cthulhu
11
1 / 2 / 3
6,911
494
5,983
12,199
10,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Luxxnn
Medusa
15
5 / 2 / 1
8,583
613
7,997
10,801
4,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 6 / 4
6,902
493
4,871
10,625
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 6 / 0
6,898
493
3,095
13,921
7,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 1 / 3
7,085
506
6,304
15,342
7,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
17
Kills
10
10
Deaths
17
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Aheal
Thanatos
5
5
2
1.2
L
Cthulhu
Chaotic123
Cthulhu
1
2
3
1.25
W
2
0
4
4
W
Achilles
Dìllow
Achilles
7
1
3
8.5
L
Medusa
Luxxnn
Medusa
5
2
1
2.75
L
1
6
4
0.5
W
Xbalanque
RudyTheThird
Xbalanque
0
3
6
1
L
0
6
0
0
L
3
1
3
4.5
W
Nu Wa
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,081
Damage
28,250
53,634
Taken
62,888
33,774
Mitigated
33,565
18,758
Healing
11,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Aheal
Thanatos
7,900
1,867
0
7,423
13,795
6,583
0
1,011
12,693
0
58,019
L
Cthulhu
Chaotic123
Cthulhu
5,983
675
77
1,891
12,199
10,796
0
4,568
7,267
31,554
1,172
W
4,910
1,236
578
2,815
8,809
6,836
0
2,723
5,859
25,439
0
W
Achilles
Dìllow
Achilles
11,564
2,074
0
4,038
12,757
12,832
8
1,411
11,308
12,679
59,045
L
Medusa
Luxxnn
Medusa
7,997
2,726
0
2,220
10,801
4,331
0
2,335
8,274
0
64,290
L
4,871
624
120
1,368
10,625
3,584
0
5,745
4,530
38,672
850
W
Xbalanque
RudyTheThird
Xbalanque
8,188
4,855
0
2,136
11,800
4,828
0
2,601
9,064
0
71,226
L
3,095
564
0
2,997
13,921
7,806
0
1,940
11,857
270
42,745
L
6,304
2,104
0
3,173
15,342
7,048
0
5,361
9,535
0
51,303
W
Nu Wa
14,519
2,916
0
1,768
6,473
2,695
0
2,438
3,875
80,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,428
Gold Earned
36,379
490
Minions Killed
394
0
Camps Cleared
0
1,411,234
Distance Traveled
1,493,395
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,929
566
79
6
0
294,103
0
L
Cthulhu
6,911
494
50
4
0
310,496
0
W
Charon
8,003
572
21
2
0
285,557
3
W
Achilles
9,839
703
119
9
0
291,935
0
L
Medusa
8,583
613
108
8
0
298,539
3
L
Ra
6,902
493
78
6
0
273,988
1
W
Xbalanque
7,711
551
127
9
0
262,042
0
L
Chaac
6,898
493
84
6
0
258,917
0
L
Fenrir
7,085
506
74
5
0
351,455
0
W
Nu Wa
8,946
639
144
10
0
277,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role